
The Mega Feed for Misdirected Mark Productions
Why listen
Podcasts – Misdirected Mark Productions is a mega-feed for tabletop RPG fans, mixing actual play arcs, design talk, reviews, and practical GM/player advice. A listener gets a rotating lineup of game-table storytelling and conversational analysis, with episodes that range from serialized campaigns to focused discussions about systems like Daggerheart and D&D. It is best for people who like tabletop roleplaying as both a hobby they play and a craft they think about.
Series(1)
Episodes
It’s part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Encoded Designs itch.io page Never Unprepared Audiobook
It’s part fiveof the final story, PROSPOCALYPSE NOW. We spend sometime in the aftermath of rescuing Gunny’s dad and then begin the search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Encoded Designs itch.io page Never Unprepared Audiobook
We’re taking a look at Daggerheart. Chris is joined by Jared Rasher and Shawn Merwin to talk about Darrington Press’s newest game, Daggerheart. It’s in it’s 1.3V playtest and we cover core rules, character creation, playing the game, the action tracker, GM material, and the integration with Demiplane Links Daggerheart Playtest on Demiplane Grim Hollow What do I know JR – Jared Rasher Reviews Gnomestew
It’s part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny’s dad in this episode. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Encoded Designs itch.io page Never Unprepared Audiobook
It’s part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny’s dad in this episode. Angels, and Magic, and Casino’s Oh My! This episode uses sound and music clips licensed from Envato and Stephen Arnold Music Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Encoded Designs itch.io page Never Unprepared Audiobook
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together! Links: D&D Lego! The Nebula Awards Daggerheart Playtest
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re not the expert in something like Star Wars, Marvel, or Lord of the Rings. Welcome to the Polygamerous Podcast Network! Misdirected Mark is officially becoming the PGN. You can read more here: https://polygamero.us/misdirected-mark-productions-is-becoming-the-polygamous-podcast-network/ Please note that as of April 15th, our feeds will change over to the new feeds at polygamero.us. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet or drop us a topic on our shiny new linktree: http://polygamero.us/panda
It’s part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Victor Flameworth about Gunny’s dad and mind magic. Then the trio return to school to deal with the fall out of prom. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Encoded Designs itch.io page Never Unprepared Audiobook
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still acts first in all of our rounds of gaming. Imagine a table full of gamers. Each one of them has a character with multiple options available to them. Now think of all of those characters in the same scene with a giants, a dragon, and a band of ogres. How do you keep all of those characters straight and make sure that everyone gets to take their turn? We roll for initiative, and let the dice tell us who gets to take what turn and when. We’ll explore how 5e D&D works, as well as variations that exist in the game. From the Bardic College Advanced Dungeons & Dragons 1st edition may have some of the most confusing rules surrounding initiative and combat rounds. Most people that have played multiple editions of D&D are familiar with the idea of a surprise round, but AD&D 1e didn’t actually have a surprise round, it actually had a process for determining the number of segments lost to surprise, and the only actions that could be used against the surprised characters are actions that took the same or fewer segments as the segments lost to surprise. Apparently it’s usually not a surprise that someone with a great sword is going to attack you. Write for Gnome Stew Stat Trackers paizo.com – Pathfinder Combat Pad Unearthed Arcana: Greyhawk Initiative LEGO D&D Set
It’s part one of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas are dealing with the fall out from prom and begin learning about what they need to do to stop the Prospocalypse. This episode uses sound and music clips licensed from Envato and Stephen Arnold Music Misdirected Mark Productions Patreon Misdirected Mark Productions Twitter Encoded Designs itch.io page Never Unprepared Audiobook
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