
They Create Worlds
Alex Smith, and Jeffrey Daum·Hosted by Alex Smith and Jeffrey Daum·259 episodes
The games we love reveal something true about who we are, and about the world that made them. They Create Worlds is a podcast about the people, technology, and forces that built the video game industry. Through video game history, the show looks at how culture, business, and technology shaped what we play, tracing the choices and circumstances that led to the games so many people around the world enjoy. Each episode digs into where games came from, who made them, and why they were made the way they were. Business decisions, technological shifts, and creative choices all shaped what en...
Why listen
They Create Worlds turns video game history into a researched, story-rich tour of the business deals, hardware limits, creative bets, and personalities behind the medium. Alex Smith and Jeffrey Daum bring a scholarly but relaxed co-hosted style, making long episodes feel like a guided archive dive for listeners who care about why games and game companies evolved the way they did. It is especially strong for retro game fans, industry-history nerds, and anyone who wants context beyond nostalgia.
Series(9)
Episodes
TCW Podcast Episode 259 - A Cendant to Vivendi CUC International looked like a company that never missed. Quarter after quarter, just barely beating estimates, right up until the moment Henry Silverman got access to their books and found out why. When a new customer signed up, CUC booked a full year of revenue immediately, even though billing was monthly. If that customer left before the year was up, CUC never corrected the books. The money just stayed there. Perfectly functional assets were declared worthless on paper, with the supposed losses paid off using money from merger funds. That same merger money was then counted again as incoming revenue, making the company look larger and more profitable than it was. Over $500 million in income that never existed. Walter Forbes was forced to resign and was eventually convicted of the largest accounting scandal of the time. Cendant realized the software and games division itself had been part of the machinery. They sold it to French media company Havas. That sale landed in the orbit of Vivendi, a sprawling conglomerate that had started as a 19th century French waterworks company. Its CEO Jean-Marie Messier had bigger things in mind. AOL had just merged with Time Warner, and Messier was not going to watch an American walled garden of films, music, and games swallow the market he wanted to own. TCW 258 - The Shenanigans of CUC Software: https://www.theycreateworlds.com/episodes/TCW258-the-shenanigans-of-cuc-software TCW 039 - On-Line Systems: https://www.theycreateworlds.com/episodes/TCW039-on-line-systems TCW 040 - Sierra On-Line: https://www.theycreateworlds.com/episodes/TCW040-sierra-on-line TCW 054 - Blizzard: Vikings and Warcraft: https://www.theycreateworlds.com/episodes/TCW054-blizzard-vikings-and-warcraft TCW 055 - Blizzard: Hellfire and the World… of WarCraft: https://www.theycreateworlds.com/episodes/TCW055-blizzard-hellfire-and-the-world-of-warcraft
TCW Podcast Episode 258 - The Shenanigans of CUC Software Walter Forbes built CUC International from Comp-U-Card, a phone-in discount shopping club that cut out the middleman with a small markup and annual fee, not unlike a proto-Amazon Prime. As computer networks like CompuServe, Prodigy, and GEnie rose, CUC pivoted online and Forbes set his sights on the games business, joining the Sierra On-Line board and buying out Ken Williams and Davidson and Associates for a combined 1.7 billion dollars in stock swaps. Despite promises to Williams that he would not be secondary to a competitor, Bob Davidson of Davidson and Associates ended up running the software division, and when Davidson discovered something troubling enough to dump his stock and left. The cracks were beginning to show. Williams tried to take over, was not given the time of day, and eventually left. Forbes meanwhile pursued a merger with Henry Silverman's HFS, a hospitality giant owning Days Inn, Ramada, Howard Johnson, Century 21, Coldwell Banker, and Avis, forming the new conglomerate Cendant. The true depth of the shenanigans were only starting to show. How could a company consistently just barely beat analyst/market estimates? Comp-U-Card News Brief: https://www.youtube.com/watch?v=P6H5mdSHyNQ Credit Card Impression Machines: https://www.youtube.com/shorts/S5c2mA1cnv4 New Innovations in Credit Cards (1985): https://www.youtube.com/watch?v=_TBD8HTssRA The Simpsons - The Truth: https://www.youtube.com/watch?v=-Nc88_ZEfxg TCW 039 - On-Line Systems: https://www.theycreateworlds.com/episodes/TCW039-on-line-systems TCW 040 - Sierra On-Line: https://www.theycreateworlds.com/episodes/TCW040-sierra-on-line Word Attack (PC-DOS 1983): https://www.youtube.com/watch?v=ZJf13H9Wbnk <
TCW Podcast Episode 257 - Nine Atari Games The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring a wide array of game modes, Combat holds its own even today and served as the console's official tie-in title. Atari's partnership with Sears, however, rebranded all but one of the launch titles under different names, including Target Fun, released elsewhere as Air-Sea Battle. Many of the launch games carried multiple modes to stretch their value, and even these early titles pulled clever tricks to push past the VCS's five sprite limit. To justify the console's cost to families, Atari aimed squarely at adults with Blackjack while also including the educational game Basic Math. While many of these early titles were forgotten as more advanced games arrived over the course of the Atari VCS's life, their influence on a foundational system cannot be disputed. Atari Archive: https://www.atariarchives.org/ Atari Archive (Youtube): https://www.youtube.com/c/AtariArchive Combat: https://www.youtube.com/watch?v=LNtI90yiOOU Air-Sea Battle: https://www.youtube.com/watch?v=0l0AQ5LuvQM Video Olympics: https://www.youtube.com/watch?v=rie4hsUeDuA Indy 500: https://www.youtube.com/watch?v=_POr4OdHhiI Street Racer: https://www.youtube.com/watch?v=TCSYY1kK9so Star Ship: https://www.youtube.com/watch?v=j4zySJ96a4U Blackjack: https://www.youtube.com/watch?v=_nvWBin7_Rc
TCW Podcast Episode 256 - Cinemaware Bob Jacob launched Cinemaware to fuse movies and video games on Amiga, hiring journalist Kellyn Beeck to design Defender of the Crown's medieval themes. Programmer John Cutter led in-house development after massive outside studio delays, tapping coder R.J. Michael for an intense programming marathon to barely hit deadline and make Defender the Amiga's killer app. Lone coders followed with Doug Sharp's janky Macintosh hypercard-style King of Chicago and Bill Williams' Sinbad, creator of Mind Walker. Licensed properties piled on, Rocket Ranger, Three Stooges, and Lords of the Rising Sun, plus TV Sports Football that inspired EA Sports' empire. Jacob chased Academy Award glory with a 1927 Wings adaptation you couldn't lose, featuring a story told by WWI pilot journals where downed fliers were memorialized via an end credits roll. With poor Amiga reception in the US, loyalty to the system cost them dearly. Pivots to consoles like obscure View-Master Interactive Vision and failed TurboGrafx-16 prevented a PC shift. Amid financial difficulties, Jacob sold Cinemaware in parts after just five years. TCW 082 - An Unlikely Pairing of Siliwood: https://www.theycreateworlds.com/episodes/TCW082 TCW 246 - The History of Commodore Pt 3: https://www.theycreateworlds.com/episodes/TCW246 Kellyn Beeck - Atari Battlezone for the U.S. Army: https://www.youtube.com/watch?v=7Ppv5B6Lwcc Kellyn Beeck - The Pac-Man Zone: https://www.youtube.com/shorts/ClEuynw--YQ Kellyn Beeck - Final Story: https://www.youtube.com/watch?v=kfW6h1_yrvY Commodore Power Play Issue 13 (Page 66 - Who Will Design The Perfect Game? - by Kellyn Beeck): https://archive.org/details/commodore-power-play-13/page/n67/mode/2up TCW 094 - Epyx not Epic: https://w
TCW Podcast Episode 255 - The Elder Scrolls: Morrowind After Arena and Daggerfall's triumphs, Julian LeFay's Battlespire spinoff marked his last hand in the Elder Scrolls universe. Amid conflicts while working on other projects, LeFay left. Ted Peterson had already departed after Daggerfall. This left Bethesda Softworks with none of the original creators for the next Elder Scrolls. Development stalled amid Bethesda turmoil, spawning Redguard which introduced the Pocket Guide to the Empire, an unreliable in-universe narrator that sowed mystery and deep worldbuilding for Tamriel's forged empire. New lead Todd Howard ditched procedural generation for handcrafted openness where everything interacted. Morrowind featured quests like the falling wizard and pantsless Hentus, hiding logical lore amid hundreds of books blending mythology, humor, and misdirection. Morrowind launched on PC and Xbox at a dire hour for Bethesda. It's make-or-break success rescued the studio from probable collapse in a dark time. The Elder Scrolls Legend - Battlespire: https://www.youtube.com/watch?v=Bk9uKElPCJQ Pensacola Wings of Gold (S1E1): https://www.youtube.com/watch?v=IDVuiLIKLAE The Elder Scrolls Adventures - Redguard: https://www.youtube.com/watch?v=N7-Hup8Pqms The Terminator - Skynet: https://www.youtube.com/watch?v=WD4ZLkbnDCA Pocket Guide to the Empire (1st Edition): https://i.4pcdn.org/tg/1393284074508.pdf RCW 144 - Ascension into the Black Gate: https://www.theycreateworlds.com/episodes/TCW144 The-Spolier.com: https://the-spoiler.com/RPG/New.World.Computing/Might..magic.6.html Might & Magic VI - Solution by J Pike: https://rpggamers.com/walkthrough/might-magic-vi-mandate-of-heaven Might & Magic VI - Solution by Mike Marcelais: <a
