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Friends at the Table

Friends at the Table·Hosted by Austin Walker·547 episodes

FictionLeisureGamesActual playSerialized arcsEnsemble castWorldbuilding-heavy1.5-2.5 hrs/epStart with a season

Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.

Why listen

Friends at the Table is actual play for listeners who want tabletop RPGs to feel like collaborative literature, with big emotional swings, dense worldbuilding, and a cast that treats character choices seriously. Episodes unfold as long-form improvised fiction, with Austin Walker guiding arcs across fantasy, sci-fi, horror, and political drama while the table builds the setting in real time. It is especially rewarding if you like serialized stories, thoughtful games, and fictional worlds that feel argued over, loved, and lived in.

Series(9)

Episodes

1 hr 26 min
May 29, 2026Episode 51
Perpetua 42: Escape the Rumbling Castle! 02

As the northern edge of the Castle Eschatonica grows closer, the adventurers within begin to sense a change in the dungeon around them. While the Celestial Echoes that make up the hallways and rooms of the castle were once neatly separated, now it seems that the people and places from the various past Perpetuan worlds have begun to overlap and interact. In search of information, Brontë, Veile, Elena, and Caoimhe seek help from an otherworldly machine. Meanwhile, on the other side of the castle, a gang of otherworldly beings seeks help from the trio of Antistrophe, Jonathan, and Uncle Nicky. This Week on Perpetua: Escape the Rumbling Castle! 02 Perpetua Guide [In Progress v.06] Some Feedback [Page 64 of 65] Doom_Tree_Anne So, I HAVE to know… who is everyone's favorite Agony? Back in Imago 2: Ancestral Fault, I HATED Miss Mephitic, because I just thought compared to the other Agonies, she was a really boring design. Who cares about a bunch of vines!? But with the music box/ballerina re-design in this game… I think she might have jumped to the top of the list! I guess we have to wait and see if she keeps it going forward… TheUnforgivenIII My favorite is definitely Melo. That guy seems like he'd be cool to chill out with and listen to music with. Alukard83 Wow, color me surprised Unforgiven! I thought you'd be an Ira guy, through and through. TheUnforgivenIII Why the hell would I like that stupid little idiot baby? Alukard83 Well, now I think it might be a bad idea to tell you why. As for my favorite, this is the first time I'm really meeting them, but I gotta say, I really love Connie. I love it when something references something else, you know? And she's sort of a walking (well, rolling) reference machine! TheDiamondRanger What's An Agony? The strategy guide says they're like equipable spells but it sounds like they're NPCS too!? CarlsSr You're such a Wan. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (<a href= "https://bsky.app/profile/swan

1 hr 44 min
May 16, 2026Episode 50
Perpetua 41: Escape the Rumbling Castle! 01

In the depths of the Castle Eschatonica, the true beckonings called to the travelers of the Dragon Path. Led across the ether under divine shadow and holy light, to things that aren't, but which might yet be: New more peaceful lives. Freedom from obligation and duty. Different, more adventurous histories. A key to a door which itself beckons. The power to protect those they care for. Power for power's sake alone. With these behind them, the two groups re-emerge into the halls of the Castle. In the western wing, three figures push forward into the passageways of this transcendent fortress—Uncle Nicky, criminal turned chef; the terrapine Jonathan, inventor and—now—airship captain; and Antistrophe Landrace, the Ruinbringer, though he may not know it yet. Meanwhile, to the east, an octet walks Eschatonica's twisting paths: Famed adventurer, and Jonathan's sister, Maebela; Veile Lyndelle, destined devotee of the Ennead; Elena Millefiori, Tesserae chanter and eager traveler; the youthful and curious Waylon of Spillaway Peaks; Renegade Hexcloak Caiomhe Wake; and finally, Brontë Adelvys, dissipated sixth scion of the First Line, along with his attendants, Efta and Zolfta Above them, watching with all nine eyes, is Gnova, once the God of Distant Color and Light, now the steward of this Castle. But they are not the only celestial being interested in Eschatonica. They saw Lucena's sunlight streamed across the ether towards their home. They watched as Caliginia's long shadow fell, finally, even here. Indeed, they dread how these gods now shake the diorama-like stability of Eschatonica, and how in doing so, they unknowingly have sent up a flare… Because she is coming, now. Indeed. She is almost here. This Week on Perpetua: Escape the Rumbling Castle! 01 Perpetua Guide [In Progress v.06] NPCs & Monsters [PNMS] Thanks to TheUnforgivenIII for pushing me to include a little more info in the NPCs & Monsters section! Still not giving it all away, because my goal isn't to take away all the mystery! But you should check TU3's strategy guide (in progress) for more combat focused tips! Windborne Hawk Traits: Agile, Lightweight, Droning Type: Hunter Construct Level: 10 Rank: Soldier Stats: DEX 10, INS 8, MIG 6, WLP 8 Attacks: Flechette Burst Special Abilities: Occult Dampener, Annoying Buzz, Flying Elemental Affinities: IMM: Poison | RES: Wind, Dark, Earth | VUL: Bolt, Ice, Light In-Game Description: A beautiful bird automaton that floats through the power of a dark wind. Despite being level 10 soldiers, these are one of the most dangerous enemies in the Castle Eschatonica. They are custom made to crush your casters (which according to DoomTreeAnne's lore document really lines up with their anti-Oracle purpose in Armidirge). Their Flechette

1 hr 28 min
Apr 21, 2026Episode 49
Perpetua 40: The Castle Eschatonica 08

At the highest point of the Castle Eschatonica, the crew of the Little Snail and Team ABC finally find some answers to their most desperate questions. And yet, many mysteries remain, perhaps most of all: How can they escape this castle and return to the paths from which they were pulled away? For that, the answer is simple: Walk on… and beware the True Beckonings.   This week on Perpetua: The Castle Eschatonica 08 Perpetua Guide [In Progress v.0599] Some Feedback [Page 59 of 60] Alukard83 So does anyone know what happens if you don't resist the beckonings? TheUnforgivenIII That depends on which one it is, right? Don't you just get the thing? Alukard83 But aren't some of them really big changes? Like sure, if you get the pet landshark, you just get the companion added to your sheet. But if Elena retires to takeover her family's bar, doesn't wouldn't that like, end the story for her? FriendOfNei Woah, I didn't get either of those options when I hit the True Beckonings chapter. What the heck! For me, Elena was offered the chance to build her own megadungeon, and there was nothing shark related for anyone (land or sea or otherwise). Anyone know what's going on here?I promise I'm not freaking out and leaving this time, I just really want to know what I missed! xXZelgadyskXx Maybe it's random? Has anyone tried loading up a save from before the Beckonings to see if it's always the same? TheUnforgivenIII I just tried and it SUCKS, it takes SO LONG. The only save point is before you meet Gnova so you have to wait through THAT WHOLE UNSKIPPABLE CUTSCENE and all that text before you get to even SEE the Beckonings again, and it was all the same for me anyway. Doom_Tree_Anne  Since the "True Beckonings" are meant to relate to what someone really desires deep down inside, maybe it's tied to how you've been playing?  TheDiamondRanger The official guide says it's just random, so it's probably just random, right? FriendOfNei Maybe… But sometimes those guides get stuff wrong. That's part of what made me want to do write my own FAQs to begin with. When I played the first Alteros game, the official guide said that you could only get the Ill Wings

1 hr 33 min
Apr 7, 2026Episode 48
Perpetua 39: The Castle Eschatonica 07

After exploring the branching wings of a multi-dimensional dungeon the ad-hoc mega party joined back up. The lost keys have been retrieved. Their missing photographer has been recalled. The door to the central tower of the Castle Eschatonica will open. Will they find answers inside, or only more riddles from the mysterious and cosmic being known as Gnova? This week on on Perpetua: The Castle Eschatonica 07 Perpetua Guide [In Progress v.0584] Hey Everyone… [Page 01 of 01] FriendOfNei First of all, I just want to say sorry. I know how much I let everyone down when I left suddenly. I know that it feels a little bit like I threw a big temper tantrum over nothing, and looking back on it I sort of did. But without getting into it, I also was going through some big real life stuff at the time, and I was really feeling like I was already disappointing everyone IRL, so to suddenly be messing up here too really hit hard. Second, wow! You guys really outdid yourselves with the FAQ updates. Anne, I love all the lore connections you made to the previous games, I never would've known half that stuff. Zelgadysk, I cannot even imagine how long it took you to map out ALL the masks from ALL the different clans/houses in Alteros. That's unbelievable. Unforgiven, I know we have different ideas for what goes into a strategy guide, but I think you really did show me the benefit of including some additional info. I might just try to do something like that in the next battle update! And Alukard, believe it or not, it was reading your update that got me to pick the game back up. Seeing all of those names and story bits… it made me SO CURIOUS about where everything was going… so I had to pick the controller back up. Anyway. Thanks so much everyone. I hope you're all doing okay. If it's okay with you all, I'd like to start up on the walkthrough again. I'll incorporate all of your additions and even add your names to the credits. What do you think? Doom_Tree_Anne OMG of course! So glad to have you back Nei! XxZelgadyskXx I'd love that, Nei. DM me on IRC and we can talk about the details! Alukard83 You got it, bud. Us true gamers gotta stick together. TheUnforgivenIII I'll be honest, I thought you were too chicken to ever come back around here. Pretty cool that you did. So hell yeah, but only on the condition that I can keep sending you tips to add when you leave them out. CarlsSr lol i knew youd come back TheDiamondRanger Do you need me to send you any scans of the official strategy guide to help? PresidentEvil Why is everyone making a big deal over some loser FAQ writer? TheUnforgivenIII AD

1 hr 29 min
Mar 31, 2026Episode 47
Perpetua 38: The Castle Eschatonica 06

With the Wicked Weaver defeated, the trio of Antistrophe, Caoimhe, and Nicky return to their hunt for the crest of the western hall, and their search will lead them into places unlike any they've ever seen. Meanwhile, in the High Masque, tensions grow as the newest members of House Deadwind continue to make new connections among rival clans of Alteros. Will they find the masks they need to open the door before suspicions solidify into peril? This week on Perpetua: The Castle Eschatonica 06 Perpetua Guide [Community Addendum Part 04] I'm Alukard83, and I thought it would be nice to get together a section listing all of the Villains we've encountered at this point. Remember: This isn't ever enemy or even every badguy, it's every Villain. That's a specific thing in Perpetua: It's someone who has their own pool of special points they can use (Ultima points) and it's someone who gives the party Fabula points when they show up. So far, this is them, in order of appearance. Draconic Elf Woman (Name Unknown) Unlike most Villains (who seem to be campaign-specific), this lady can pop up in both the eastern and western scenarios really early on, though players might not realize it at first. The Little Snail crew can bump into her at the 'top' of the Dragon Tower, where you can get a close up on her scales and talons. And then team ABC can see a reflection of her in Burzin, where her Elven qualities are really played up. It's the same basic character model, but it seems like maybe the textures were different, or she had some sort of special effect in the reflection? I wonder why different parts of her were emphasized in those different places? Genuine Sincere You don't actually see him second, but you do see his handiwork. He tries to assassinate Vinnor Jekk, Veile's mentor and member of the Luminaries. Genuine is an old crimeworld friend of Nicky, and is now part of the Night's Own, a group loyal to Caliginia. Eventually, the party has to fight him if they want to escape from Calstega Bay. He escapes that fight when it breaks bad for him, but his location after that remains unknown. Caliginia, Fated Darkness Speaking of the Night's Own… This Goddess of Darkness first shows up at the end of the first big story arc in the Little Snail campaign and kidnaps Vinnor Jekk. It's not exactly clear what her motives are (or what her connection to Veile is), but given her actions it's pretty clear she's trying to stop Veile from reaching the White Lectern ritually halting the cycle. Aisling Revanj She's a hexcloak with a specialization in Fire. She showed up at the very end of the Burzin boss fight and prevents Lady Teribald from revealing the identity of the mysterious Elf that visited the town. Are the two of them connected? Where do