TCW Podcast Episode 254 - The Elder Scrolls: Arena 44 regions; 100 factions; skill leveling based on what players actually did; and reputation grinds to unlock quests and plot. Ted Peterson, who took over lead design after Lakshman left, wove a complex plot with gray themes, diverse motivations, and moral quandaries into a simulator packed with layered systems rather than pure RPG simplicity. It sold out the initial run, hit 700,000 units, and became Bethesda's best game yet, bringing fresh air to a fallow RPG era! TCW 156 - Madden for Some Football: https://www.theycreateworlds.com/episodes/TCW156 Gridiron (Amiga): https://www.youtube.com/watch?v=E0q7sc_T3FU Wayne Gretzky Hockey (NES): https://www.youtube.com/watch?v=m1Apj9IRcpQ Tell Me Your Name (Russia Heat): https://www.youtube.com/watch?v=bYpcZ2NfMYU (Explicit) Sodan font-family: Calibri; font-size: 11
TCW Podcast Episode 253 - Masanobu Endō Masanobu Endō is one of Japan's most important game designers, yet remains relatively unknown in the West. Starting from an uncertain role at Namco, he first made his mark by turning Dig Dug play notes into an official strategy booklet, then shifted into programming work where he learned from Namco's maze games, including Pac-Man. Assigned as a programmer on Xevious, he stepped into the lead role when the original planner left, pushing for a coherent world where every enemy and structure had a purpose in a larger mythology. The secrets, patterns, and hidden elements he built into Xevious encouraged dedicated players to map routes, chase glitches, and hunt for new techniques in a way that feels very similar to how modern communities approach speedrunning and score optimization today. Endō then expanded these ideas in The Tower of Druaga, fusing Dungeons and Dragons style dungeon crawling with Babylonian and Sumerian myth, cryptic treasure requirements, and a real ending instead of an endless loop. The result helped shape how Japanese designers approached action adventure, including early thinking around what would become "The Legend of Zelda." A Super Basic Summary of Gundam: https://www.youtube.com/watch?v=16tDMkmZKiA Blockade (Gremlin 1976): https://www.youtube.com/watch?v=NUacA8Dj3BY Atari Football (Atari Arcade): https://www.youtube.com/watch?v=Q_ZOtqMWHoU Battlezone (Atari Arcade): https://www.youtube.com/watch?v=zdfKy4c7yuc TCW 029 - 50 Years of Namco: https://podcast.theycreateworlds.com/e/50-years-of-namco/ TCW 116 - The Atari Games You Are Looking For: https://podcast.theycreateworlds.com/e/the-atari-games-you-are-looking-for/ Dig Dug (Atari): https://www.youtube.com/watch?v=u8ZD7VCiBes<
TCW Podcast Episode 252 - A Guitar Hero The rise and fall of the Guitar Hero franchise and the rhythm game craze of the mid to late 2000s. Red Octane got its start making Dance Dance Revolution pads, but a partnership with Harmonix Music Systems, a studio building technology that let people interact with music without learning an instrument, led to the creation of Guitar Hero. Major retailers refused to carry it until Best Buy set up in-store demo units that sent sales skyrocketing, and Red Octane could barely keep up with demand. The franchise's success drew corporate attention: Activision acquired Red Octane, MTV Networks acquired Harmonix, and a lingering dispute between Activision and Viacom over the Star Trek license split the partnership in two, giving Activision Guitar Hero and Harmonix Rock Band. Both landed blockbuster bands from Aerosmith to the Beatles, but an endless flood of sequels and add-ons saturated the market, and what once felt like a cultural phenomenon burned out almost as fast as it arrived. TCW 167 - Activision and Kotick Part 1: https://podcast.theycreateworlds.com/e/activision-and-kotick-part-1/ TCW 168 - Activision and Kotick Part 2: https://podcast.theycreateworlds.com/e/activision-and-kotick-part-2/ TCW 169 - Activision and Kotick Part 3: https://podcast.theycreateworlds.com/e/activision-and-kotick-part-3/ Dance Dance Revolution (PSX): https://www.youtube.com/watch?v=K2IammLWeNE TCW 052 - The Many Faces of Konami: https://podcast.theycreateworlds.com/e/the-many-faces-of-konami/ Guitar Freaks: https://www.youtube.com/watch?v=3-gDC1VXqqM PaRappa The Rapper: https://www.youtube.com/watch?v=y3SI4Grases <p style="margin:
TCW Podcast Episode 251 - Virgin Games As a companion piece to our Mastertronic episode, we look at the rise and fall of Virgin Games. Beginning with Richard Branson’s mail-order record business and the success of Virgin Records, the company expanded into games under executive Nick Alexander, whose interest in the industry led to the creation of a Virgin gaming subsidiary. Early successes included the Dan Dare series and computer adaptations of board games. In 1987 Virgin took a stake in Mastertronic, and in 1988 fully acquired the company, gaining both its budget software business and its role in the SEGA Master System launch. From there Virgin Games developed into two distinct arms. In Europe, the company focused on distribution, bringing major publishers and licenses into the region. In the United States, Virgin built on Mastertronic’s development studio, centering on strong talent and overlooked licenses, producing titles such as Spot, Cool Spot, Global Gladiators, and later major Disney games including Aladdin and The Lion King. On PC, the company found success with The 7th Guest and through the acquisition of Westwood Studios, gaining Command and Conquer. Virgin Games also had a hand in publishing Dune and Dune II. In the mid-1990s the Virgin Group began seeking a buyer, leading to Blockbuster’s acquisition of Virgin Interactive, which soon placed the company under Viacom following the Paramount merger. Heavy corporate debt and shifting priorities resulted in the sale of Westwood to Electronic Arts. What remained was largely a European distribution business that later entered an agreement with Interplay and was ultimately acquired by Titus Interactive. After the collapse of the dot-com bubble, mounting debt forced Titus to shutter the company, and in 2005 Virgin Interactive quietly disappeared TCW 105 - The Big Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-big-voice-of-magnavox/ TCW 106 - The Small Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-small-voice-of-magnavox/ TCW 026 - The Magnavox Odyssey: https://podcast.theycreateworlds.com/e/the-magnavox-odyssey/ TCW 027 - The Magnavox Patent Lawsuits: <a href=
TCW Podcast Episode 250 - Mastertronic From budget software publisher to the gateway for SEGA’s entry into Europe, we look at the rise and fall of Mastertronic. Initially shunned by high street retailers, the company found success supplying discount games to chains like Woolworths while importing and reselling titles from other publishers for the European market. A failed attempt to bring budget games to the United States pushed Mastertronic to look toward consoles after seeing the success of the Nintendo Entertainment System, but Nintendo rejected them due to their low-cost reputation. This led to a partnership with SEGA to launch the Master System in the United Kingdom, but a delayed release after Christmas triggered a financial crisis that forced Virgin to buy out the rest of the company. As Virgin Mastertronic, the firm gained a foothold in France and Germany while struggling with limited SEGA supply. The story ends when SEGA acquired the console side of the business and created SEGA Europe, closing the final chapter on Mastertronic. TCW 017 - The British 8-bit Computer Market Hardware: https://podcast.theycreateworlds.com/e/the-british-8-bit-computer-market-hardware/ TCW 018 - The British 8-bit Computer Market Software: https://podcast.theycreateworlds.com/e/the-british-8-bit-computer-market-software/ TCW 241 - The First 10 Years of European Consoles: https://podcast.theycreateworlds.com/e/the-first-10-years-of-european-consoles/ Vagas Jackpot (VIC-20): https://www.youtube.com/watch?v=rKFzNnx_m-U BMX Racers (C64): https://www.youtube.com/watch?v=qZenav7tN08 Ghostbusters (ZX Spectrum): https://www.youtube.com/watch?v=qH18r74ZOto Way of the Exploding Fist (C64): https://www.youtube.com/watch?v=6p51xOL0NdY Alians (C64): https://www.youtube.com/watch?v=8D7Q2lfBA6g New episodes are on the 1st and 15th of every month! TCW Email: [email protected] Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: <a href='http://bit.ly/TC
TCW Podcast Episode 249 - New World Computing We look at the rise and fall of New World Computing through the career of Jon Van Caneghem. Coming from the era of the lone programmer as the industry shifted toward larger development houses, Jon built Might and Magic into one of the most influential RPG franchises of its time. We trace the evolution of the series from its early focus on quest driven gameplay, early auto mapping, and the introduction of features like quest logs and reactive character portraits. Along the way, New World Computing briefly experimented with board games, returning to video games with King’s Bounty, a title that would later be reimagined as Heroes of Might and Magic after a marketing push to leverage the stronger Might and Magic name. We examine the company’s shifting publishing relationships, struggles with distribution, and eventual acquisition by the 3DO Company. While Heroes of Might and Magic III brought major success, pressure from 3DO led to rushed releases, excessive expansions, and declining quality across both franchises. As Might and Magic moved into 3D and real time combat, development resources became increasingly strained. The episode closes with the collapse of 3DO, failed efforts to spin off New World Computing, and the quiet end of a studio that helped define computer role playing games. Dedicated to Ember - Beloved cat, and producer of the show. Oct 2008 - Dec 2025. Darkside of Xeen Intro: https://www.youtube.com/watch?v=_cPFL0NfsRg Ultima I (Apple II): https://www.youtube.com/watch?v=zI5ypVUk_wk Wizardry (Apple II): https://www.youtube.com/watch?v=dJhMpPnnXMo New World Computing Logos: https://www.youtube.com/watch?v=g647Hk4UHkc Star Trek - Terren Empire Logo: https://memory-alpha.fandom.com/wiki/Terran_Empire Simpsons - The Shinning Bard & Willie: https://www.youtube.com/watch?v=Kddzyds4fGo Might and Magic - Advertisements: https://www.mobygames.com/game/1619/might-and-magic-book-one-secret-of-the-inner-sanctum/promo/group-56698/image-479480/ Might and Magic Book 1 Secret of the Inner Sanctum (Apple II): https://www.youtube.com/watch?v=N0airoGX9xk The CRPG Addict - Might and Magic Book One: https://crpgaddict.blogspot.com/2010/07/game-19-might-magic-i.html The CRPG
TCW Podcast Episode 248 - An Act of Control We look at Japan’s Act on Control and Improvement of Amusement Business and its impact on the arcade industry in Japan. In the late 1970s and early 1980s, video games became increasingly popular in Japan, drawing public concern over how much time and money players were spending in game centers. With little cultural context for games as entertainment, many assumed there must be some form of gambling or prize element involved, leading to growing moral panic. These concerns culminated in a 1985 amendment to an existing law that brought game centers under strict regulation. We examine the role of industry trade groups during this period, including the NRO, an operators organization that supported regulation under the belief it would disadvantage large arcades while leaving smaller venues such as department store rooftops and grocery stores unaffected. That assumption proved incorrect. At the same time, JAMA, representing manufacturers, organized its own operator segment to counter the NRO’s influence. Because the law was written broadly, regulators were left to define what qualified as a controlled amusement, resulting in a chilling effect on arcades across Japan. These regulations reshaped the industry and pushed many companies to shift their focus toward home consoles and other markets. TCW 008 - Birth of the Japanese Game Center: https://podcast.theycreateworlds.com/e/birth-of-the-japanese-game-center/ Act on Control and Improvement of Amusement Business: https://www.japaneselawtranslation.go.jp/en/laws/view/4234/en Abroad in Japan - Pachinko - Japan's Biggest Gaming Obsession: https://www.youtube.com/watch?v=-tBy2jemw4s Masumi Akagi - "It Started with Pong": https://www.amazon.co.jp/%E3%81%9D%E3%82%8C%E3%81%AF%E3%80%8C%E3%83%9D%E3%83%B3%E3%80%8D%E3%81%8B%E3%82%89%E5%A7%8B%E3%81%BE%E3%81%A3%E3%81%9F-%E3%82%A2%E3%83%BC%E3%82%B1%E3%83%BC%E3%83%89TV%E3%82%B2%E3%83%BC%E3%83%A0%E3%81%AE%E6%88%90%E3%82%8A%E7%AB%8B%E3%81%A1-%E8%B5%A4%E6%9C%A8%E7%9C%9F%E6%BE%84/dp/4990251202 Rotamint - "Royal Super": https://www.youtube.com/watch?v=KRPBQ2cwAas Rotomint - Jackpot: https://www.youtube.com/watch?v=RgrmntnQfP4 TCW 077 - Invading Taito Part 1: <a href='https://podcast.theycreateworlds.com/e
TCW Podcast Episode 247 - The History of Commodore Pt 4 The final chapter of our Commodore series covers the company’s chaotic decline. After early success with the Amiga line, internal conflict grew under President Tom Rattigan, who wanted to focus on the low end with the Amiga 500 while Irving Gould pushed for high end systems like the Amiga 2000. Missed deadlines and a failed boardroom challenge led to Rattigan’s firing and Gould taking direct control. When IRS tax issues forced Gould to step back, Mahdi Ali became President and began reorganizing engineering. Ali hired Bill Sydnes from the IBM PC team, who also had a hand in the failure of the PC Jr, to evaluate and streamline development. Gould continued to cycle executives in pursuit of short term stock gains, which weakened Commodore as it chased conflicting markets. Cost cutting turned the popular Amiga 500 into the poorly received A600, though the later A1200 fared better. Ali moved manufacturing to the Philippines after shutting down facilities in Hong Kong and Germany, but production was disrupted by the 1991 Mount Pinatubo eruption. Commodore finally collapsed and went bankrupt in 1994, ending one of the most turbulent stories in personal computing. Pepsi Challenge: https://www.youtube.com/watch?v=JkPjteYv4YI Pepsi Challenge 1978: https://www.youtube.com/watch?v=mEXEdibXSak New Coke Conspiracy: https://www.youtube.com/shorts/HJ_6wewbDjk Amiga 1000 & Sidecar: https://www.youtube.com/watch?v=PPfArIhoy0s Amiga 2000: https://www.youtube.com/watch?v=he_p8A7A1aU Amiga 2000 HD Professional Demo: https://www.youtube.com/watch?v=keG2KdQHC6s Amiga 500 Bundles: https://www.youtube.com/watch?v=bc5gpyA6SjQ Amiga 500 Batman: https://www.youtube.com/watch?v=iM2SCzt73s0 Amiga 500 Overview: <a h
TCW Podcast Episode 246 - The History of Commodore Pt 3 After Jack Tramiel left Commodore and founded Tramel Technology, the company pressed on with mixed results. Systems like the SX 64, the C900, the Plus/4, the C16, and the C116 failed to gain traction, which led to the development of the C128. It improved on the C64 in many ways, but because so many games relied on C64 quirks, Commodore included a full C64 mode to preserve compatibility, so software support was poor. During this period Amiga was shopping its advanced chipset and entered a tentative agreement with Atari, but Jack’s impending purchase of Atari from Warner disrupted the arrangement. Commodore stepped in to pay off the outstanding note, which led to Commodore acquiring Amiga outright. This set the stage for the Amiga 1000, its famous bouncing ball demo, and a new chapter in Commodore’s history as the company entered the sixteen bit era TCW 2025 Livestream: https://youtu.be/BXXAhEVD4Lk Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-038-atari-520st-commodore-128/ Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-052-amiga-workbench-deluxe-paint-neochrome-vip-professional/ Commodore C900: https://www.youtube.com/watch?v=PbVjNInzrw8 Commodore SX-64: https://www.youtube.com/watch?v=CIGjT-RjNbk Commodore Plus 4 C16 & C116: https://www.youtube.com/watch?v=ICiZbUypMlQ XKCD - Workflow: https://xkcd.com/1172/ Star Raiders (Atari 8-bit): https://www.youtube.com/watch?v=KwqMqmo_jho Joyb
TCW Podcast Episode 245 - The History of Commodore Pt 2 Commodore’s shift from calculators to computers began with the PET, which found success in Europe as a business machine. After seeing the ZX80 in Britain, Jack Tramiel pushed for an affordable home computer, leading to the VIC-20. Guided by marketing manager Michael S. Tomczyk, Commodore promoted the VIC-20 as “the friendly computer” with William Shatner as spokesman. It first launched in Japan before reaching the United States and Europe, becoming a hit worldwide. Building on that success, Commodore released the C64, featuring the powerful SID sound chip and far more memory than its competitors. Marketed again under Tomczyk’s direction at a price under six hundred dollars, the C64 became one of the best-selling computers of all time, driving Commodore’s revenue past a billion dollars and securing its place in computing history. TCW 2025 Livestream: https://youtu.be/BXXAhEVD4Lk TCW 165 - Allied Leisure: https://podcast.theycreateworlds.com/e/allied-leisure/ TCW 172 - The Computer Price Wars Part 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/ TCW 173 - The Computer Price Wars Part 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/ TCW 174 - The Computer Price Wars Part 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/ TCW 130 - Uncle Clive's Radionics: https://podcast.theycreateworlds.com/e/uncle-clives-radionics/ TCW 131 - Sir Clive of ZX: https://podcast.theycreateworlds.com/e/sir-clive-of-zx/ KIM-1 Computer: https://www.youtube.com/watch?v=fMxOWngmy8I The 8-Bit Guy - Commodore PET: https://www.youtube.com/watch?v=eP9y_7it3ZM The 8-Bit Guy - Commodore VIC-20: https://www.youtube.com/watch?v=yg04GyhS3ss The 8-Bit Guy - Commodore C64: https://www.youtube.com/watch?v=BpXFB8ZEH30 Commodore VIC-20 Commercials: https://www.youtube.com/watch?v=ak0YU8ymkBc Wiliam Shatner VIC-20 Commercials: https://www.youtube.com/watch?v=_JAU9Ntpoms Commodore 64 Commercials: <a
TCW Podcast Episode 244 - The History of Commodore Pt 1 We kick off our look at Commodore with the story of its founder, Jack Tramiel. A Holocaust survivor who emigrated to the United States, Tramiel began repairing lamps and typewriters before founding a typewriter import business in Toronto. His early success was nearly undone by the Atlantic Acceptance financial scandal, which forced him into partnership with investor Irving Gould. Commodore’s venture into calculators nearly bankrupted the company, but the acquisition of MOS Technology set the stage for its move into computers. This episode explores the corporate maneuvering, twists of fate, and personal drive that shaped Commodore’s early years. Featuring audience input, it’s the start of a lively three-part (and possibly four-part) deep dive into one of computing’s most fascinating companies. TCW 2025 Livestream: https://youtu.be/BXXAhEVD4Lk Jack Tramiel 1983 Interview: https://www.youtube.com/watch?v=U5skpKlVOqc Commodore - A Company On The Edge by Brian Bagnall: https://archive.org/details/commodorecompany0000bagn/page/n1/mode/2up Computer Chronicles Revisited - SMOliva: https://computerchronicles.blog/post/computer-chronicles-revisited-107-koalapainter-the-wine-steward-skate-or-die-master-composer-keyboard-controlled-sequencer/#the-atlantic-acceptance-scandal-and-irving-goulds-takeover New episodes are on the 1st and 15th of every month! TCW Email: [email protected] Twitter: @tcwpodcast <p style="margin: 0in; f
TCW Podcast Episode 243 - RCA Studio II The RCA Studio II emerged from the company’s faltering computer division and the vision of engineer Joseph Weisbecker, who had long dreamed of personal computing after reading "Giant Brains or Machines That Think". He developed FRED at home, a TTL-based hobby computer. A later iteration using the COSMAC microprocessor inspired his daughter Joyce, who went onto program Studio II games, and RCA’s forays into coin-op experiments like the Fredotronic. With the development of the CMOS-based COSMAC chip, RCA built trainers like the MicroTutor and kits like the COSMAC ELF, but the Studio II became their entry into the console market. Innovative in concept but hampered by primitive graphics, the system faced FCC challenges delaying release. The console launched in 1977 against the Channel F and Atari VCS, it struggled to find success, though its technology lived on in Taiwan and European licensed systems. Much of its history was later uncovered by researcher Kevin Bunch, which saved the Studio II from being just a footnote in video game history. Mechanical Televisions: https://www.youtube.com/watch?v=v5OANXk-6-w 32 Line Mechanical TCV Popeye: https://www.youtube.com/watch?v=ozpBDOBXiPs TCW 096 - Hello Big Blue: https://podcast.theycreateworlds.com/e/hello-big-blue/ TCW 026 - The Magnavox Odyssey: https://podcast.theycreateworlds.com/e/the-magnavox-odyssey/ RCA Spectra 70: https://d1yx3ys82bpsa0.cloudfront.net/brochures/rca.spectra70.1965.102646099.pdf Project Gutenberg - Giant Brains or Machines That Think: https://www.gutenberg.org/cache/epub/68991/pg68991-images.html Radio Electronics - Simon Computer: https://vintagecomputer.net/simon.cfm <p style