1 hr 43 min
Mar 15, 2026Episode 46
Perpetua 37: The Castle Eschatonica 05

It moved towards Antistrophe, Caoimhe, and Nicky through the dark as something other than itself. A creature of guile and hunger, whose taste for life is well developed and whose limbs are the limbs of others. Meanwhile, amidst the revelers of the High Masque, the moonlit wing's adventurers mix and mingle. Will they try to puzzle their way through the rhyming door, or sate themselves on delicacies and dances instead of dungeoneering… This week on Perpetua: The Castle Eschatonica 05 Perpetua Guide [Community Addendum Part 03] What's up every-freakin-body. It's THEUNFORGIVENIII and I decided to pick up on Nei's slack. Maybe he'll see what a good job I'm doing and come back to try to one up me. Then the real rivalry will begin… Anyway, it's boss fight time. I made a few updates to Nei's format. I KNOW that he says he doesn't wanna get some specific spoilers in these enemy rundowns but I think that's pretty fuggin lazy. Maybe you can learn a few things from a real gamer, Nei. (bcuz i KNOW you're secretly reading along) Strange Hornet [NMSH] LEVEL: 10 RANK: SOLDIER TYPE: BRUTE TRAITS: CORPSE, PUPPETTED, UNDEAD STATS: DEX 8, INS 6, MIG 10, WLP 8 DEF: 8 MAGDEF: 6 HP: 70 MP: 45 INITIATIVE: 7 ATTACKS Buzzing Bash: Melee, [MIG + MIG], [HR + 10] PHYSICAL DAMAGE Stinger Shot: Ranged, [DEX + MIG], [HR + 5] PHYSICAL DAMAGE SPECIAL ABILITIES Brute: +1 to all accuracy and magical accuracy rolls Just a Puppet: "When the strange Hornet is reduced to 0 Hit Points for the first time, it is instead reduced to exactly 1 Hit Point and Malathornia, Wicked Weaver is revealed." ELEMENTAL INFO: Vulnerable to Fire and Light IN-GAME DESCRIPTION: It's moving weird… EXPERT INFO: If you think "we're really kicking this guy's ass, this must be a fakeout," then you're at least a class B Gamer. Because the second you beat this guy into the ground, the real boss shows up! PROTIP: REMEMBER: BECAUSE THIS GUY COUNTS AS UNDEAD, YOU CAN HURT HIM WITH HEALING SPELLS! (BUT BE CAREFUL, BECAUSE ALL SPELLS ONLY HEAL HALF DAMAGE INSIDE OF REDOLENCIA CELESTIAL ECHOES) Malathornia, Wicked Weaver [NMML] LEVEL: 10 RANK: CHAMPION (3) TYPE: SABOTEUR TRAITS: CONNIVING, MANIPULATIVE, CRAVEN, AMBITIOUS (SOUNDS LIKE MY STEP-DAD ROFL) STATS: DEX 8, INS 8, MIG 8, WLP 8 (BORING) DEF: 10 MAGDEF: 9 HP: 180 MP: 100 INITIATIVE: 11 ATTACKS Thieving Webs: Ranged, [DEX + WLP] + 4, [HR + 5] PHYSICAL DAMAGE - MULTI 2 - EACH TARGET HIT BY THIS ATTACK LOSES 1 IP Enervating Claws: Melee, [DEX + WLP] +4, [HR + 5] DARK DAMAGE - EACH TARGET HIT BY THIS ATTACK IS WEAKENED. TARGETS MAGICAL DEFENSE. SPECIAL ABILITIES Catch Me If You Can: Malathornia enters the conflict accompanied by a Pursuit Clock with 10 se

18 min
Mar 10, 2026Episode 46
Announcement for Spotify Listeners

Hello everyone! If you don't use Spotify to listen to our podcast, you can skip this one!  If you do listen on Spotify, we have decided to remove our show from the platform. Althrough many of the Friends at the Table cast were users of the service in the past, recent changes to Spotify and actions of it employees means our desire to remove ourselves from the platform now outweight the convenience of using it and letting our show remain on the service. These include support of generative AI music and artists, running ads we have no control over (including recruitment ads for the United State's DHS and ICE enforcement), and Spotify's CEO making investments into an AI military defense company.  In this recording, Jack and Austin do a better job of explaining the depth of our feelings on the matter and suggestions for alternatives to Spotify for listening and curating music. For podcasts, popular alternative apps are Overcast, PocketCasts, and Podcast Addict.

1 hr 48 min
Mar 8, 2026Episode 45
Perpetua 36: The Castle Eschatonica 04

The Castle Eschatonica has provided as sharp a contrast as one may imagine. In its sunlit west wing, Antistrophe, Caoimhe, and Nicky skulk through the shadows and face down foul creatures. In the eastern wing, dripping with moonlight's majesty, the rest of our adventurers find themselves in a fete and the end of the world. But first impressions can be deceiving. Sometimes what is challenging may turn out facile in the end, and some respites may be more puzzling than preferred. This week on Perpetua: The Castle Eschatonica 04 Perpetua Guide [Community Addendum Part 02] Hey everyone, this is xXzelgadyskXx from the forums. I don't really know anything about lore like Anne, but I did put together this spreadsheet to help with the Alteros Tower/HIgh Masque puzzle. There isn't really any sort of "simple" solution. Or really, there are lots of solutions. But this should help you figure one out! Let me know if you spot any mistakes or typos! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

1 hr 47 min
Mar 1, 2026Episode 44
Perpetua 35: The Castle Eschatonica 03

Perpetua 35 WIth the entryway of Castle Eschatonica behind them, the two newly shuffled groups of adventurers head into the dungeon's perplexing (and perilous) hallways. Antistrophe Landrace, Uncle Nicky, and Caoimhe Wake find themselves amongst grime and dirt, with the sounds of explosions echoing in the distance. The rest of the group—Jonathan, Maebela, Elena Millefiori, Veile Lynndel, Brontë Adelvys, and his bodyguards Efta and Zolfta—are drawn by the sound of the winds towards something altogether more noble… This week on Perpetua: The Castle Eschatonica 03 Perpetua Guide [Community Addendum Part 01] Hey everyone! My name is Anne and I'm going to be filling in for FriendofNei for a little bit! I'm not really good at all that formatting stuff, so I'll try to make it up with extra information! Today's update is about the first few rooms you'll find in Eschatonica, but I'll try to add a little extra info about what this dungeon is referencing for people who are curious! (But beware of spoilers, both for Perpetua and the other franchises being referenced. I'll note them in parentheses next to the room name!) I've kept in the sort of chapter headings that Nei normally uses so that hopefully they can just slot it back in, if they want to, once they're back! (Oh, since I have no idea which room you might find first, I'm organizing this alphabetically.) Ready? Okay! Dungeon Maps [DNMP] Castle Eschatonica Map (IN PROGRESS) [CEDM] Balcony (Imago) I almost didn't even include this as a 'room' but it has a load screen, and a BEAUTIFUL view of one of the Castle's major towers (more on that next update!) At first, you might think this is from Alteros because of the Tower view, the sky, and the invite to the High Masque. However, if you remember being in Violet Caliban's studio in Imago 2: Ancestral Fault, there was a south-facing window you could interact with. When you did, Violet said 'There's always a bunch of rich yuppies on that balcony. Bet they don't even enjoy the view.' (I love her she's SO MEAN). Even though you can't see the view from there, this is definitely that balcony! (You'll see why later.) Oh, and make sure to pick up the invite on the table! It's the easiest way to progress past the doorman. Creature Cages (Genesika) This looks just like the room where Mossy Mozz gets placed after he gets turned into a regular mouse (instead of the cute mouseboy he normally is)! For people who haven't played it, you have to do this whole laboratory dungeon at mouse-scale, and at the end, you have to fight the cat who's been embedded with a Poison Spell Orb coalesced around the dead scientist's spirit. Anyway, be careful here, because you can get bitten pretty bad by a Bio-Rat if you're not careful! Entryway I guess this counts as a room, but I really don't want to write up the whole solution to

1 hr 17 min
Feb 25, 2026Episode 43
Perpetua 34: The Castle Eschatonica 02

By a quirk of fate (and the meddling of a peculiar being named Gnova), two bands of adventurers came crashing into each other in the middle of the Dragon Path. After greeting each other and gaining an invitation to the mysterious Castle Eschatonica, they crossed the debris of echoed worlds, dodged the hungry eyes of a dragon-owl, and made their way into the castle. Now they face challenges like they've never yet seen… This week on Perpetua: The Castle Eschatonica 02 Perpetua Guide [Temporarily On Hold - v.0599] Some Feedback [Page 56 of 56] TheUnforgivenIII So I guess Nei is never coming back huh. What a loser. Doesn't he know people were counting on him? If you don't have the cajones to stick with a FAQ you shouldn't bother starting one, it'll only disappoint people. TheDiamondRanger My dad got me the official strategy guide and I could write some hints from that in here if you wanted but I wouldnt wanna give away any big spoilers so maybe I wont Alukard83 Hey man, that's not cool. Back off.  TheDiamondRanger Okay Im sorry I didnt knwo that I wsnt alllwoed to post from the guide i thought i was helping im sorry CarlsSr Wow, three dumbasses in a row. Alukard83 Not you Diamond, I meant Unforgiven, who is being a real jackhole.  Nei is really going through it, plus had to step away because of holidays. If the FAQ doesn't get finished, then we'll just have to wait for someone new to step up. Doom_Tree_Anne I wouldn't mind helping for a little bit, if you want! I've always wanted to try my hand at writing an FAQ. n.n I'll message you on the IRC! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora</em

20 min
Feb 20, 2026Episode 42
Off Week + Fundraiser Update!

HELLO! Let's see how rapid fire I can communicate this info after spending 20 minutes babbling about it: PERPETUA: This week's episode is delayed, but will be released this upcoming Monday or Tuesday with next week's episode to follow on Thursday! Double Perpetua for patient podcast listeners!!  BLUFF CITY SEASON 2: Because of generous donations to our fundraiser, BLUFF CITY SEASON 2 is now free on our patreon! You can simply scroll through and listen to all of the episodes here or through patreon's app. Bluff City S2 episodes will be streamed over our twitch with the VODs uploaded to our youtube in the near future. In the much more distant future, it will hit our main feed but not for awhile! SANGFIELLE: Unlocked by our fundraisier, we'll be returning to Sangfielle for a one shot!! Details to come but we're very excited for this one!! New LPs for Twitch/YouTube: Coming SOON, Jack will be playing Dwarf Fortress, Dre will be playing Kentucky Route 0, Ali and Keith will tackle Pokemon Conquest and finally Sylvi, Jack and Ali will return for an LP of Galaxy Princess Zorana! New MCP stuff: Over on our patreon we'll be sharing a commentary watch along for MOUSE HUNT and eventually do a one shot of a Lasers and Feelings HxH hack!!!  None of this would be possible without people showing up and donating for immigrants in Minnesota and we thank everyone who participated however they could from the bottom of our hearts. Let's keep making cool things and helping however we can!  ...speaking of the future, for the rest of feburary and march, all profits from friendsatthetable.shop will be donated to the Immigrant Law Center of Minnesota!! While the ILCM isn't responding to direct needs in the same way the Immigrant Rapid Response Fund is, the law center provides free legal representation for immigrants and their families, a need that will continue beyong ICE's presence there.