TCW Podcast Episode 242- Fumito Ueda Fumito Ueda entered game design through art rather than a love of traditional play. Influenced by titles like Flashback and Another World, he sought to tell stories with minimal interfaces and expansive environments rich in mood. After early work on D and Enemy Zero, Sony gave him a trial period that led to ICO, a game shaped by surreal landscapes inspired by Giorgio de Chirico and a hand-holding mechanic to convey emotional connection. ICO struggled in Japan but became a critical hit abroad, influencing games from Uncharted 3, The Last of Us, Dark Souls, and Journey. Ueda expanded his ideas in Shadow of the Colossus, a meditation on cruelty and consequence that inspired epic boss battles in other franchises such as God of War. His long-delayed The Last Guardian explored companionship through a giant creature, though with mixed reception. Now independent, Ueda continues to shape gaming with projects yet to be revealed. Punch Out (Arcade): https://www.youtube.com/watch?v=1T8hoeVpdV0 Space Harrier (Arcade): https://www.youtube.com/watch?v=MEWGnj12GO4 The Legend of Zelda (Famicom Disc System): https://www.youtube.com/watch?v=RsmXV06PwnM Smash Ping Pong (Famicom): https://www.youtube.com/watch?v=Nd5QSxyG3Z0 Flashback (Amiga): https://www.youtube.com/watch?v=wNTnRM77XuE Another World (Amiga): https://www.youtube.com/watch?v=MLC_Un9lNPw D's Diner - Director's Cut (3DO): https://www.youtube.com/watch?v=K7G1NuWciEE Enemy Zero (SEGA Saturn): https://www.youtube.com/watch?v=gmkfgDNihZ0 PaRappa the Rapper (PSX): https:
TCW Podcast Episode 241 - The First 10 Years of European Consoles The first decade of European consoles began with imports of the Magnavox Odyssey, but soon local experiments took shape. In Spain, the Overkal may have been tied to a possible attempt to bring the Odyssey into the country, though no hard evidence survives, and it is generally treated as a local product. Across Europe, companies like Videomaster in the UK, Zanussi in Italy, and Interton and Grundig in Germany built dedicated ball-and-paddle systems. Many went beyond Pong using discrete logic hardware to support more advanced play, a technical achievement later supplanted by programmable consoles. A key shift came when General Instrument’s Scottish branch developed the “Pong on a Chip,” enabling mass-produced systems like Videomaster’s Superscore and Zanussi’s Play-O-Tronic. By the late 1970s, firms such as Philips, Radofin, and Hanimex moved into programmable systems like the Videopac. The arrival of Atari, Mattel, and other American companies displaced Europe's fragmented but inventive hardware scene, but the North American video game crash killed their systems at the same time European gamers were shifting their focus to home computers. TCW 105 - The Big Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-big-voice-of-magnavox/ TCW 106 - The Small Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-small-voice-of-magnavox/ TCW 177 - The Intellivision Part 1: https://podcast.theycreateworlds.com/e/the-intellivision-part-1/ TCW 178 - The Intellivision Part 2: https://podcast.theycreateworlds.com/e/the-intellivision-part-2 TCW 076 - A Fairchild Story: https://podcast.theycreateworlds.com/e/a-fairchild-story/ Overkal: https://prehistoricgaming.com/
TCW Podcast Episode 240 - Nintendo: Playing with Mii & Wii From DS touch-and-stylus play to living-room motion, we trace Nintendo's road to Wii. Nintendogs and Brain Age broadened the audience to parents and grandparents. After cold receptions at Microsoft and Sony, inventor Tom Quinn's Gyration motion tech found a home at Nintendo, and internal prototypes were so fun they became Wii Sports, Wii Play, and Wii Fit. The reveal timeline runs from Reggie Fils-Aime's 2004 E3 DS debut and "Revolution" tease, to a controller-free console showing at E3 2005, to the surprise Wii Remote reveal during Iwata's Tokyo Game Show keynote, and the full unveiling at E3 2006. Built on refined GameCube internals, the Wii favored low cost, low noise, and always-on convenience, with Miis inspired by Japanese wooden dolls (Kokeshi) and a channel interface modeled on a TV wall to invite quick, family-friendly play. Iwata Asks: https://iwataasks.nintendo.com/ Nintendogs (DS): https://www.youtube.com/watch?v=hb5j2v10eYs Nintendogs (DS): https://www.youtube.com/watch?v=hb5j2v10eYs Brain Age (DS): https://www.youtube.com/watch?v=8EeU92dl9ME Donkey Kong Bongos & Donkey Konga: https://www.youtube.com/watch?v=64YSuP6G1Uw Wii Sports: https://www.youtube.com/watch?v=vp9l7J6w9iE Wii Play: https://www.youtube.com/watch?v=gfz-l5GI-v4 Wii Fit: https://www.youtube.com/watch?v=SDfXealVJyg Kokeshi Dolls: https://www.youtube.com/watch?v=Z2NIA5GNvfo Nintendo Wii User Interface Tour: https://www.youtube.com/watch?v=NCU1gB3Xdv4 E3 2004 Reggie Fils-Aimé:
TCW Podcast Episode 239 - Nintendo: Wii Were Struggling Nintendo’s struggle for cultural relevance in the lead-up to the Wii was marked by the N64’s poor fit for Japanese homes and the GameCube’s failure to outsell even the fledgling Xbox globally. Internally, a power struggle unfolded as Hiroshi Yamauchi prepared to retire. Former Sharp executive Atsushi Asada was brought in and became Executive Vice President and later Chairman of the Board. Satoru Iwata, whom Yamauchi saw great potential in, was appointed president of HAL Laboratory as part of a Yamauchi-backed bailout and ultimately succeeded Yamauchi as president of Nintendo. Minoru Arakawa was passed over, removed from the board, and after his retirement, replaced at Nintendo of America by Tatsumi Kimishima, who was later placed on the board himself, giving credence to the idea that Arakawa was pushed aside in favor of Iwata. We explore how, despite not facing financial collapse, Nintendo risked losing its creative identity after two struggling consoles and Sony's rising threat to its handheld dominance. Iwata Asks Interviews: https://iwataasks.nintendo.com/ Simpsons all you can eat Court Case: https://www.youtube.com/watch?v=CqT-AvswCZo TCW 153 - Nintendo Playing with Cards: https://podcast.theycreateworlds.com/e/nintendo-playing-with-cards/ TCW 154 - Nintendo Playing with Controversy: https://podcast.theycreateworlds.com/e/nintendo-playing-with-controversy/ TCW 155 - Nintendo Playing with Toys: https://podcast.theycreateworlds.com/e/nintendo-playing-with-toys/ TCW 014 - Nintendo Playing with Power: https://podcast.theycreateworlds.com/e/nintendo-playing-with-power/ TCW 128 - Nintendo in 1985: https:
TCW Podcast Episode 238 - Quake We dive into the development of Quake, the ambitious and turbulent follow-up to Doom from ID Software. John Carmack set out to build a groundbreaking engine featuring full 3D rendering, dynamic lighting, and client-server multiplayer. This pushed the technical boundaries in a pre-GPU world. To achieve this, he brought in legendary programmer Michael Abrash from Microsoft, selling him on the vision of Quake as a step toward the metaverse as imagined in Snow Crash. Meanwhile, John Romero envisioned Quake as a fantasy RPG inspired by a character from his D&D campaign, but lack of direction and his growing obsession with Deathmatch led to team frustration and eventual fallout. The result was a game that redefined first-person shooters and laid the groundwork for decades of engine development. It also marked the end of an era at ID with the ouster of John Romero. TCW 030 - DOOM!: https://podcast.theycreateworlds.com/e/doom-1479057917/ TCW 197 - The ID of Game Development: https://podcast.theycreateworlds.com/e/the-id-of-game-development/ Doom States and DeHackEd: https://www.youtube.com/watch?v=MTa3diypjv4 P2P vs Dedicated Servers?: https://www.youtube.com/watch?v=Tt3ZLHKcP2U Token Ring - The Betamax of Networking: https://www.youtube.com/watch?v=IjLctlmZSp4 Artie - The Strongest Man In the World: https://www.youtube.com/watch?v=z6Bh3LskNbs Space Strike (DOS): https://www.youtube.com/watch?v=vtDdEuKFQps Cosmic Crusader (DOS): https://www.youtube.com/watch?v=RKOTa5iQAw8 Big Top (DOS): <a href='https://www.yout
TCW Podcast Episode 237 - Jordan Mechner and Price of Persia We continue our look at Jordan Mechner with the development of Prince of Persia. Its cinematic inspirations include Castles of Dr. Creep, the opening of Raiders of the Lost Ark, and the 1938 Robin Hood. To animate the prince, Mechner filmed his brother performing stunts, then manually painted key frames, painting his brother white and the background black to make the footage compatible with a limited digitizer. Memory constraints forced creative solutions, like XORing the prince and bit shifting him to create Shadow Man. A promising film project delayed the game’s release, but Prince of Persia launched on the Apple II with groundbreaking animation. A strong Macintosh port and renewed interest following Disney’s Aladdin helped turn the game into a hit across the early 1990s. The Making of Prince of Persia: https://www.jordanmechner.com/en/books/journals/ TCW 172 - The Computer Price Wars Part 1: https://podcast.theycreateworlds.com/e/the-computer-price-wars-part-1/ TCW 173 - The Computer Price Wars Part 2: https://podcast.theycreateworlds.com/e/the-computer-wars-part-2/ TCW 174 - The Computer Price Wars Part 3: https://podcast.theycreateworlds.com/e/the-computer-wars-part-3/ TCW 019 - The Great Video Game Crash Part 1: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-1/ TCW 020 - The Great Video Game Crash Part 2: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-2/ TCW 021 - The Great Video Game Crash Part 3: https://podcast.theycreateworlds.com/e/the-great-video-game-crash-part-3/ TCW 071 - A Story of Brøderbund!: https://podcast.theycreateworlds.com/e/a-story-of%C2%A0br%C3%B8derbund/ TCW 072 - The MYSTeries of Brøderbund!: https://podcast.theycreateworlds.com/e/the-mysteries-of-br%C3%B8derbund/ The Castles of Dr. Creep: https://www.youtube.com/watch?v=mi2dvxcioBw First 10 minutes of Raiders of the Lost Ark: https://www.youtube.com/watch?v=mUWYmTp