1 hr 35 min
Feb 14, 2026Episode 41
Perpetua 33: The Castle Eschatonica 01

The year is 397 BE—Before the End. And in the wide and colorful abyss known as the Dragon Path, fate spins two disparate threads together… This week on Perpetua: Castle Eschatonica 01 IRC Log started Dec 21 20:37 Channel: ⁠#perpetuaSpoilers 20:37 : It's not a big deal Nei, just wish I had thought to message you about it on the forums!  20:37 : It IS a big deal. I feel like I really F***d everything up with everyone relying on me and the faq. Plus, the same thing happened to me when I tried to do the Imago walkthrough at launch without knowing there was a Chiaroscuro ending. A lot of people who were playing along with the guide got to the end and felt like they'd missed out on the true ending because they were following my advice. 20:38 : Well they should've played without a guide then. 20:38 : No one says they had to use a guide, though.   20:38 : Jinx! 20:38 : sry, i dont really get it, u think ppl on some form are gonna be mad because u didnt know about the castle? 20:38 : The forum can get pretty intense, Hoagie. I feel like people are always trying to argue over there. 20:39 : Not you though, right? n.n;;;;; 20:39 : No! I just don't like it when people get things wrong. 20:39 : Yeah, and guess who just got a BIG thing wrong. Idk guys, I think I gotta take a break until the holidays are over. I'll make a post on the forums I guess. Sorry.   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas W

8 min
Feb 13, 2026Episode 40
Fundraising for Immigrant Justice

On Sunday 15th and Monday 16th of February 2026, we're going to be hosting ICEBREAKER, a two day fundraising marathon on twitch.tv/friendsatthetable to raise money for the Women's Foundation of Minnesota's Immigrant Rapid Response Fund! As Minnesota faces the brunt of a violent anti-immigrant crackdown, and ICE's cruelty continues to spread nationwide, we are inspired by the solidarity, community, and mutual aid demonstrated by those on the front lines of immigration justice. The WFM's Immigrant Rapid Response Fund distributes funding to organizations working to provide food, housing, rent relief, transportation and healthcare as well as legal support for immigrants, detainees, and their families. The fight for immigration justice is immensely important to us all. Please join us to help raise some money! In addition to streaming, new limited edition t-shirts will be available on the Friends at the Table store on Sunday 15th, featuring the incredible ICEBREAKER art by Conner Fawcett. For the months of February and March, all proceeds from any purchases made at friendsatthetable.shop will go to the Immigration Law Center of Minnesota, which provides free legal representation to immigrants and their families. After March, this t-shirt will no longer be available! Please stay tuned to our social media and here on Patreon for upcoming information about the schedule, as well as our fundraising goals. We'll be kicking off around 11am ET and going all day with a carefully selected blend of games, running the gamut from emergent multiplayer disasters to 90s educational software to — let me just check my notes here — it looks like someone's written down "Flegg Hell"? We'll see you on Sunday!

1 hr 16 min
Feb 10, 2026Episode 39
Perpetua 32: A Picture of the Hills 05

Above Spillaway Peaks, the crew of the Little Snail has found signs of a horrible corruption, tainting not only the town's oxen and their food, but perhaps of something even more fundamental. With only one clue to go one—the presumed whereabouts of a mysterious food seller—they travel further up the mountains in search of answers. What they find will draw them deeper into adventure than they ever could've imagined. Perpetua Guide [In Progress v.058] Some Feedback [Page 32 of 32] XxZelgadyskXx You KILLED the little paladin egg guy? Doom_Tree_Anne Well the thing is, the only character I had left standing was Nicky, and he'd already declared a bond of hatred against the Sentishell, and it seemed like the only winning outcome I really had left. So I didn't have a choice n.n;;;; Alukard83 That's crazy! I would just load my save if that happened to me. TheUnforgivenIII Brutal… But that's the way the world is. Sometimes its life or death. Him or you. You know? And when that happens you gotta fight with your whole heart. If you hold back at all your gonna die. Killing is what it takes to be a hero. TheDiamondRanger No way. A real hero never kills anyone, like Batman or Spider-Man. TheUnforgivenIII The real world isn't like those cartoons. It's blood in blood out, little man. Plus, Batman doesn't even have a sword. If he did, he'd probably kill a LOT of people. FriendofNei Hey, someone just sent in a tip and said that something special happens if you finish the Sentishell fight with a complete Eastern Continent Act 1 save already? Anyone do this? Did you have to do anything special? XxZelgadyskXx OMG you didn't get that????? Come onto IRC, I'll message you! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (<

1 hr 32 min
Feb 4, 2026Episode 38
Perpetua 31: A Picture of the Hills 04

This episode includes discussion of animal injury and illness, including descriptions of wounds and death. A mystery (and the need for a little spending money) has sent the crew of the Little Snail up into the hills of Spillaway Peaks. In between attending to their escortee, the locally famous photographer Waylon, Veile, Nicky, Jonathan, and Elena encounter the edges of a strange curse. What has happened to the Oxen of the Peaks? Can it be reversed? And what might it mean for the Perpetuan Cycle… This week on Perpetua: A PIcture of the Hills 04 Perpetua Guide [In Progress v.058] NPCs & Monsters [PNMS] Waylon, Local Photographer [NMWY] Traits: Stubborn, Experienced, Prickly, Soft-Hearted Stats: ??? Attacks: ??? Special Abilities: ??? In-Game Description: Spillaway Peaks local photographer has been serving the community for hundreds of years. His hard shell covers a soft interior. To be honest, I haven't actually seen Waylon's "soft-heart" yet, but maybe that'll come in time. Starter Tip: If you fail to convince him to make a detour while you grind or do other side quests, do NOT let him wander away! He will immediately start taking damage once you're on a different screen. Brown Flegg [NMBF] Typical Traits: Mischievous, Stubborn, Direct, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Gale Special Abilities: Stoneshell In-Game Description: A living egg. It comes up to your shins. Hey, why are these ones brown!? A leveled up version of the classic Flegg. They're level 10, so expect a higher HP pool. Their Flegg Gale also gives them a little extra "oomph." Be careful if you have a status that weakens you to Air damage! Starter Tip: Their resistances and vulnerabilities are different than the base Flegg. These ones are strong against both earth and fire damage, but are weak to poison! Sentishell [NMSS] Traits: Justice-Seeking, Protective, Noble Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Hilt Bash, Holy Slash Special Abilities: Holy Aegis, Stoneshell, Threaten In-Game Description: Extra-large, light-green Flegg with brown splotches. Wears shining platemail armor and helm, visor raises so that you can see his brave expression. Wields a long sword and Kite shield commensurate to his size. A Paladin-type Flegg!? Yup, your eyes aren't deceiving you. This little guy has pretty standard stats, but lots of defensive moves to help keep him and his crew safe from incoming damage. I wonder if we could recruit him to OUR side. Starter Tip: Both his Holy Aegis and Threaten skills can be canceled by hitting him with either Dark or Lightning damage! So prioritize those! Hosted by Austin Walker (austinwalker.bsky.social)

1 hr 12 min
Jan 24, 2026Episode 37
Perpetua 30: A Picture of the Hills 03

Though the office of the Shining Star stands on the second of Spillaway Peaks' three tiers, on a clear night, its rooftop beacon can be seen from miles away. This, Thelonious, the newspaper's editor-in-chief says, is a recruitment strategy. Those who see the light and travel through the wilderness towards it tend to be inquisitive and adventurous enough to make good freelance reporters. And though they followed the Shining Star's reputation before its shining light, couldn't the same be said of the crew of the Little Snail? This week on Perpetua: A Picture of the Hills 03 Perpetua Guide [In Progress v.058] Side Quests[SDQS] Spillaway Peaks [SPSQ] Escort the Waylon the Photographer - 300 Asta Description: It's time for Old Waylon to take the yearly photo of the town. Guard him on his journey up the mountains to the best angle. Definitely take this quest before leaving town. You're gonna be going up that way to do other side quests anyway, and while Waylon isn't worth a damn in a fight, he also doesn't actually cause you too much trouble as long as you keep up with him! Terrapin Interest Story - 25 to 425 Asta Description: The Shining Star is paying for feature stories about the people of Spillaway Peaks. Brainstorm an idea, interview your subjects, write your article, and supplement it with art! This one is a pain in the butt and it seems really random how much you make from it. Basically, you pick from easy to difficult in each phase of the quest (topic, interview, etc.) and depending on how you do, you get more money. Each of the topics also requires you to go to different places, so like if you do a story on the school play, you have to go to the Clutch area to interview parents and children, where as if you do a story on the port's guards, you need to go down to the water to talk to them. I guess if you really need the Asta, go for it. Investigate the Livestock Deaths - 400 Asta Description: Beula's Giant Oxen have been getting sick, and some have even been dying! This is a problem, since it's almost time to dredge up new Rice Paddies. Though this looks like a side quest, it's basically mandatory. Unless you were inducted into the Luminaries by Commodore Onyx before leaving Calstega Bay, when you meet with Thelonious, he'll basically put you on a path to do this quest. As such, go read the main Calstega Bay quest section of the FAQ to learn more about this one. Kill 17 Frostoads - 100 Asta Description: N/A I honestly don't understand why this one is even on this side quest board. Isn't it supposed to be a newspaper? Why would they pay you to kill random toads? There's not even a description on it! Paper Delivery - 20 Asta Description: Deliver

1 hr 17 min
Jan 16, 2026Episode 36
Perpetua 29: A Picture of the HIlls 02

The crew of the Little Snail has come to Spillaway Peaks in search of an ally: Thelonious, the editor-in-chief of the Shining Star newspaper and a member of the mysterious group called the Luminaries. But before they can go, meet Theo, and earn his trust, they first have to do a little shopping… This week on Perpetua: A Picture of the HIlls 02 Perpetua Guide [In Progress v.058] Town Maps [TNMP] Spillaway Peaks [SPMP] The Shell Barrow You know that big dome you can see at Spillaway Peaks from the world map? Yeah, this is it. This is where they do their "Weekly Rehearsal," which is like Church Sunday for them. Depending on how things go, you can visit this place at the end of the arc and get a buff. The Clutch This is where Terrapine kids grow up and go to school. You can get a pretty good Jonathan scene if you go here, but that's about it for now. The Docks and Administrative District There's not much here, except a way to get back on the Ferry and head back to Calstega Bay Jonathan's Family Home This is the only of the Clan Homes you can actually enter, but it's pretty big! It's four or five levels high (depending on how you count) and there are a ton of rooms to explore, random NPCs to talk to, and some loot too! If you do a side quest for Jonathan's dad, he can build you some gear in his workshop! The Shining Star The town newspaper. If you're ready to advance the main plot, head up to the second floor of the Shining Star. You'll automatically run into Theolonius (and Jonathan's sister is working there as an intern or something, too). But if you aren't ready yet, you can stay downstairs and use the quest board to grind out some XP and asta! Shopping District The highest level of the Spillaway City map (not counting the Spillaway Outskirts, but there you have to load out to the world map before getting there, so I don't count it!) There are three main shops here. A general store, which basically just lets you recover IP and get basic items, and then Abelene's Armory and Stokely's Specialties. Abelene's Armory Armor: Reinforced Mud Suit 300 asta | 11 Phys Def / INS size +1 Mdef | -5 Init | Earth Resistant Armor: Meditation Robe 1000 asta | Def: DEX die +1 / MDEF: INS die +2 |-2 Init Whenever you recover Mind Points, you recover 5 extra Mind Points. Armor: Choir Robe 1000 asta | Def: DEX size +1 / Mdef: INS size +2 |-2 Init Counts as 1 bonus SL of "Sound Barrier": After you sing a verse with medium or high volume, all physical damage you suffer until the start of your next turn is reduced by【SL】(applied before Affinities). Shield: Eyecatching Cape 800 z | +2 Def /+0 Mdef As long as you don't have a martial armor or