TCW Podcast Episode 236 - Jordan Mechner and Karateka This episode explores the early life of Jordan Mechner and the making of Karateka. We cover his Jewish family’s escape from Nazi Europe, his years at Yale, and his struggle to choose between careers in film, art, and game design. Drawing on lessons from arcade games, Mechner formed core design principles that shaped his approach. He also worked closely with his father, Francis Mechner—best known for composing the game's music—who served as a creative sounding board, contributed gameplay ideas, and performed movements used in the game's rotoscoped animations. Francis Mechner: https://en.wikipedia.org/wiki/Francis_Mechner Replay - Memoir of an Uprooted Family: https://www.jordanmechner.com/en/books/replay/ Jordan Mechner: https://en.wikipedia.org/wiki/Jordan_Mechner Jordan Mechner Website: https://www.jordanmechner.com/ TCW 071 - A Story of Brøderbund! :https://podcast.theycreateworlds.com/e/a-story-of%C2%A0br%C3%B8derbund/ TCW 072 - The MYSTeries of Brøderbund!: https://podcast.theycreateworlds.com/e/the-mysteries-of-br%c3%b8derbund/ Choplifter (Apple II): https://www.youtube.com/watch?v=cvDnUHW_pjg Seven Samurai Trailer: https://www.youtube.com/watch?v=1XMJY0hYJEw The Making of Karateka journals: https://www.jordanmechner.com/en/books/the-making-of-karateka/ The Making of Karateka (Game + Documentary: https://www.jordanmechner.com/en/games-movies/karateka/ The Making & Remaking of Karateka: https://www.youtube.com/watch?v=Vq31IwKZkt0 Karateka Rotoscoping 1983: https://www.youtube.com/watch?v=3Nqp6U1GYI8 Karateka (Apple II): https://www.youtube.com/watch?v=wKqk9kosCs4 New episodes are on the 1st and 15th of every month! TCW Email: [email protected] Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistor
TCW Podcast Episode 235- Coin-op Legends of Japan Long before they entered the world of video games, a generation of Japanese entrepreneurs built their fortunes in the coin-operated amusement business. In this episode, we trace the early lives and business ventures of five pioneering founders who helped lay the groundwork for companies like Tehkan (later Tecmo), Sammy, and IPM (later IREM). These are personal stories rarely told in English — tales of hustle, reinvention, and the road from postwar struggle to arcade success. TCW 052 - The Many Faces of Konami: https://podcast.theycreateworlds.com/e/the-many-faces-of-konami/ TCW 153 - Nintendo Playing With Cards: https://podcast.theycreateworlds.com/e/nintendo-playing-with-cards/ TCW 154 - Nintendo Playing with Controversy: https://podcast.theycreateworlds.com/e/nintendo-playing-with-controversy/ TCW 155 - Nintendo Playing With Toys: https://podcast.theycreateworlds.com/e/nintendo-playing-with-toys/ TCW 008 - Birth of the Japanese Game Center: https://podcast.theycreateworlds.com/e/birth-of-the-japanese-game-center/ TCW 077 - Invading Taito Part 1: https://podcast.theycreateworlds.com/e/invading-taito-part-1/ TCW 078 - Invading Taito Part 2: https://podcast.theycreateworlds.com/e/invading-taito-part-2/ TCW 005 - The Untold History of SEGA: https://podcast.theycreateworlds.com/e/the-untold-history-of-sega/ TCW 033 - The Saga of SEGA: https://podcast.theycreateworlds.com/e/the-saga-of-sega/ TCW 029 - 50 Years of Namco: https://podcast.theycreateworlds.com/e/50-years-of-namco/ TCW 201 - Advanced Balls and Paddles Part 1: https://podcast.theycreateworlds.com/e/advanced-balls-and-paddles-part-1/ TCW 202 - Advanced Balls and Paddles Part 2: https://podcast.theycreateworlds.com/e/advanced-balls-and-paddles-part-2/ New episodes are on the 1st and 15th of every month! TCW Email: [email protected] <p
TCW Podcast Episode 234 - Yu Suzuki Often called SEGA’s Shigeru Miyamoto, Yu Suzuki redefined arcade gaming through innovation and ambition. He pioneered immersive cabinets like Hang-On's rideable motorcycle and After Burner’s flight sim, and used sprite scaling to simulate 3D in hits like Space Harrier and OutRun. His work culminated in the R360 G-LOC—a gyroscopic cabinet offering full 360° motion. Suzuki later led SEGA into 3D with Virtua Racing and Virtua Fighter, and pushed console design forward with Shenmue. Though he didn’t invent Quick Time Events, he coined the term—and created a living, interactive world filled with dynamic conversations, a fully explorable city, and unprecedented detail for 1999. His vision helped shape what players now expect from immersive game worlds. Champion Boxing (SC 1000): https://www.youtube.com/watch?v=FkDpaSXTGwE Hang On (Arcade): https://www.youtube.com/watch?v=TopLKeDqYhw Hang On (Bike Cabinet): https://www.youtube.com/watch?v=5KV6gWzBnJw Space Harrier (Arcade): https://www.youtube.com/watch?v=PXO7HOUaHaQ Space Harrier (Cabinet): https://www.youtube.com/watch?v=J_ljkKcDsKs Roger Dean Album Covers: https://en.wikipedia.org/wiki/Category:Albums_with_cover_art_by_Roger_Dean_(artist) OutRun (Arcade): https://www.youtube.com/watch?v=tp3GLGu7cfg OutRun (Cabinet): https://www.youtube.com/watch?v=VK3CpGLk0VU The Cannonball Run (Trailer): https://www.youtube.com/watch?v=s8BNVDUslcE <p style="margin: 0in; font-family: Calibri; font-size: 1
TCW Podcast Episode 233 - Baldur's Gate When three doctors, a prolific dungeon master, a database programmer, and a writer come together to make video games, you get Baldur’s Gate! Often credited with saving the Western RPG, Baldur’s Gate became a phenomenal hit, taking full advantage of Microsoft’s new DirectX API and Windows 95. With this technology, the team created massive, beautiful maps for players to explore. They began shopping their new Infinity Engine around—drawing attention from top figures at Virgin Interactive—but ultimately secured a deal with Interplay, after an initial rejection. This partnership allowed them to shift from an original pantheon-based RPG to using the Dungeons & Dragons license that Interplay had acquired from TSR. They focused on the Sword Coast and the city of Baldur’s Gate—an underdeveloped region of the Forgotten Realms that stayed true to the classic swords-and-sorcery motif. The result was a game that captured the spirit of D&D while delivering the fast-paced action that gamers of the late '90s craved! VGA Standard Explained: https://www.youtube.com/watch?v=5exFKr-JJtg SSI Gold Box: https://www.youtube.com/watch?v=nBodtk1JnxQ Dungeon Master (Atari ST): https://www.youtube.com/watch?v=g3UdUWU4j1Y Shattered Steel: https://www.youtube.com/watch?v=Zvyi0l4s-wI&list=PLFTDBbYrcivppTQ8bupD3DQ7U23qTv5cK What is DirectX and Why is it important?: https://www.youtube.com/watch?v=xfSk6kwWBuE Why Windows 95 was a big deal: https://www.youtube.com/watch?v=9DCNt0cqTQY Volo's Guide to the Sword Coast: https://archive.org/details/tsr09460addfrvolosguidetotheswordcoast Baldur's Gate Playthrough: <a href='https://w
TCW Podcast Episode 232 - All the Other Home Pongs The home Pong market of the mid-1970s extended far beyond the big three—Atari, Coleco, and Magnavox. Numerous smaller companies entered the scene, not only in the United States but also across Europe and other parts of the world. As the home gaming industry rapidly evolved, many manufacturers introduced unique systems powered by integrated circuits. The market truly took off with the advent of “Pong-on-a-Chip” technology, which made it possible for virtually anyone to build a Pong console. Combined with affordable manufacturing in the Far East, this innovation drove costs down and helped the market reach new heights. Rocko's Modern Life - Dracula: https://www.youtube.com/watch?v=3ycpsJOtxx8 TCW 105 - The Big Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-big-voice-of-magnavox/ TCW 106 - The Small Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-small-voice-of-magnavox/ TCW 027 - The Magnavox Patent Lawsuits: https://podcast.theycreateworlds.com/e/the-magnavox-patent-lawsuits-friday-september-16-2016-1003-am/ TCW 051 - Sons of Pong: https://podcast.theycreateworlds.com/e/sons-of-pong/ Overkal: https://prehistoricgaming.com/en/overkal-history/ TCW 165 - Allied Leisure: https://podcast.theycreateworlds.com/e/allied-leisure/ Universal Research Laboratory (URL) Video Action Systems: https://www.pong-story.com/url.htm Mike the TV 99.99.99:
TCW Podcast Episode 231- Street Fighter 2 Street Fighter 2 is often credited with reviving the arcade scene in the early 1990s. While it successfully brought back the must-have arcade game mentality, it couldn’t stop the overall decline of arcades. The original Street Fighter was influenced by many sources, including Bruce Lee’s Game of Death, anime like Fist of the North Star, and Space Battleship Yamato. With the rise of beat 'em ups following Double Dragon, Capcom released Street Fighter 89, later renamed Final Fight. Taking lessons from Final Fight, Street Fighter 2 introduced an expanded roster, streamlined special moves, combos, and more. Its popularity led to the release of two enhanced versions: Championship Edition and Turbo. Come explore the history and influences of this legendary game! TCW 041 - Beating Them All Up: https://podcast.theycreateworlds.com/e/beating-them-all-up/ Tower of Death Fight Scenes: https://www.youtube.com/watch?v=ZWMW1drldWc Kung Fu Master: https://www.youtube.com/watch?v=ko3zG-YG41k The Final Game of Death: https://www.youtube.com/watch?v=HzriAzTAXs0 Yie Ar Kung-Fu: https://www.youtube.com/watch?v=g2h6jQ4A1To Enter the Dragon trailer: https://www.youtube.com/watch?v=5RGju9NuoOU Karate Champ: https://www.youtube.com/watch?v=gwV3xqS9_aQ Fist of the North Star: https://www.youtube.com/watch?v=sYsAklHsWd0 Space Battleship Yamato: http://y2u.be/LtwtV91fwd8 Street Fighter Big Button Cabinet: <a href='https://www.youtub
TCW Podcast Episode 230 - Crafting the World of WarCraft World of Warcraft has stood the test of time for twenty years, and now we can explore the fascinating history behind its creation. The developers drew inspiration from MMOs like Ultima Online, EverQuest, Anarchy Online, Dark Age of Camelot, and more, incorporating what they loved while tackling unique challenges. From art style and storytelling to quest design, factions, and PvP, every aspect of the game presented obstacles to overcome. Despite launching with several rushed elements, WoW captivated a gaming audience eager for an accessible MMO—and went on to set records for years to come TCW 054 - Blizzard: Vikings and WarCraft: https://podcast.theycreateworlds.com/e/blizzard-vikings-and-warcraft/ TCW 055 - Blizzard: Hellfire and The World… of WarCraft: https://podcast.theycreateworlds.com/e/blizzard-hellfire-and-the-world%E2%80%A6-of-warcraft/ How to play Necromunda: https://www.youtube.com/watch?v=kqAxPXd5y8g Place Nice: The Rise, Fall, and Future of Blizzard Entertainment (Affiliate): https://amzn.to/41MvT5c The WoW Diary: A Journal of Computer Game Development [Second Edition] (Affiliate): https://amzn.to/4kzpxNT EverQuest Launch Video: https://www.youtube.com/watch?v=7AJdrc8ZsEI TCW 219 - Diablo 1: https://podcast.theycreateworlds.com/e/diablo-1/ TCW 220 - Diablo 2: https://podcast.theycreateworlds.com/e/diablo-2/ A Brief History of Chess: https://www.youtube.com/watch?v=YeB-1F-UKO0 Tabula Rasa Gameplay: <a href='https://www.youtube.com/watch?v=
TCW Podcast Episode 229 - US Gold US Gold started as an importer of American games before becoming a dominant force in the British gaming industry. Partnering with Ocean Software, they formed a duopoly that shaped the UK and European gaming markets, bringing top titles to 8-bit computers and later expanding into consoles—US Gold backing SEGA while Ocean focused on Nintendo. When competitors began importing Japanese games, US Gold responded by securing a deal with Capcom to port its arcade hits to home computers. As its parent company, CentreGold, went public, US Gold also acquired Core Design—unknowingly setting the stage for gaming history. Because within Core, something legendary was in development: Tomb Raider. Join us as we dive into the rise of US Gold, its influence on British gaming, and its unexpected connection to one of gaming’s biggest icons. Compute Magazine Archive: https://archive.org/details/compute-magazine Galactic Chase: https://www.youtube.com/watch?v=cVNM1JH6GNU TCW 136 - Ocean Software: https://podcast.theycreateworlds.com/e/ocean-software/ Beach Head (C64): https://www.youtube.com/watch?v=Ex9mchOPG1o Forbidden Forest (C64): https://www.youtube.com/watch?v=j86veyiIcS8 Aztec Challenge (C64): https://www.youtube.com/watch?v=xLO2mGBID8I Zaxxon (C64): https://www.youtube.com/watch?v=cB-Tt6O9Onc TCW 103 - Elite Systems: https://podcast.theycreateworlds.com/e/elite-systems/ Commando (ZX Spectrum): https://www.youtube.com/watch?v=tKom2O2H0pQ <p style="margin: 0in; font-fami
TCW Podcast Episode 228 - PopCap Games PopCap Games was initially overlooked by the larger gaming industry due to its focus on fun, well-designed, and polished casual games. Their first major hit, Bejeweled, became a consistent source of income, allowing PopCap to invest time in developing new titles. This led to the creation of Peggle, which helped solidify PopCap’s reputation, particularly after developers at Valve became hooked on the game’s deeper skill-based mechanics and puzzles. The success of Bejeweled and Peggle continued with their ports to the iPod and, eventually, the iPad, further expanding PopCap’s popularity. This growth culminated in the release of Plants vs. Zombies, which debuted on PC before being adapted for iOS. The game’s seamless touchscreen integration made it a standout app for the newly launched iPad. As the gaming industry evolved, PopCap struck a deal with EA, which acquired the company, leading to the departure of its founders over the following years. Attack Retrieve Capture: https://alchetron.com/Attack-Retrieve-Capture Shariki Gameplay: https://www.youtube.com/watch?v=mMwGy1fv41g Play Dimond Mine: https://www.crazygames.com/game/diamond-mine Bejeweled: https://www.youtube.com/watch?v=lvLtaf1PFVM Palm OS - PDA Gaming: https://www.youtube.com/watch?v=1nfg4YIoYas TCW 122 - A Casual World Part 1: https://podcast.theycreateworlds.com/e/a-casual-world-part-1/ TCW 123 - A Casual World Part 2: https://podcast.theycreateworlds.com/e/a-casual-world-part-2/ Zuma Deluxe: https://www.youtube.com/watch?v=QwpuOhuVnnQ <p style="margin: 0in; font-family: Calibri; font-size: 11.0pt
TCW Podcast Episode 227 - Donkey Kong Donkey Kong, a game and character that stands as one of the foundational elements of video game history, has a popular narrative with some inaccuracies that need correction. Thanks to the efforts of Kate Willaert and Norman Caruso, we can better understand the influences and origins of Donkey Kong. Nintendo’s use of hardware from another game, Radar Scope, imposed technical limitations that prevented them from securing the desired Popeye license. Donkey Kong drew inspiration from games like Crazy Climber and Space Panic, and its four stages even incorporate elements of the Eastern storytelling structure known as Kishōtenketsu. Join us as we delve into the fascinating origins of Donkey Kong like never before! Futurama - Quarters! A Million Allowances Worth of Quarters!: https://www.youtube.com/watch?v=kbPWti2CoRg "Critical Kate" Willaert: https://www.acriticalhit.com/ Norman Caruso "The Gaming Historian": https://thegaminghistorian.com/ In The Year 2525 - Zager font-family: Calibri; font-s
TCW Podcast Episode 226 - Ray Kassar Ray Kassar rose from humble beginnings to become a talented, savvy, and personable executive. He began his career in the textile industry at Burlington Industries, where he eventually became president of its most profitable division. However, after the unexpected passing of Burlington’s head, Kassar faced ageism and cronyism, which stifled his advancement. Despite climbing the corporate ladder again, he was passed over for a more tenured executive. Leaving Burlington, Kassar founded a company importing Egyptian cotton for the U.S., where he planned to work until retirement. However, Manny Gerard of Warner Communications recruited him to stabilize Atari after its recent acquisition. Kassar’s leadership introduced a robust marketing strategy, reduced manufacturing defects, and turned Atari into a massive profit center. Though his rapid adaptation to the gaming industry sparked some resentment and controversy, Kassar’s impact on Atari was undeniable. His story is one of nuance and twists, as Atari would not have achieved its success without his visionary leadership. TCW 046 - Atari, Ray Kassar, and Warner: https://podcast.theycreateworlds.com/e/atari-ray-kassar-and-warner/ TCW 104 - A Holistic View of ET: https://podcast.theycreateworlds.com/e/a-holistic-view-of-et/ TCW 186 - Atari's Distribution Nightmare: https://podcast.theycreateworlds.com/e/atari-s-distribution-nightmare/ TCW 187 - Atari's Sinking Ship: https://podcast.theycreateworlds.com/e/atari-s-sinking-ship/ Once Upon Atari - How I made history by killing an industry: (Affiliate link): https://amzn.to/4fUDNx6 New episodes are on the 1st and 15th of every month! TCW Email: [email protected] Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: <a href='http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_
TCW Podcast Episode 225 - Games by Apollo The great video game crash of the mid-1980s had many factors contributing to it. One such factor was the rise of companies like Games by Apollo, which is sometimes seen as an exemplar of the many businesses that entered the video game industry hoping to make quick money. While some criticisms of Games by Apollo are valid, the company was also much more than that, bringing innovative game ideas to the table. Founded by Patrick Roper, who previously created career videos for students, the company grew rapidly and released games at an unprecedented pace. However, many of its games suffered from short production times, leading to control problems, balance issues, and design flaws. Despite these challenges, Games by Apollo consistently tried to push the envelope, creating games that pushed the VCS to new heights! Smell BAD (Labyrinth): https://www.youtube.com/watch?v=_q6H4e7Kvvw Fuzzy Bunny's Guide To You Know What (Simpsons): https://www.youtube.com/watch?v=SQn-DwSW-tk Hands Across America: https://www.youtube.com/watch?v=YnA0uYL4YtI Games By Apollo PM Magazine: https://www.youtube.com/watch?v=O2BhTS-q38A Skeet Shoot (Atari 2600): https://www.youtube.com/watch?v=_UWJFOUBxTo Spacechase (Atari 2600): https://www.youtube.com/watch?v=WdG-v4MY51Q Racquetball (Atari 2600): https://www.youtube.com/watch?v=wWueVYa0HJk Lochjaw (Atari 2600): https://www.youtube.com/watch?v=GW8HOi1f0G8 Lost Luggage (Atari 2600): https://www.youtube.com/watch?v=qehLDMO_Ncs Kaboom (Atari 2600): https://www.youtube.com/watch?v=lwrZHu-d-vY Space Cavern (Atari 2600): https://www.youtube.com/watch?v=EILC0vcdnc4 Space Cavern - Commercial: https://www.youtube.com/watch?v=TMaMvchzMBI Demon Attack (Atari 2600): https://www.youtube.com/watch?v=5GwoSr12kxY Kyphus (Atari 2600): https://www.youtube.com/watch?v=LtmgsYN1oBI Squoosh (Atari 2600): https://www.youtube.com/watch?v=fQR_hgYZPHA Pompeii (Atari 2600): <a href='https://www.youtube.com/watch?v=hj_9EnYxq