1 hr 11 min
Jan 9, 2026Episode 35
Perpetua 28: A Picture of the Hills 01

On the western continent of Perpetua, four fated adventurers set out on a prophesied journey. While to the east, in the Elevana League, a trio of travelers began to investigate a metaphysical sickness. What, if anything, connected these two groups? Who was powerful enough, invested enough, to watch each from above or below—besides you and I? Perhaps, if not for the impending stress of a familial reunion and the ever present struggle between one's responsibilities to their culture and to themselves, the brilliant, Terrapine inventor Jonathan would find the perspective necessary not simply to answer these questions, but to intuit that they exist at all. Yes, I think that if it were laid out for him, he would see the patterns by now, the etchings and the echoes. But we… We have the perspective, the maps, the right roles: Storyteller and listener. And we have the chapters open in front of us: The Shadow of the Dragon Tower. The Flames of Burzin, Journey to the Bay. On Track to Iron Chains. Sizzling Rivalry. Crashing Waves. A Roar Across Cenn. Aquatic Ambush. In Too Deep. Indeed, those seven adventurers were themselves "in too deep" to know what was about to happen, to sense that there even were other heroes like themselves, whose stories carried a strange and powerful resonance. You will learn soon that they were not the only heroes across Perpetua's many cycles. And perhaps this will be part of a new map you can come to understand in time. A map which will raise a new question: Are these echoes part of a careful, yet uncanny balance in the cosmic play of our lives? Or a poetic rhyming that keeps existence itself aligned? This week on Perpetua: Perpetua Guide [In Progress v.058] Some Feedback [Page 29 of 30] CarlsSr Hey I have a question: Why does Jonathan's family suck so much @$$? XxZelgadyskXx Great question Carl! Nice to see you make a more substantive post! I definitely understand why it might seem that some of his family isn't great, but I think they're just frustrated with how long he's been away. Even for a Terrapine, that many decades seems like a long time! It also seems like they're going through a little bit of a family crisis with how his mom is getting older and sicker. Maybe if we saw them in the old days, before he left, they'd be a little more likable! TheUnforgivenIII Yeah right, once an asshole, always an asshole. The truth is that Jonatahna is a bad ass who doesn't need his family. They can't make flaming guns out of thin air. They don't have a sick ride. All they do is hold a guy like him back. Plus their music f'ing SUCKS. Doom_Tree_Anne Wow Zelgadysk, do you ever do any RP on IRC? Sounds like you'd play a great Jonathan. XxZelgadyskXx No comme

1 hr 51 min
Dec 20, 2025Episode 34
Perpetua 27: In Too Deep 03

A sudden confrontation! Having 'sniffed out' a lead, Antistrophe, Brontë, and Caoimhe have dug their way towards the truth. That truth rests in the underground archive of the Hexcloaks' regional headquarters in Cenn, City of Iron Chains. But such a basement does not go unguarded. To arms, Team ABC! This week on Perpetua: In Too Deep 03  Perpetua Guide [In Progress v.055] NPCs & Monsters [PNMS] Hortensius, Venomous Hexcloak [NMHR] Traits: Joyful, Experimental, Cruel Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Toxic Whip, Poison Cloud Special Abilities: Heal In-Game Description: A misanthropic hexcloak with a mastery of toxins, venoms, and other poisons. Hortensius may not seem like the most dangerous of the Cenn Hexcloak Trio, but his mastery of poisons means that he can really wear you down (or set you up for another of the trio to knock you out.) Unsurprisingly, he resists poison damage. Starter Tip: Poison Cloud can hit everyone, and it always hits. Get ready to use some tonics!  Maxi, Earthen Hexcloak [NMMX] Traits: Tough, Direct, Snobbish Stats: DEX 10, INS 6, MIG 12, WLP 6 Attacks: Stone Maul Special Abilities: Status Immunity, Stoneshield In-Game Description: A Hexcloak soldier who combines expertise of earthen enchantment with finely honed martial prowess. Maxi is proof that sometimes all you need is a big stick. She doesn't have special attacks or active abilities, just a collection of strong defensive passives and a really high Might (which she tends to keep high because of her Status Immunity ability).  Starter Tip: She resists both earth and, more importantly, physical damage. Spell damage is your best bet here! Mercurion, Voltaic Hexcloak [NMMR] Traits: Laconic, Rude, Mercurial Stats: DEX 10, INS 10, MIG 6, WLP 6 Attacks: Electrified Dagger, Hexipistol, Fulgur Special Abilities: Flying (Bugged?) In-Game Description: Impudent in speech. Electric in action. Mercurion seems to be the leader of the Cenn Hexcloak Trio, and for good reason. They can dish out big damage QUICK with their Fulgur ability (and it also has a low chance of making you dazed). Try to knock them down even quicker, or else Hortensius' heal will make them a real pain in your behind. Starter Tip: The game says they're flying, and they have a hovering animation, but some people have reported that Mercurion isn't actually flying in their boss fight. So don't worry if it seems broken, it's just a bug!

1 hr 25 min
Dec 17, 2025Episode 33
Perpetua 26: In Too Deep 02

Castine, Living Metal, has retreated to his chambers to channel his power. An ancient dragon continues to slam at the city's protective dome. Kley Kaina has been dragged away by Commander Thereus Aegir. Something suspicious lurks inside the Hexcloak Headquarters of Cenn, City of Iron Chains. And Antistrophe Landrace, Brontë Adelvys and Caoimhe Wake have pledged to get to the bottom of it… literally. This week on Perpetua: In Too Deep 02 Perpetua Guide [In Progress v.055] Dungeon Maps [DNMP] Cenn Tunnels Map [CTDM] Honestly, even though there are a few spots where you can get into fights, it's hard to call the Cenn Tunnels a dungeon. But because there's a boss fight at the end, and secrets throughout, I decided to put the maps here. It's important to remember that you can dig anywhere but only the spots I've marked here will lead to anything. Don't waste your time digging into empty hollow areas! Map  Map with Solution S - Starting Point Whenever you leave from here, all the enemies encounters down here will re-populate. So if you really wanna grind during this section of the game, this is probably the only place to do it.  1 - Wormking Nest If you are desperate for XP, you can dig into this hollow in order to fight a wormking (it's like a ratking but for worms). Each time you dig a new passage into this zone, another battle will start. Not worth the time in my opinion, but maybe it's worth it if you're right at the edge of a level! 2 - Buried Dig Site An old dig site from before Castine's Moon appeared a hundred years ago. There's a few random valuables that you can find here. I got a golden shovel! 3 - Ore Vein You can get some upgrade materials here. Especially useful if you're trying to upgrade Antistrophe's shields! 4 - Flegg Alcove Three level-synched fleggs will spawn here as soon as you enter the tunnels at point S. If you take too long, they'll start wandering around and can actually ambush you! E - Exit This is where you can start digging your way towards the Hexcloak Headquarter Basement. Make sure you're all healed up and ready for a boss fight!

1 hr 53 min
Dec 5, 2025Episode 32
Perpetua 25: In Too Deep 01

A confrontation with the Hexcloak Commander, whose ominous air suggests dire motives. A conversation with the living god of metal, whose curious mind pries into their own. A conflict with an ancient draconic mole, whose thunderous anger threatens the city of chains. Antistrophe Landrace, Bronte Adelvys, and Caoimhe Wake have faced all of this and more during their stay in Cenn. And yet, for now, they've remained to help the city—now blocked off from the rest of the world by a massive sphere of pure iron—as it rebuilds from the dragon's earth-shaking attack. A city as great as Cenn can recover, but it needs more than time. People need healing. Structures need mending. Fearful spirits need to be calmed. But mysteries abound. Where is Kley Kaina? What is the sourcerot? How are the hexcloaks involved? Lost, they turn to a pair of surprising allies. Johnny Cakes and Jimmy Cones. Mango Chili Chutney. Pineapple Basil. Matcha Sesame Brittle. Mango Habanero. Lavender Lemonade. Coconut Lime Sorbet. Lemon Basil Sorbet. Beetroot Ginger Swirl. These are the leading flavors of Cakes and Cones Ice Cream this year. Sold and delivered across Cenn by the Dessert Brothers' team of noble White Caps, whose confectionary comportment gives them access to the lowest of gutters and the highest halls of power. Perhaps these ice cream boys will have the perspective that team ABC needs to crack their investigation wide open. Or, perhaps, the clue is closer than that, mixed in with the dairy and the fruit and the flavor extract and the sugar, buried in the tasty, tasty cream itself. This week on Perpetua: In Too Deep 01 Perpetua Guide [In Progress v.055] Some Feedback [Page 25 of 27] Doom_Tree_Anne What do you think every party member's favorite flavor of Ice Cream is? Personally, I think Veile likes Mango Chili Chutney and Elena likes Mango Habanero. For obvious reasons. CarlsSr The best flavor is chocolate. Doom_Tree_Anne But chocolate isn't on the list of available flavors from the Desert Bros., which is actually FASCINATING because of the lore implications. It suggests one of two things is true: Either the people of Cenn (or perhaps the Elevana League, or even the whole Eastern Continent) don't have a taste for it (which is hard to believe!), OR they don't have access to the cacao plant, which would mean no chocolate. In fact, the inclusion of TWO mango flavors might suggest that the flora of Perpetua is more closely tied to that of the Indian Subcontinent and the rest of Southeast Asia. I visited my grandmother in Indonesia when I was on summer break between high school and college, and she had a HUGE mango tree in her back yard! XxZelgadyskXx That's really cool Anne, but remember, Elena did mention chocolate in the marsh

1 hr 32 min
Nov 27, 2025Episode 31
Perpetua 24: Aquatic Ambush! 02

The Little Snail floats aboard Captain Hornbeam Hypostyle's Crystal Conch Express, strapped down to its large, open deck, cutting a boxy silhouette against the light of the horizon. Beautiful though it may be, it also sends a sharp signal to any ill-willed onlookers: There is cargo aboard! It is for this reason that Captain Hypostyle does not like to transport vehicles across the bay… This week on Perpetua: Aquatic Ambush! 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Kay - Clay Crewman [NMKAY] Typical Traits: obedient, learning, gullible Stats: DEX 10, INS 6, MIG 10, WLP 6 Attacks: Arm Club, Clay Toss Special Abilities: Construct, Self-Repair In-Game Description: A strange, humanoid figure seemingly made from red-brown clay. No facial features, fine details, or clothing. The Klaye Pirates are a group you'll get used to fighting if you end up doing a lot of sea travel in the game. They're like the main humanoid enemy group there. And the Kays are the lowest rank Klayes, so you'll fight them the most. The good news is they're really straight forward, especially since they're weak to fire. They're strong and fast physical damage dealers, and they can self-heal in a pinch, but that's about it. Starter Tip: Their "self-repair" heal is really annoying! If you have one in crisis, it's worth knocking it out! (That's a good tip in general too: You almost always want to tackle one enemy at a time, so that you can reduce the incoming damage you're taking quicker! Don't spread your damage around. Focus wins fights!) Kel - Stony Sailor [NMKEL] Typical Traits: bold, carefree, salty Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Clay Cutlass, Flint Flintlock Special Abilities: Counterslash, Self-Repair+ In-Game Description: A humanoid made from clay, with baked-in sailor's garb. If the Kays are the Klaye Pirates low level grunts, I guess the Kels are sort of their average workhorse. Their Flintlock attack can target two of your party members each round, and their counterslash makes it a pain to do melee damage to them. The good news is that they're weak to bolt damage, so blast em from above and watch them break into little pieces! Starter Tip: As constructs, they're immune to poison damage (and the poisoned status) and resistant to earth damage! Don't waste your time, just smash 'em! Klaw - Muddy Mate [NMKLW] Typical Traits: ??? Stats: ??? Attacks: ??? Special Abilities: ??? In-Game Description: ??? I haven't actually fought one of these yet (so I haven't had the chance to do a study action on them), but one got added to the fight just before I escaped to Spillaway Peaks, so I saw the