TCW Podcast Episode 224 - D&D & Video Games 3E In our final look at D&D & Video Games, we explore the early PC and mainframe computer scene, as well as the games created by fans of D&D. Various aspects of D&D were incorporated into these games, ranging from puzzles and light combat to full-on dungeon dives to claim treasure from the deepest levels. These games grew in popularity and led to others iterating on the aspects they enjoyed. Games on the PLATO system—such as Pedit5, D&D, and Orthanc—paved the way for reimagining these games on home computers, including the Apple II. This foundation led to the creation of seminal titles like Ultima and Wizardry, which would influence RPGs on PCs for over a decade. D&D has a long history of collaborating with different systems and ideas to create innovative forms of gaming, with the potential to continue transforming video games well into the future. Livestream 2024 Video: https://www.youtube.com/watch?v=ahP86-2H8lc Playing at the World - Jon Peterson (Affiliate Link): https://amzn.to/3YokLZC The Elusive Shift - Jon Peterson (Affiliate Link): https://amzn.to/3C8cHVq Game Wizards - Jon Peterson (Affiliate Link): https://amzn.to/48uCtzi Colossal Cave Adventure: https://rickadams.org/adventure/ Play Zork Online: https://textadventures.co.uk/games/view/5zyoqrsugeopel3ffhz_vq/zork TCW 170 - A Rogue's Survival Part 1: https://podcast.theycreateworlds.com/e/a-rogue-s-survival-part-1/ TCW 171 - A Rogue's Survival Part 2: https://podcast.theycreateworlds.com/e/a-rogue-s-survival-part-2/
TCW Podcast Episode 223 - D&D & Video Games 2E In the second part of our exploration of Dungeons & Dragons and its connection to video games, we examine the game’s refinement and rise in popularity. D&D was a groundbreaking experience, brought to life through Gary Gygax’s collaboration with others, particularly Dave Arneson, who developed many of its foundational concepts. The game evolved from miniature wargaming focused on medieval combat, with Tolkien-inspired high fantasy elements added later as an afterthought. These fantasy rules closely resembled those of Rules for Middle Earth but weren’t universally embraced, as some players preferred the realism of traditional wargaming, making it challenging to satisfy both audiences. We also delve into the well-known controversy between Gygax and Arneson and the creation of the Blackmoor campaign setting. We explore how TSR released the original box set and then evolved it into AD&D. Additionally, we examine how RPGs began to take off as a whole new type of game that people could play. Finally, we look at how D&D became embroiled in the cultural backlash of the 1980s "Satanic Panic." Transcript: https://www.theycreateworlds.com/transcripts/tcw223 Livestream 2024 Video: https://www.youtube.com/watch?v=ahP86-2H8lc Playing at the World - Jon Peterson (Affiliate Link): https://amzn.to/3YokLZC The Elusive Shift - Jon Peterson (Affiliate Link): https://amzn.to/3C8cHVq Game Wizards - Jon Peterson (Affiliate Link): https://amzn.to/48uCtzi Leonard Nimoy The Ballad of Bilbo Baggins Full Album Version: https://www.youtube.com/watch?v=QuQbus0xfhk Playing at the World - Rules for Middle Earth: https://playingattheworld.blogspot.com/2016/01/a-precursor-to-chainmail-fantasy.html Knights of the Dinner Table: https://kenzerco.com/ Bunnies & Burrows: https://en.wikipedia.org/wiki/Bunnies_%26_Burrows Tunnels & Trolls: https://en.wikipedia.org/wiki/Tunnels_%26_Trolls James Dallas Egbert III: https://en.wikipedia.org/wiki/James_Dallas_Egbert_III Chief Wiggum - It Almost Looks Like an Arrow: https://www.youtube.com/watch?v=Gb5k0iOBdsU Bake him away Toys!:
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TCW Podcast Episode 221 - North to Hellgate London In a pseudo part three of our look at Condor and Blizzard North, we explore the troubles the company faced after a year and a half of crunch. David, Max, and Eric were all burned out along with the rest of the staff. David was going through a divorce and had trouble putting his heart into figuring out what the next game would be. Due to lack of leadership and a proper chain of command, many employees felt frustrated switching games over and over. At the same time, the expansion, Lord of Destruction, was completed after a year of development with no crunch. Through a combination of bad corporate structure, not empowering middle management, factionalism, and troubles with Blizzard's corporate owners being bought and sold amid their own scandals, David, Eric, Max, and Bill Roper from Blizzard South went on to form Flagship Studios and work on Hellgate: London. Unfortunately, the game was not well received due to expectations exceeding the financial and technical hurdles that needed to be overcome. There is a lot more to this story, so prepare yourself as we leave one hell for another! Thor - Game Studio Gambles: https://www.youtube.com/shorts/NLb9-DPspgA Thor - Email Mike: https://www.youtube.com/shorts/1ilUpXkGxbo Karateka: https://www.youtube.com/watch?v=wKqk9kosCs4 Dale Carnegie - How to Win Friends and Influence People: https://www.amazon.com/How-Win-Friends-Influence-People/dp/0671027034 Flagship Studios: https://en.wikipedia.org/wiki/Flagship_Studios Fate Longplay: https://www.youtube.com/watch?v=XGH577lznLk&list=PL112CEBA37FF962EE Mythos Trailer: https://www.youtube.com/watch?v=2fEsOrRvZ58 Hellgate London E3 2005 Cinematic: https://www.youtube.com/watch?v=5xG9puQZJ1c Hellgate London E3 Bill Roper Interview: https://www.youtube.com/watch?v=gh1EQhHQPbQ US/China WOW Model Differences: https://www.youtube.com/watch?v=dtI2GcUPEFQ Hellgate London Gameplay: https://www.youtube.com/watch?v=uiKbGoiIHqo New episodes are on the 1st and 15th of every month! TCW Email: [email protected] Twitter: @tcwpodcast Patreon: h
TCW Podcast Episode 220 - Diablo 2 We continue exploring the Diablo franchise with Diablo 2 and the journey of the team at Blizzard North. This episode covers the history of the Hellfire expansion for Diablo 1 and how it came to be developed by Sierra Online. A directive was issued for Blizzard North to focus on creating Diablo 2. The team aimed not just to create a bigger dungeon but to expand the game’s overall scope. However, the development of Diablo 2 faced challenges like feature creep, excessive gaming, and the absence of a game design document. These issues led to a year and a half of crunch time to complete the game. Despite these difficulties, Diablo 2 was released to phenomenal success. Hellfire Monk Playthrough: https://www.youtube.com/watch?v=YJlxnFfxRM4 David Brevik on Diablo Hellfire: https://www.youtube.com/watch?v=H4bDFgcuH-I Warcraft Adventures - Lord of the Clans (Lets Play): https://www.youtube.com/watch?v=f7JZu__7KTs Thor - Overworked % Amazon Game Studios: https://www.youtube.com/shorts/IVdaysrIS74 Thor - Blizzard Working Conditions: https://www.youtube.com/shorts/B2mqnuRalYA Thor - Blizzard Pay: https://www.youtube.com/shorts/a8aumvAq5gM Thor - Value vs Income from a Job: https://www.youtube.com/shorts/8s3wa5kL6RY TCW 054 - Blizzard - Vikings and WarCraft: https://podcast.theycreateworlds.com/e/blizzard-vikings-and-warcraft/ TCW 055 - Blizzard - Hellfire and The World… of WarCraft: https://podcast.theycreateworlds.com/e/bliz
TCW Podcast Episode 219 - Diablo 1 We explore the monumental game Diablo! Initially a collaborative effort between David Brevik, Erich Schaefer, and Max Schaefer, Diablo brought together elements from games like X-Com, Angband, and surprisingly NHL '94. The trio formed the company Condor, producing NFL games and a Street Fighter clone called Justice League Task Force for the SEGA Genesis. At CES, they discovered another company developing the SNES port of Justice League, Blizzard Entertainment. Through a series of fortuitous events, Condor was acquired by Davidson & Associates and rebranded as Blizzard North. Join us as we explore the wild history of Diablo and its impact on shaping how we play video games today! Play Diabo 1 Web Shareware Version: https://d07riv.github.io/diabloweb/ It was the best of times it was the blurst of times: https://www.youtube.com/watch?v=no_elVGGgW8 Moria (Plato Emulator): https://www.youtube.com/watch?v=_zvqgKKXAFI Angband: https://www.youtube.com/watch?v=nSiX_aoUn5s Stay a While and Listen (2 Book Series): https://www.amazon.com/dp/B087JF24VG?binding=kindle_edition Gordo 106 (AGDQ): https://www.youtube.com/watch?v=XwqlNeT9oTE Three Days of the Condor: https://www.youtube.com/watch?v=mU8tQTNlPAM Iguana Entertainment: https://en.wikipedia.org/wiki/Iguana_Entertainment MC Chris Kingdom Hearts 2 & Resident Evil 4 (EXPLICIT): https://www.youtube.com/watch?v=HZsDUSxK5Fs <p style="margi
TCW Podcast Episode 218 - The 100 Games Redux - The Revival We’re back to revisit the 100 most influential games, this time with your feedback! We’ve made many changes to the list and even brought back some of the games that were previously cut. A huge thank you to everyone who wrote in, left a comment on YouTube, or reached out to us in other ways. Although we couldn’t read every single comment, we’ve carefully considered all the feedback and appreciate everyone for sharing their thoughts! Many of the changes we made were influenced by your input. So sit back, relax, and join us as we dive into the exciting world of the 100 most influential games! Live Stream for 2024 will be October 12th at 13:00 (18:00 GMT)! Simpsons Barney - 'It Begins!': https://www.youtube.com/watch?v=Johmlmq-dRU The Marshmallow Test: https://www.youtube.com/watch?v=4L-n8Z7G0ic CoD4 - Modern Warfare - How it change a Genre Forever: https://www.youtube.com/watch?v=FXD5_7wqr1U Meet the Spy (Explicit): https://www.youtube.com/watch?v=OR4N5OhcY9s Malibu Stacy Hat: https://www.youtube.com/watch?v=DaOgZwk9rN8 Game Theory (Roblox Doors): https://www.youtube.com/watch?v=65-STzRJCho Moria (Description): http://crpgaddict.blogspot.com/2013/11/game-121-moria-1975.html The Revised list of Games: --Added-- Moria (Plato Emulator): https://www.youtube.com/watch?v=nxXW_8rcD0k Zork I (PC): https://www.youtube.com/watch?v=xzUagi41Wo0 (Changed) -- Ultima (III - Exodus): https://www.youtube.com/watch?v=XFHpuc4yqzk Jet Set Willy (ZX Spectrum): https://www.youtube.com/watch?v=94Ywx6uVn9E Gauntlet (Arcade): https://www.youtube.com/watch?v=fLnkCAFihqA Double Dragon (Arcade): https://www.youtube.com/watch?v=pfZz-1e-dUQ (Changed) -- Super Metroid: https://www.youtube.com/watch?v=Y9tufNHthJE Diablo II Remastered Beginner Guide: https://www.youtube.com/watch?v=IbXpwdUv3HE Final Fantasy VII: https://w