2 hr 2 min
Nov 21, 2025Episode 30
Perpetua 23: Aquatic Ambush! 01

Before he departed from Calstega Bay, the man named Onyx, Commodore of the Valte Empire and member of the mysterious group known as the Luminaries, gave the crew of the Little Snail  some words of advice: Take a boat east, to Spillaway Peaks, and find an ally there under the Shining Star. Thus do Veile, Elena, Nicky, and Jonathan head towards the shoreline, towards new adventures—and for one of them, old haunts. You may not know Spillaway Peaks. Indeed, places like that are too easily overlooked. Many would tell you a history of Tidaline, Perpetua's Western Continent, focused only on its greatest kingdom, its most powerful church, and the invading armada that scourges its shores. And while Grand Sonnerie, the Holy Protectorate, and the Valte Empire have tried as hard as they can to control the chronicling of time, take it from this old historian: The smallest gust can usher in a hurricane. So learn these names:  Belowave. Geseis. Nezt. Invernal. Salann. Burgton. Stitchscore. Spillaway Peaks. Cities hidden under the waves or behind the hills. Places which turned away warships with simple ribbons, or confounded pillagers with puzzles. One village of games, one village of spies, one village where soldiers refused to be soldiers anymore.  Call them parochial or call them provincial if you must, but understand this. Perpetua is not the territory of territory alone. It is not a battlefield made by battalions. It is a world where heroes move history, and where heroes have homes. Some such heroes, if they are lucky, may even get to return to them one day. This week on Perpetua: This week on Pepetua: Across the Bay Pt. 1   Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Hydrazoa [NMHDZ] Typical Traits: floating, glowing, silent, transparent Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Acid Touch, Stinging Tentacles Special Abilities: Flying In-Game Description: Every slithering tentacle of these bizarre, floating jellyfish monsters is filled with a powerful neurotoxin. As far as I can tell, the only way to encounter these guys is by generating an ambush on the shoreline or in the sea. And something is really FISHY about these jellyfish, too. They have original art, but it's almost like they're ripped directly from a different game in terms of their moves and stats and even their description! Maybe they're a holdover from the original Fabula Ultima game engine? Starter Tip: Even though they do bolt damage with those tentacles, they're also weak to bolt! They might sting you, but sting 'em right back. Living Seaweed

2 hr 9 min
Nov 3, 2025Episode 29
Perpetua 22: A Roar Across Cenn 04

Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6,  INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate Swipe Special Abilities:  Dragon's Breath, Rub Some Dirt On It!, Dig In-Game Description: A massive, draconic mole shaking with an ancient power. Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there's a good chance that this will be the first "real" boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin' dragon! This thing (which I heard you can learn the 'real' name of, but I haven't found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you've fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn't take "neutral" damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don't forget about the power of elemental shards!  In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that's your chance to spend a turn licking your own wounds (just like it can do!). Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!

1 hr 6 min
Oct 26, 2025Episode 28
Perpetua 21: A Roar Across Cenn 03

All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly tempered. This week on Perpetua: A Roar Across Cenn 03 Perpetua Guide [In Progress v.05] Some Feedback [Page 22 of 24] Alukard83 What do you think you'd ask Castine if you could walk with him? FriendOfNei You actually can if you get the right answers during the Temple Infiltration. But that's a good question, I'll load my backup save and try to update the FAQ soon with as many answers as I can get from him soon! Alukard83 Oh thanks. But I meant in real life. Like would you ask about the future or about the past or maybe about some secret only he would know? TheDiamondRanger I'd ask him where the ultimate weapons are! TheUnforgivenIII Wow, a rare good question from Reverse Dracula. I think I'd ask about my grandparents (mom's side). Never really got to know them. XxZelgadyskXx I don't know that Castine knows about stuff like that. He seems more into like, statues and shovels and things made of metal. XD Alukard83 I mean he's a God right? God is omni-scient, so he'd have to know about things like TUIII's grandparents. Even if we just meant in Perpetua and not IRL, he could watch them from like… candle sticks and forks and stuff right. CarlsSr god doesn't exist lol Doom_Tree_Anne I think it's a good question, Alukard83! From what I've read, it's not clear what exactly Castine (or God, if she DOES exist, I'm agnostic) can or can't do. Sure, there's clearly a lot of miraculous and powerful stuff that happens in the story (game and IRL religions). But there are always limits, right? Like how Castine couldn't see into the Hexcloak office because Aegir did that trick with the light and with Caoimhe's sword, or how in real life, a supposedly benevolent (that means kind and loving) God lets bad things happen to people. But that doesn't mean that they aren't loving. Just that they aren't actually all powerful. A lot like us. Anyway I thought it was a good question so I wrote a fic about it over on the Creative Writing board. If you search for "Walking In Iron Shoes" you should be able to find it. Let me know what you think n

2 hr 24 min
Oct 17, 2025Episode 27
Perpetua 20: A Roar Across Cenn 02

After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers? This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I've been waiting to put these in until we had stats, but I guess we just aren't getting those during the early acts. Jimmy Cone & Johnny Cakes [NMJJC] Traits: Arrogant, Ambitious, Competitive, Playful Stats: ??? Attacks: Ace Killer, Back to the Fundamentals, Big Little Bro Backhand, Big Little Bro Beachminton Bash, Classic Comeback Shot, Desperate Dexterous Swing, Dexterous Hit, Final Shot, Jimjam Slam, NORMAL OL' HIT, Patty-Cake Patty-Cake Baker's Lob, Rapid Fire Double Down Super Shot, Slippy Slappy Overhand, Signature Dexterous Hit, Veteran's Return Spells: ??? In-Game Description: Brotherly heirs to the Cenn City dessert empire. Sigh. I don't really get it. Why do they share a character profile page when they clearly have different stats? Why aren't their stats visible even after you beat them in Beachminton. Is their whole concept some sort of reference I don't get? I think this game is pretty funny, but every comedian has some bad jokes. Kley Kaina [NMKLA] Traits: Skeptical, Mysterious, Just, Vengeful Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Caoimhe's childhood friend, a Poison Elf who has trained to be a doctor. Somewhere along the way, they developed strange allegiances. You know when you watch an anime and you go "I hope that side character gets a whole episode?" That's how I feel about Kley. What's their deal!? Why are they so pissed off about Caoimhe joining the Hexcloaks. And what "strange allegiances" do they have? Delani Kaina [NMDLK] Traits: Faithful, Brusque, Determined, Demanding Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Kley Kaina's mother and a loyal follower of Castine. On a pilgrimage to Cenn. I wish she wasn't so mean to Kley, but I can't help but like her. It's funny that she has a big crush on Castine, it's sort of like being in love with a Greek God, but I guess that happened in myths too so why not in a game? Thereus Aegir [NMTHA] Traits: ??? Stats: ??? Attacks:

1 hr 56 min
Oct 10, 2025Episode 26
Perpetua 19: A Roar Across Cenn 01

Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now known just as well for the smells of its sizzling food, its many seaside diversions, and the spiritual contemplation offered by the lunar temple that graces the moon resting at its center. There, Castine walks with pilgrims who have traveled seeking his company, his wisdom, or his divine favor. But however pure he's kept his temple, he could never keep it safe from the prying eyes of the other members of the Ennead: Ryme, Master of Ice. Lucena, Bringer of Light. Zephius, the Old Wind. Gritt of the Earth. Scintero, Living Bolt. Cinner, Soldier of Ash. Pharmakos the Poisoner. Caliginia, Fated Darkness. None of these divine beings are omniscient, and none omnipotent, but each is capable, powerful, and driven by their own ends, their own understanding of responsibility, and their own relationship to the Perpetuan Cycle. "What must they think," you might wonder, "about the Sourcerot, which threatens to end the world ahead of its scheduled decline? What must they think about these heroes journeying across continents in search of destiny?" Well, my own thoughts will be saved for now. But soon, in the city of Cenn, one so-called god will speak. This week on Perpetua: Perpetua Guide [In Progress v.05] MiniGames and Side Activities [MGSA] Wordzin [MGWZ] In-Game Description: A word-association game with its origins in the Elevana League town of Burzin. You're prompted with one word and then you're given a choice of words to pick that all could be associated with that first word. Your goal is to pick the same word as the second "dealer." At first, I thought that this game was totally random, but after talking to people on the forum, it sounds like you can start to predict what style of word the computer will pick based on which dealer modeler is being used. The one with the long fancy mustache tends to pick adjectives fancy words and is the only one who uses adverbs. The lady with the big eyes tends to pick animals and weapons. The guy with the apron on picks verbs the most (but not exclusively). When you get the twin dealers, though, it IS totally random! I guess it's like they have an inside joke going? Calstega Cook Off! [MGCO] In-Game Description: After the success of the first cooking competition, the people of Northcrook

2 hr 50 min
Oct 4, 2025Episode 25
Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They'll need the right location, the right gear, and the right magical protection. And then, of course, they'll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks: Ancient Passikan Rifle Shot, Suppressive FIRE, COLD Snap, LIGHTNING Strikes Twice, A Shot in the DARK Special Abilities: Countershot, Reinforcements, Take to the Sky (Crisis!) In-Game Description: Former colleague of Uncle Nicky. Veteran hitman in the service of.... As far as I'm concerned, this is the first real boss fight of the game, even if you're jumping between both West and East campaigns. The Kalsi fight has a potential "hard mode," but you can stop it from even happening at all based on your choices. Genuine Sincere, on the other hand, will keep sniping at you until you finally fight him. (Though I am curious if the game ever forces a traditional fight with him, or if you can complete the whole campaign with him occasionally taking a potshot through your window. Anyone test this out yet?) All of that is to say: Come in prepared! First of all, keep any elemental weaknesses in mind (like Elena's weakness to bolt) because four out of the five attacks Genuine has are elemental in nature. Worse: He's the first enemy who can actively MAKE YOU WEAK to an element. He can also debuff you in a number of different ways, so bring enough IP to Tonic your way through the fight if you need to. On top of all that he's a Villain and a Champion class enemy, so even if you try to grind to beat him, he's going to end up with a lot more HP than any one of your party members. Yikes. Oh, and did I mention, he isn't even alone? He starts the fight with a Hoodlum Mechanic [NMHMC] and a Gangster Killer [NMGKL] on his side, plus a (de)Activated BuilderBot [NMABB] that can be used against you if the Mechanic can get control of it. DON'T LET THAT HAPPEN. Starter Tip: As far as I can tell, you have three places you can confront Genuine in the city: The clock tower where he snipes you from as you enter (and when you're in the hotel.) The beach at Rose Shore (which is definitely the hardest, because of some enemies that can join from the sea). And one of the industrial buildings in Highrail. That last one is the hardest to setup, but BY FAR the easiest to win at. ESPECIALLY if you can manage to stop his "Reinforcements" ability to continually give him more Mechanics and Killers on his side! <e

1 hr 52 min
Sep 27, 2025Episode 24
Perpetua 17: Sizzling Rivalry, Crashing Waves! 03

After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they'll learn just how limited the protection of this "protective custody" is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of 18] CarlsSr But anyway speaking of cooking, I feel like I run out of ingredients with Nicky too much. Is there any way to get more besides traveling? Alukard83 Wow, a useful question from Carl, I never thought I'd see the day. Shouldn't this be its own thread though? CarlsSr They don't let me make threads on the forum for some reason. TheUnforgivenIII The fact that you're having problems is just more PROOF that this faq sucks. And so does this message board, I hope the site closes. Alukard83 You could always just do easy travel in a circle right outside a city where it's safest to try to get some extra ingredients. Btw why are you always so angry Unforgiven? Must be all that Metallica you listen to. Maybe try listening to some real music for a change, like Bauhaus. Though maybe for someone like you, you should try some BEGINNER stuff, like The Cult or Nine Inch Nails! XxZelgadyskXx I don't know the answer to this one Carl, but for quick questions like this you're always welcome to come hang out on the IRC channel! We're on DALnet! Oh, and I haven't used it yet but try Nicky's. We'll even let you start new conversation topics if you want n.n;;;; TheDiamondRanger What's an IR Channel? CarlsSr It's okay guys, I decided to just give Nicky the "Gathering" camp skill. Seems like that will work FriendofNei Wait, Carl, don't! I haven't had time to update the guide yet, but DON'T TAKE THAT SKILL I hope you keep more than one save file... Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre300

2 hr 11 min
Sep 19, 2025Episode 23
Perpetua 16: Sizzling Rivalry, Crashing Waves! 02

Many are the questions that run through the heads of the Little Snail's award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Hoodlum Mechanic [NMHMC] Typical Traits: Boastful, Irritable, Proud, Strong Stats: DEX 6, INS 6, MIG 10, WLP 8 Attacks: Flash Orb, Heavy Wrench Special Abilities: Field Repair, Electroswing, Bad Temper In-Game Description: Mechanic for the Calstega Bay Cheetahs. You might read "mechanic" and think "brain, not brawn." But the Cheetah Gang's mechanics are a bit of both. They have giant, electrified wrenches and they know how to use 'em. That said, they aren't especially hard to hit, so if you're aggressive, you can knock 'em out before they get the upper handon you. Starter Tip: Make sure to take them out (or at least disable them) before you try to focus on any automatons or constructs, otherwise you'll find that the damage you do gets repaired away! Gangster Killer [NMGKL] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 6, WLP 8 Attacks: Knife Toss, Steel Dagger Special Abilities: None In-Game Description: Cold blooded killer for the Cheetah gang.. These guys are just about the most basic enemy in the game. They do one thing: Damage. They don't have a ton of HP, they don't have a bunch of special moves or spells. They just stab you as hard as they possibly can. Starter Tip: Not much to say, except hope that you don't get dazed by their Knife Toss! Activated BuilderBot [NMABB] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 10, WLP 6 Attacks: Hammer Smash Special Abilities: Barrier Projector In-Game Description: A Calstega Bay Construction bot that has been modified by the Cheetahs. I didn't expect robots to pop up in this game, did you!? If you let a mechanic activate them, they can become a real problem. Not only do they have a really strong melee attack (that can slow you if it hits!) but their Barrier Projector can also prevent the party from fleeing. That said, if you get lucky, you can get one for yourself and use it not only in battles against high-value monsters that flee, but also in some Adventure Field Puzzles, and ev

2 hr 20 min
Sep 5, 2025Episode 22
Perpetua 15: Sizzling Rivalry, Crashing Waves! 01

Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they've driven full speed towards the glint of an assassin's scope, believing that sometimes, the safest place to hide from a killer is right under his nose. Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke's palace into a people's plaza, and transformed the city into a seaside sanctuary for the curious and creative. But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost. And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission. As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself. This week on Perpetua: Pt 1 Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18] TheDiamondRanger Is there a way to change classes in this one or is that only in the last game? FriendofNei Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!) Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes? Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else. TheDiamondRanger Isn't this a sequel to KosmoKairosis in the same universe? As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook. Alukard83 You should try using those weird Dragon Path

1 hr 20 min
Aug 15, 2025Episode 21
Perpetua 14: On Track to Iron Chains Pt. 03

Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains [CNMP] The Ironclad Parade The creepy statues surrounding all of Cenn. Nothing happens if you walk through here when you first arrive, besides the occasional tremor. I thought there'd be ghosts to fight or something, but just these statues for now. Pilgrim's Quarter The western border of Cenn, home to hotels, campgrounds, and a general store where you can get IP and other basic items. This is where you arrive if you end up taking the train route to the city. Digsite West This used to be one of the two big dig sites in Cenn, where they were trying to pull up the weird object buried underground, plus all the strange relics and equipment they could find. That latter part is why it turned into a huge shopping zone, and once it was a shopping zone, it was also a food zone. Definitely stop in here before pushing too far in Cenn. Here's what you can buy there: Weapons Siegebreaker - 750 asta DEX + INS -【HR + 12】physical damage - Two-handed / Ranged Damage dealt by this weapon ignores Resistances. Spell Sever - 850 asta DEX + INS+1 -【HR + 4】dark - One-handed / Melee When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of Scene affecting the target and end its effects on that creature. Armor Archeologist's Boots - 900 Asta When your group makes a discovery while traveling, you may immediately gain 1 Fabula Point. Securibot Armor - martial 1250 11 Def / INS +1 Mdef / -3 initiative You have Immunity to earth and poison damage, but Vulnerability to bolt damage. Accessories Digsite Helmet - 700 Asta Grants Resistance to Physical damage. Broken after the third time physical damage is resisted. Other Strange Device - 2500 Asta Recovered from the digsite. Has a keyboard like a typewriter, attached to a darkened mirror. (I have NO idea what this is, but I bought it IMMEDIATELY) Castine's Moon The huge moon that was lifted out from the earth's crust. Onl

1 hr 14 min
Aug 9, 2025Episode 20
Perpetua 13: On Track to Iron Chains 02

From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats: DEX 6, INS 10, MIG 6, WLP 8 Attacks: Fleggus Staff, Feathershell, Chain Lightning Special Abilities: Final Act: Stoneshell In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form. It's a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He's a miniboss, but he doesn't have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it's not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up. (Also: It's not clear to me if a "megga flegg" is a special class of Flegg or not, but it definitely makes me think that we'll be seeing more of these guys.) Starter Tip: Unlike regular Fleggs, he's weak to ICE instead of FIRE. What's up with that? Flegg [see NMFL] Conductor Chend (he/him) [NMCC] Traits: Pacifistic, Protective, Warweary Stats: ??? Attacks: Get Off My Train Spells: ??? In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him. In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he's meant to be one of the Seagulls from the western continent? Not sure why they'd change that. Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party! Attendant Sono (he/him) [NMSN] Traits: Enthusiastic, Modest, Acquiescent Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover. Not much to say about this dude. I do like how he's basically a rubber band ball though. It's probably pretty cool to be a living rubber band ball. Starter Tip: I can't confirm this, but I've heard that if you m

1 hr 13 min
Aug 9, 2025
Perpetua 13: On Track to Iron Chains Pt. 02

From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats: DEX 6, INS 10, MIG 6, WLP 8 Attacks: Fleggus Staff, Feathershell, Chain Lightning Special Abilities: Final Act: Stoneshell In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form. It’s a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He’s a miniboss, but he doesn’t have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it’s not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up. (Also: It’s not clear to me if a “megga flegg” is a special class of Flegg or not, but it definitely makes me think that we’ll be seeing more of these guys.) Starter Tip: Unlike regular Fleggs, he’s weak to ICE instead of FIRE. What’s up with that? Flegg [see NMFL] Conductor Chend (he/him) [NMCC] Traits: Pacifistic, Protective, Warweary Stats: ??? Attacks: Get Off My Train Spells: ??? In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him. In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he’s meant to be one of the Seagulls from the western continent? Not sure why they’d change that. Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party! Attendant Sono (he/him) [NMSN] Traits: Enthusiastic, Modest, Acquiescent Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover. Not much to say about this dude. I do like how he’s basically a rubber band ball though. It’s probably pretty cool to be a living rubber band ball. Starter Tip: I can’t confirm this, but I’ve heard that if you m

1 hr 13 min
Aug 8, 2025
Perpetua 13: On Track to Iron Chains Pt. 02

From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats: DEX 6, INS 10, MIG 6, WLP 8 Attacks: Fleggus Staff, Feathershell, Chain Lightning Special Abilities: Final Act: Stoneshell In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form. It’s a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He’s a miniboss, but he doesn’t have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it’s not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up. (Also: It’s not clear to me if a “megga flegg” is a special class of Flegg or not, but it definitely makes me think that we’ll be seeing more of these guys.) Starter Tip: Unlike regular Fleggs, he’s weak to ICE instead of FIRE. What’s up with that? Flegg [see NMFL] Conductor Chend (he/him) [NMCC] Traits: Pacifistic, Protective, Warweary Stats: ??? Attacks: Get Off My Train Spells: ??? In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him. In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he’s meant to be one of the Seagulls from the western continent? Not sure why they’d change that. Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party! Attendant Sono (he/him) [NMSN] Traits: Enthusiastic, Modest, Acquiescent Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover. Not much to say about this dude. I do like how he’s basically a rubber band ball though. It’s probably pretty cool to be a living rubber band ball. Starter Tip: I can’t confirm this, but I’ve heard that if you m

1 hr 50 min
Jul 31, 2025Episode 19
Perpetua 12: On Track to Iron Chains 01

Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince's loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron. To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua's past. But they aren't the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love. One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they'd need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people. So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny. This week on Perpetua: Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11] TheUnforgivenIII GO BACK AND REREAD MY POST, UNLESS THAT'S TOO HARD FOR YOU. BECAUSE THAT ISN'T WHAT I SAID AT ALL. HERE, I'LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS'T NEED TO HIT THE FCKNGI BACK BUTTON! > And like I said before, that's because you took too long to get there. If you actually take it seriously and get there quickly, you don't get into any fights and you just get all the loot for free. Definitely the best way to do it. GET IT NOW? Alukard83 No I don't "get it' because there's nothing to be "gotten." Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don't worry, I'll wait, I'm patient. CarlsSr l o l appeal to authority much? Alukard83 That's not an appeal to authority! I'm telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said! CarlSr begging the question XD WolfOConner Is this forum always like this or did I just come

1 hr 29 min
Jul 25, 2025Episode 18
Perpetua 11: Journey to the Bay Pt. 03

With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they'd hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper's bullets if they hope to make it into the seaside town. This week on Perpetua: Journey to the Bay Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP] While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different "district" zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I'm going to just list the basics and I'll come back later if more detail is needed. Anyway, without further to do: Northcrook A.K.A. "Crookville," this is the primary way of entering during the opening scenario. There's a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and "Cheetahs." (They're not Cheetahs, they're Manakin Gang Members that have Cheetah Spots on them. I don't know that the developers know what gangs are like in real life.). The Free Quarter This is the big central square of town that connects most of the other districts to one another. So you know what that means: You'll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here! Westgate Markets This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here's what's available: Weapons Inventor's Screwdriver - 600 asta DEX+DEX+1 - [HR+4] physical - 1 handed / melee Damage dealt by this weapon ignores Resistances. Inventor's Hammer - 800 Asta MIG+MIG - [HR+10] bolt damage - 2 handed / melee Do an extra 5 damage to Constructs. Gatling Crossbow - 1350 asta, martial DEX+INS - [HR+12] physical damage - 2 handed Att

2 hr 13 min
Jul 20, 2025Episode 17
Perpetua 10: Journey to the Bay Pt. 02

Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who'd wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?, This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01 Perpetua Guide [In Progress v.03] Ongoing Mysteries - Ancient Passikan Megadungeons [OMMD] I haven't actually been to any of these yet, but if you're able to get a perfect result on the big Redolencia puzzle, these all get marked on your map. What's really weird is that if you have a separate East campaign save going at the same time, they get marked on that save's map too! In any case, I don't know specifics about them as dungeons yet (or even if you actually go to each of these in this game), but here's some bullet points on what I DO know some details about them based on the Prelude, item descriptions, and other world exploration I've done. So I've collected those details here. The Hanging Gardens of Rillspur This is obviously where Elena is from. Towards the center of the western continent (aka Tidaline). Three rivers run out of it, west, east, and south. In the Prelude, Harlow went here and met some people in the "pleasure gardens" and maybe saved a kid's life, it wasn't really clear during the vignette. She's referenced it having a ton of floors in dialog, and the top floors are easy and her family runs a restaurant there. It's a water dungeon (or an ice dungeon?), really not clear, especially after Redolencia's revelations about the Ennead. The Passikan people/creatures there water (or ice?) magic while inside. There are some sort of magical mosaics. Milsource, Fallen Capital Was the capital of a huge empire on the eastern continent before the rise of the Elevana League and the Hundred Burroughs. Apparently a really important river u

2 hr 6 min
Jul 13, 2025Episode 16
Perpetua 09: Journey to the Bay Pt 01

The humble crew of the LIttle Snail could not have known what they were getting into. A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light. And a sanctimonious solivagant stolen into shadow Yet faced with this chaos, they continued. Making their way north, first to the bridge they'd rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline's plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars. And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo…. Redolencia. Alteros. Ichoria. Springsong. Armidirge. Imago. Genesika. KosmoKairosis. It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay. On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew. A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns. This week on Perpetua: Journey to the Bay Pt. 1 Perpetua Guide [In Progress v.03] Celestial Echoes [CECH] So far, Celestial Echoes seems like they're a series of side quests, but I have a feeling they're actually really important—like either late in the campaign you'll have to go around to do all of them or else maybe the true ending is locked behind doing them? In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by "Celestial Laws," which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the "Ritual of Stellar Restoration" in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don't do the ritual, Unstable Echoes can "spread" across more of the map, but I haven't tried to let that happen during this first playthrough (obviously). While I'm including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I'm keeping their longer entries here because I think most people will turn here to learn

2 hr 54 min
Jul 4, 2025Episode 15
Perpetua 08: The Flames of Burzin Pt. 4

Why has Burzin been burning? All the clues point back to one place: Lady Teribald's House of Chance. If they're going to solve this mystery—and find out if it's connected to the greater afflictions of the continent—the investigation team must find their way past the gambling hall's many distractions and to Teribald's office in search of answers. And then there will simply be the matter of a final confrontation… This week on Perpetua: The Flames of Burzin Pt. 4 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Kalsi's Lantern [NMKLN] Typical Traits: Glowing, Inconspicuous, Magical Stats: DEX 8, INS 8, MIG 6, WLP 10 Attacks: Flicker Shot Special Abilities: Burn Out In-Game Description: Paper lamps filled with the lively fire of a forgotten god. Also known as "Mysterious Lanterns" before you get deep into the main quest in Burzin, these are super easy to grind against . Sure, Burn Out means that your whole party takes 10 damage every time you kill one, but that's still way less damage than you'd potentially get in a longer fight against some other low level monsters. Starter Tip: They're one of the only enemies that are straight up WEAK to regular physical damage! Kind of obvious, but this IS labeled "starter tip" after all. Mr. Crumb [NMCRM] Traits: Loyal, Gullible Stats: DEX 10, INS 8, MIG 6, WLP 8 Attacks: Jab, Revolver Blast, Quickshot (Reaction), Special Abilities: Elemental Bullet, Deadeye In-Game Description: Lady Teribald's loyal henchman. A crackshot with his elemental revolver. Mr. Crumb and Mr. Crust (below) are obviously designed to complement one another. Crust is the close up combatant, which makes Crumb the long ranged sniper. (Can you be a sniper if you just have a revolver?) That said, if you do get into his face, his counterattacks will make you pay for it… unless you've got a high defense score! My advice: Send Antistrophe in there and count on his ability to avoid incoming damage! Starter Tip: Don't worry too much about his Elemental Bullet attack. It's so unlikely that the magical damage he happens to hit is going to be important to you. But it might be worth grabbing his gun after the fight before you leave the scene and it despawns! Mr. Crust [NMCRU] Traits: Cocky, Brutal, Great Smile Stats: DEX 8, INS 6, MIG 12, WLP 6 Attacks: Wide Swing, Croupier's Rake Special Abilities: Bodyguard (Reaction), Improved Defenses, Improved HP In-Game Description: Lady Teribald's personal bodyguard. He's died for her before. Crust is the designed to look like the heavy hitter in the fight, but mostly he's the "hard to hit"-er. He's got better physical defense than an Embea

1 hr 56 min
Jun 28, 2025Episode 14
Perpetua 07: The Flames of Burzin Pt 03

Caoimhe, Antistrophe, Brontë arrived to Burzin with a clear goal: Find out whether the catastrophe in Burzin is tied to the mysterious malediction known only as Sourcerot. But seeing the town in ashes makes another objective clear: Stopping the fires from continuing, no matter what is causing them. Now, they seek answers that will lead them to investigate not only into the town's history, but into the lives of some of its oldest residents… This week on Perpetua: The Flames of Burzin Pt. 03 Perpetua Guide [In Progress v.02] Town Maps [TNMP] Burzin Main Scenario Teribald's House of Chance This is where the main story route I took kicked off, but it's also where I lost a TON of asta. Wurdzin doesn't make any sense to me, but if you can get a lucky streak with your guesses, I guess you could really break the game economy here! House M'Shalia LOTS of lore here. There are way more things in the upstairs rooms and attics that you interact with than you might think. Make sure to turn on the option that makes interactables shiny! House of Benediction Obviously this is where the big showdown is, but did you know that if you go here during the day time you can get healed, get your debuffs cleansed, and get a buff! Town Hall & Jail & House Burzin I think you can advance through the main plot here instead of through the House of Chance/M'Shalia route, but I haven't had a chance to load my old save and try it yet. Let me know on the forum and I'l update this! Burned Down Buildings You can check for clues at each of these locations, but the most important one is in the southwest. That's where the Saloon burned down. Shops Mining Supplies This is basically a "tool store" from other towns, so if you need any consumables from those, you can get them here. Clean Water Lodge & Crebbs Potions & Poultices I listed these together because they share the same interior on screen, just with a door between the two front desks. You get to stay here for free as long as the main story is ongoing (assuming you rescued Frenk), so make sure to use it before you leave town. The next time you come back, he'll charge you!. Wilfer's Wits and Weaponry If you happen to have the asta, there are some pretty great weapons here! The Solium Bow (Dex+Dex, HR+8 Fire Damage, gives you Resistance to Fire) is especially great! Also, if you interact with the third bookcase three times, you can find "An Accounting of Spiritual Matters," which gives you a huge bonus when fighting the boss here, plus can be used afterwards as a mage weapon. Serah's Surcoats I think the flame resistant armor is overpriced, but the Sungleam Shield is GREAT for Antistrophe. It's a big up

1 hr 54 min
Jun 20, 2025Episode 13
Perpetua 06: The Flames of Burzin Pt 02

Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there's the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there's there's the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as "invisible fire" has razed much of the town to ash. Will Caoimhe, Antistrophe, and Brontë find who—or what—is behind the blaze? Or will what remains of Burzin soon be burned away? This week on Perpetua: The Flames of Burzin Pt. 2 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Flarie [NMFLR] Typical Traits: Curious, Fickle, Scornful, Superior Stats: DEX 8, INS 10, MIG 6, WLP 8 Attacks: Flame Dart Special Abilities: Flying, Crisis: Wildfire In-Game Description: A devious flying flame, vaguely int he shape of a fairy. Flaries are cute, but they're also dangerous, especially early on! They're ranged attackers who hover just out of melee reach, so you'll need to either hit crit them or get them down to half health with ranged or magic attacks, or hit their elemental weakness. And remember, Perpetua doesn't have water magic for some reason, and Fire often Melts Ice! Any guesses on what that leaves as a natural vulnerability? That's right: EARTH. Toss some dirt on these little jerks and you'll bring 'em down to ground level. Starter Tip: Get ready to heal once you knock them into crisis! Their Wildfire move is devastating! Embear [NMEMB] Typical Traits: Pround, Hungry, Scorching, Territorial Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Flame Claw Special Abilities: Burn Back (Reaction) In-Game Description: A large, ursine figure of fire looking for something to eat. These guys are the brawn to the Flaries'... well, not quite brains, but fla(i)r, I guess? At the start of the game, they really pack a wallop, so try to keep your weaker characters away from their Flame Claw strikes. I wonder what type of bear they're supposed to be? Do any bears really live in the dessert??? Starter Tip: At first blush, their Burn Back reaction attack seems totally broken. But remember, it only hits melee attackers! Aisling Revanj (she/her) [NMAR] Traits: Ambitious, Mean Spirited, Envious, Loyal Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Fiery Hexcloak who oversees Burzin and the surrounding region. When I first saw concept art of her during previous, I thought she'd be one of my favorite characters, but it turns out that she's an ABSOLUTE B**! She's so superior and "holier-than-thou," if that's the right phrase. And it's not like she solves ANYTHING, she's just always getting int he way. I cannot WAIT to fight her later on in the

2 hr 51 min
Jun 13, 2025Episode 12
Perpetua 05: The Flames of Burzin Pt 01

For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire's reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny.. But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into dust, and the future opened wide with possibility. In the south, the once-squabbling burroughs found themselves re-aligned towards freedom—a state they guaranteed bywith their impressive magic. And in the north, the once quarrelsome elven clans forged themselves into a powerful coalition of independent city states… By now, you have heard of Salix, the Balming Willow, home to adventurer Arley Bates… but do you know the rest of the Elevana League? Cenn, City of Iron Chains. Lumai, the Gleaming Fortress. Glaishora, Frosted Port Town. Billough, the Floating Isle. Fulmin, Storm-brushed Bay. Marl, Bustling Mountain Pass. Parisolia, Sun Scorched Mine. Shadow-Spired Umbexia. It is here, in the Elevana League, that our second group of heroes takes the stage. A wizard of the boroughs, drained of his magic. A rakish princeling far from home. And an arcane investigator who cares more for justice than peace. Hiking down the hills days south of Parisolia, towards a little town in the brush, where they've heard rumor that an entropic curse called Sourcerot has taken hold. Whether it's empty talk, a mundane threat to people's lives, or a grand premonition of Perpetua's end, they may be the only ones able or willing to confront it. This week on Perpetua: Perpetua Guide [In Progress v.02] Playable Characters - Eastern Scenario [PPCE] Antistrophe Landrace (he/him) [ALPC] Identity: Troubled, eccentric career pathfinder Theme: Doubt Origin: One of The Hundred Burroughs Classes: Guardian, Loremaster, Tinkerer Stats: DEX 6, INS 8, MIG 10, WLP 8 At the start of the game, Antistrophe is exactly what he looks like: A Huge Walking Fortress. With two shields and a ton of HP, he's going to be the guy you want taking hits for your team. He's ultra resilient and believe it or not, his high Might means that he can really do damage with those shields too! He also has a ton of utility in investigation scenes! Starter Tip: Antistrophe's Potion Rain ability is really random BUT it can give you effects that you cannot get from regular consumables from shops. If there's nothing to do (and no one needs to be defended that round) give it a shot! Brontë Adelvys (he/him) [BAPC]

1 hr 44 min
May 30, 2025Episode 11
Perpetua 04: The Shadow of the Dragon Tower Pt. 4

In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve?  This week on Perpetua: The Shadow of the Dragon Tower Pt. 4 Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03] Alukard83 Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and I just don't have that sorta cash right now, so this is a lifesaver.  HOWEVER, your map on the final puzzle area in the Dragon Tower isn't right at ALL. Not sure what you were on when you made it, but it's totally wrong. Otherwise, keep up the good work XD TheUnforgivenIII Yeah I was coming here to post the same thing. This guide sucks bigtime. In my opinion, it's PROOF you should not be releasing this guide without finishing the full game first, because you're going to be in such a hurry that you're going to make stupid mistakes like this (or maybe even make things up entirely, which is my guess.) Take the FAQ down because it doesn't have any REAL answers in it. CarlsSr That's not what OP said, Unforgiveniii. Your bias is showing. FriendOfNei Thanks for the kudos Alukard, but listen, I loaded the save FIVE TIMES and checked it again and again and it's right. I don't know what YOU'RE on but maybe you're the one who is mistaken. As for you, Unforgiven, you're not even worth my keystrokes. XxZelgadyskXx I'm not OP or the FAQ writer but we did some testing over in the IRC channel it turns out that the bomb placement is RANDOMIZED for every player. So the FAQ isn't *wrong* it's just not right for anyone except for Nei. n.n;;;;   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (availa

2 hr 44 min
May 23, 2025Episode 10
Perpetua 03: The Shadow of the Dragon Tower Pt. 3

"Oh, how did we get here!?" That's what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said 'adventure'? This week on Perpetua: The Shadow of the Dragon Tower Pt. 3 Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT] I'm going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.) There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms. Entry Hall [DTEH] You obviously can't skip the first room of the dungeon, but it's pretty straight forward. There's an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it's connected to the events from the Prelude (this is the same tower, if you didn't notice) but I'm not 100% sure yet. Downward Stairwell [DTDS] Technically this is an upward stairwell that goes downward, but whatever, that's what it says it's called on the save game file. This is again pretty straight forward, so I won't bother spelling out which platforms and stairs to jump between Squire Training Hall [DTTH] There's a chance to encounter a Dragon Squire here, but depending on how you enter, it's normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell). Scryer Library [DTSL] There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She's not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to… Magic Pantry [DTMP] This is sort of a "rest stop" or "check point" in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It's a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it! Observation Deck [DTOD] Some more jumping puzzles, one of which has a kind of brutal timer. But there's potentially a really interesting cutscene with BIG implications here. I'll leave you to see if you can figure it out. Flaming Tunnel Tunnel [DTFT] Trying to pass through this place without having at

2 hr 29 min
May 9, 2025Episode 9
Perpetua 02: The Shadow of the Dragon Tower Pt. 2

The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who've vandalized the Little Snail and sabotaged the way forward… This week on Perpetua: The Shadow of the Dragon Tower Pt. 02 Perpetua Guide [In Progress v.01] NPCs & Monsters [PNMS] Flegg [NMFL] Typical Traits: Mischievous, Anxious, Clever, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Blast Special Abilities: Final Act: Stoneshell In-Game Description: A living egg. It comes up to your shins. It has a beak!? These guys must be a little different than they were in the demo, because they definitely didn't have the ability to turn into a stone when you killed them in Prelude. I wonder if something happened to them between the game or if the designers just rebalanced them? Anyway, they're a basic enemy type, pretty good for grinding, but don't underestimate how they can overwhelm you in a group. Starter Tip: Even though they're "monsters" you can actually try to use Persuasion on them! Vinnor Jekk (he/him) [NMVJ] Traits: Devoted, Optimistic, Pedantic, Arrogant Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Solivigant of the Way of Fearless Truth who seeks to enact a world-saving prophecy. I can't tell what I think about this guy. Either he's going to betray the party and become a mid-game boss or he's just one of those guys you hate to talk to even though he's technically right about everything. No clue about stats/attacks/spells (because let's be real, this guy DEFINITELY has spells). Starter Tip: Depending on your dialog choices you can get a chance to snoop through his stuff to get more lore. Chelik, Awakened Dragon Watcher (she/her) [NMCH] Traits: Wise, Focused, Out-of-Her-Time, Melancholy Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Elemental Charge Spells: Ice Beam, Flame Breath In-Game Description: Recently revived scryer of the Dragon Watchers. I can't stress this enough: Chelik is an optional boss. Unless you have done a bunch of grinding, she's probably out of your range when you first meet her. Yes, you can get some really decent gear if you manage to knock her out, but I think it's probably worth trying to avoid the fight all together (or else use the Persuade command to try to escape it). Starter Tip: If she's using Elemental Charge, that means she's low on MP and you can probably push

2 hr 35 min
May 2, 2025Episode 8
Perpetua 01: The Shadow of the Dragon Tower Pt. 1

Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON. Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains' shadow, towards the seaside village of Salann where their wide-eyed charge awaited And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death. Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own. And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn't better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her. This week on Perpetua: The Shadow of the Dragon Tower Pt. 1 Perpetua Guide [In Progress v.01] Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site's system is Biased towards walkthroughs that are A) oldest B) most updated, I'm releasing this guide on day 1 even though it's pretty slim right now! And unlike some other FAQ writers, I'm not just copying whatever they say in the "official guide." So that means you can actually TRUST what's here. Anyway, on to the good stuff! Playable Characters - Western Scenario [PPCW] Elena Millefiori (she/her) [EMPC] Identity: Megadungeon Hostess Theme: Tourism Origin: Passika Megadungeon Rillspur Classes: Chanter, Spiritualist, Elementalist Stats: DEX 6, INS 10, MIG 6, WLP 10 The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch. Starter Tip: Her BARRIER spell is essential in the earl

2 hr 24 min
Apr 29, 2025Episode 7
Perpetua 00 - Character Select

The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies. It is the year 401 BE, just over four centuries BEFORE the END.  But the skies remain blue above Perpetua, and today's wind also carries new heroes into history's current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the best qualities of their people—and in some  cases, their most desperate hopes! After all, regardless of what the wind carries, it flows in one direction, as it always has, as—it is said—it always will..  Despair. Authority. Hunger. Grief. Violence. Inevitability. Malevolence. Doom It is in the face of these that our heroes yet rise on the air. In fact, it is towards them which they fly, riding Perpetua's cyclonic winds! Lifting up from Grand Sonnerie, from the Hundred Burroughs, from ancient Rilspur and blustery Bilough, from the simple seaside town of Salaan… and even from the dark underbelly of Calstega Bay. Drawn together by something not yet clear—freedom or fate or intervention into either—but held together by their own bonds, growing ever deeper, even as the clock ticks towards a final confrontation. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, C

2 hr 19 min
Apr 26, 2025Episode 6
Perpetua Prelude 06

With the information they need secured, the adventurers sent by the Hundred Burroughs begin to gather together and make their final survey of Perpetua's western continent before returning east. But some of the most dangerous creatures (and people) are yet to be discovered. This week on Friends at the Table: Perpetua Prelude 06 PERPETUA PRELUDE - GUIDE Random Encounters - [PPRE] If you've reached the world map, you know that during travel there's always a chance of hitting a "Journey Event" (aka a random encounter if you're using regular words). Most of these are just fights against the enemies tied to that area (go to 'Enemy Locations [PPEL]' for more on that), but there's a low percentage chance that you'll get either an NPC dialog encounter, a mini-location/dungeon, or a special fight that's different than the normal enemy ones. We haven't figured out all of these yet, so make sure to add any you find on the pinned post on the forum! Dog Chase [REDL]: I don't know why it's called this given that it isn't really a dog at all, BUT it is really a chase. If you're trying to trigger this event, try to stay near the plains or hills, and MAKE SURE your party is led by someone with high Dex so that you have a good shot of succeeding. Hexcloak Interrogation [REHC]: This can happen even before you make it to their secret base. There are a TON of random questions they can ask you, and I'm still working on building a guide for all the answers. The short version is that you should always choose the options that admit that you're a little bit guilty of something. If you try to plead innocence, it'll turn into a fight EVEN IF YOU ARE INNOCENT! But if you tell them you're a little guilty, you can get out of the encounter with just a bribe or even scott free. BTW: Arley cannot trigger this event, maybe because he's an elf! The Clock Tolls [REGC]: At the end of every week when traveling near Grand Sonnerie, the bell attached to that big clock they have rings, and there's a random buff or debuff applied to your WHOLE PARTY. You can get various elemental resistances or weaknesses, debuffs like enraged or confused, or even major boons like being fully healed. Be careful though because there's a really small chance that one of your party members will just die. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (<a href= "http://www.twitt

1 hr 43 min
Apr 12, 2025Episode 5
Perpetua Prelude 05

With new knowledge about the state—and future—of their world, the group of travelers take up their exploration again. Some learn first hand about this continent's fauna—majestic, mighty, and mystifying. One finds more evidence of the Valte Empire's violent search for their own answers. And some, in search of peace and quiet, finds himself facing evidence not of some dark future to come, but of a puzzling past. This week on Friends at the Table: Perpetua Prelude 05 PERPETUA PRELUDE - GUIDE Enemies - [PPEN] Valte Soldier [ENVS]: You'll fight a lot of these guys. Depending on the 3d model they're a bat or a dove, but at least in the demo, that doesn't seem to make much of a difference. They're flying, so you have to knock them down before you can do melee damage to them. Basic grunts. Valte Commander [ENVC]: The Valtese (Valtean? Valtican?) Commanders are a lot of tougher than the basic grunts are, and unfortunately, they can also summon the regular soldiers too. Knock them out of the air and then try to stun or debuff them quick! Mysterious Seaslimes [ENMS]: I love the way these enemies are actually each a SWARM of little weird gecko-y slime guys. They focus on debuffs like Slow and Enraged, so be sure to have Tonics on hand when you're passing through their forest. The Dragon-Fish [ENDF]: I can't stress this enough: This is an optional boss in Prelude, and it's hard as hell. Maybe in the full game you can beat it or maybe there's a quest related to it, but for now, it'll just kick your ass. Someone on the forum claims they beat it and only got like 5 XP and a quest item called "Strange Scale" that you can't use anywhere. NOT WORTH IT. Lobble Traveler [ENLT]: Just kidding. But I DO wish you could fight this ANNOYING freak. Hexcloak [ENHC]: Did you know that if you grind in the southern tip of the demo, there's like a .5% chance you'll run into a Hexcloak? You learn their deal towards the end of the demo, but this is the only way you can actually see them in action. They're strong, but if you've maxed out your party (or at least hit the level 10 max in the demo), you can probably win this fight! And if you do, you'll get a random elemental cloak drop from them. Of course, if you can win this fight, you probably don't need better gear anyway! Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (<a

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Listening context

Casual listening - not background listening
Best for: evening listening, long drives, commutes, housework
Tone: thoughtful, imaginative, dramatic, conversational

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