TCW Podcast Episode 217 - The Games of Ed Logg Ed Logg had a long and distinguished career in Atari's coin-op division. Initially aspiring to be a math professor, his path changed after encountering the Atari 2600 at a friend's Christmas party. While at Atari, Logg created the legendary game Asteroids, which became a massive success. He continued his streak with Super Breakout and co-created Centipede with Dona Bailey. Inspired by his son's love of Dungeons Ed Logg's deep understanding of what makes a great arcade game has left a lasting impact not only in the coin-op space, but across the entire gaming industry. TCW 081 - The Meeting of SpaceWar: https://podcast.theycreateworlds.com/e/the-meeting-of-spacewar/ TCW 022 - The Galaxy Game: https://podcast.theycreateworlds.com/e/the-galaxy-game/ Sprint 2 (Atari - Arcade): https://www.youtube.com/watch?v=R32e7O6tfdg TCW 202 - Advanced Balls and Paddles Part 2: https://podcast.theycreateworlds.com/e/advanced-balls-and-paddles-part-2/ Super Breakout - Progressive mode (Arcade): https://www.youtube.com/watch?v=1EyrTQGt_tU Atari Video Pinball (Arcade): https://www.youtube.com/watch?v=n4aB8ukBIcM Asteroids (Arcade): https://www.youtube.com/watch?v=fBVGCw5kl9E TCW 212 - The Exidy of the 70's: https://podc
TCW Podcast Episode 216 - The 100 Games Redux - The Removal We revisit our list of the top 100 most influential games, making decisions on what to keep, remove, or change. We’ve removed 19 games and altered another—do you agree with our choices? What would you add or remove? We’d love to hear your thoughts! Email us at [email protected] to make your case. We’ll use your feedback in our September 15, 2024 episode, where we will revisit the list, add new games, and reorder the top 20. Join us for a fun debate on what deserves a spot! TCW 098 - The 100 Most Influential Games Part 1: https://podcast.theycreateworlds.com/e/the-100-most-influential-games-part-1/ TCW 099 - The 100 Most Influential Games Part 2: https://podcast.theycreateworlds.com/e/the-100-most-influential-games-part-2/ TCW 100 - The 100 Most Influential Games Part 3: https://podcast.theycreateworlds.com/e/the-100-most-influential-games-part-3/ Roko's Basilisk : https://en.wikipedia.org/wiki/Roko%27s_basilisk Pac-Man Fever: https://www.youtube.com/watch?v=ZrwnAdqBCg0 The Original list of Games: (Removed) -- Pot Shot (Scorched Earth DOS video): https://www.youtube.com/watch?v=nDw_mpjKlpg Star Trek: https://www.youtube.com/watch?v=e6f9_9kzuzk Star Raiders: https://www.youtube.com/watch?v=3_VDM8nC9sM Empire (Plato): https://www.youtube.com/watch?v=Qodf2AjrEQo The Dungeon: https://www.youtube.com/watch?v=cm53IKtL9zw Computer Space: https://www.youtube.com/watch?v=b3BQsCCwo8w Gran Trak 10: https://www.youtube.com/watch?v=uYEcDpBLDpc (Removed) -- Speed Race: https://www.youtube.com/watch?v=5jc9_xrD2_M Table Tennis (Odyssey): https://www.youtube.com/watch?v=bfmL6l128JU Breakout: https://www.youtube.com/watch?v=hW7Sg5pXAok Scramble: https://www.youtube.com/watch?v=3Vc-RIkpk40 Heiankyo Alien (Game
TCW Podcast Episode 215 - Final Fantasy VII Final Fantasy VII holds a special place in the hearts of many gamers. For some, it was the first time they really connected with a JRPG. For others, it marked the transition from pixel art games to 3D gaming. Final Fantasy VII owes much to the storytelling work of its predecessor, Final Fantasy VI, led by Yoshinori Kitase. Kitase used his love of filmmaking to add an artistic flair to games, improving on the static scenes most games relied on. With Final Fantasy VII, Kitase aimed to overcome hardware limitations in storytelling. This desire to push beyond hardware constraints also led SquareSoft to break ties with Nintendo and join Sony with their new PlayStation. The marketing of FF VII in the West as more than just an RPG helped it become the first Final Fantasy game to sell more in the West than in Japan, thereby cementing JRPGs in the public's mind. TCW 157 - Final Fantasy's Tale: https://podcast.theycreateworlds.com/e/final-fantasy-s-tale/ FFVI - Sand on my boots!: https://www.youtube.com/watch?v=W79EPTyL7Pc FFVI - Opera Scene: https://www.youtube.com/watch?v=WwHrQdC02FY FFVI - Cid's Death and Celes Reaction: https://www.youtube.com/watch?v=dHNcwGol0zo FFVI - Loke and Rachel's Backstory: https://www.youtube.com/watch?v=xl7urWIrQTU FFVI - The Falcon: https://www.youtube.com/watch?v=tZA9om3Ezww The Original Trilogy ILM Special Effects Makers: https://www.youtube.com/watch?v=85MK2GDkoxo Star Wars Intro: https://www.youtube.com/watch?v=oJguy6wSYyI Spaceballs Intro: https://www.youtube.com/watch?v=1dZveoBfiww TCW 053 - This History and Merger of Enix and Square: https://podcast.theycreateworlds.com/e/the-history-and-merger-of-enix-and-square/ TCW 011 - The Genesis of JRPGs: https://podcast.theycreateworlds.com/e/the-genesis-of-jrpgs/ FF IV - Intro: https://www.youtube.com/watch?v=Njl7aBS0Ah4 FF IV - The Giant of Babil: https://www.youtube.com/watch?v=mq6k1gHh_2k FF VI - Coin Toss: https://www.youtube.com/watch?v=C0Z
TCW Podcast Episode 214 - The Neo Geo The Neo Geo was SNK's attempt to create a versatile hardware system for operators, allowing them to swap out games at a reduced cost while also bringing an authentic arcade experience into homes. The system's development was influenced by Capcom, with Street Fighter creator Takashi Nishiyama moving to SNK. The Neo Geo came in two versions: the Multi Video System (MVS) for arcades and the Advanced Entertainment System (AES) for home use. Priced at $650 in 1990 (equivalent to $1,562 in 2024), the console was expensive but initially well-received by operators due to a strong lineup of games and the six-month lag between arcade and home releases. Despite an attempt to introduce a lower-priced CD version, it was too late to compete effectively. Ultimately, the Neo Geo could not keep up with the emerging 3D transition and the more affordable Sony PlayStation. Alex's Book is available on Humble Bundle again! Through July 28/29 2024! https://www.humblebundle.com/books/game-programming-taylor-francis-books TCW 028 - Picking up the Pieces: The US Arcade Industry After the Crash: https://podcast.theycreateworlds.com/e/picking-up-the-pieces-the-us-arcade-industry-after-the-crash/ Ghouls N' Ghosts (Neo Geo): https://www.youtube.com/watch?v=taujbsNtNh8 Strider (Arcade): https://www.youtube.com/watch?v=qVOOiCFktU4 UN Squadron (Arcade): https://www.youtube.com/watch?v=pY8yMGefNB8 Final Fight (Neo Geo): https://www.youtube.com/watch?v=c0U8U-yqbOs Uniwar S (Irem - Arcade): https://www.youtube.com/watch?v=bRrt_OSZnkY Moon Patrol (Irem - Arcade): https://www.youtube.com/watch?v=uiHQ6OXgP7Y Spartan X: https://www.youtube.com/watch?v=ZsqZs2cQEf8 Street Fighter (1987 Arcade): https://www.youtube.com/watch?v=kVLCv-YgWco Champion Baseball (1983 - SEGA): https://www.youtube.com/watch?v=NCrd1dM8U44 Rodrigo Copetti - Neo Geo Architecture: https://www.copetti.org/writings/consoles/neogeo/ Riding Hero (SNK - Neo Geo): https://www.youtube.com/watch?v=iwsIuiK7Rjo Baseball St
TCW Podcast Episode 213 - The Exidy of the 80's and 90's In our second part, we look at Exidy as we wrap up the 70s and explore their products of the 80s and 90s. They continued developing microprocessor games with a variation on Pac-Man with Mouse Trap. The game was moderately successful during the downturn in the mid-80s. Exidy tried to leverage the power of an Atari 400 computer to create arcade machines with their Max-A-Flex system. Unfortunately, only four games were produced for the system. Their new light gun hardware enabled the creation of some very interesting shooting games, including Crossbow, Cheyenne, and Combat. When Exidy entered Chapter 11 bankruptcy, it was hoped that Chiller would make Exidy popular again in the same way Death Race did in the 70s. Exidy managed to exit bankruptcy and continued to refocus itself on redemption games. However, the company met its end in the early 90s when embezzlement by an employee forced the company to close. The rights to the properties were sold off, allowing Pete Kauffman to retire in comfort. Starfire Case and Gameplay: https://www.youtube.com/watch?v=MZNj3JdtJ5c Starfire Gameplay: https://www.youtube.com/watch?v=N5r_SM-ugOU Rip Cord: https://www.youtube.com/watch?v=ww5VNeAYIec Crash: https://www.youtube.com/watch?v=wUAC_2sRx0g Bandido: https://www.youtube.com/watch?v=J_mMOSUvbLg Fire One (Cabinet and Pictures): https://www.arcade-museum.com/Videogame/fire-one Fire One (Gameplay): https://www.youtube.com/watch?v=xOl0NR5in5o Tail Gunner 2 (Cabinet Gameplay): https://www.youtube.com/watch?v=EdQhexOUzFQ <p style="margin: 0in; font-family: Calibri; font-size: 11.0
TCW Podcast Episode 212 - The Exidy of the 70's Following our examination of Ramtek, we now turn to Exidy, founded by Pete Kauffman and Samuel Hawes. Exidy began by producing Pong variants during the Pong boom. John Metzler joined in 1975, creating Destruction Darby, later licensed to Chicago Coin as Demolition Derby. After Metzler left, Howell Ivy revamped the game into the notorious Death Race '98, the first nationwide controversial video game for violence. Exidy's first microprocessor-based game, Car Polo, wasn't a major hit but was ahead of its time, foreshadowing Rocket League's concept of cars pushing a ball into a goal. They continued innovating with popular games like Circus, a precursor to Breakout. We finish our look at Exidy in the 70s with their venture into the computer market with the Exidy Sorcerer, which showed promise but was overshadowed by VisiCalc's release for the Apple II. TCW 211 - Ramtek: https://podcast.theycreateworlds.com/e/ramtek/ Art Bell Interview Malachi Martin: https://www.youtube.com/watch?v=8O8-t9M7xDc Larry King Coaches Conan On His Interview Technique: https://www.youtube.com/watch?v=I02Y8hRzpqE Soft Questions? Larry King Explains His Interview Style: https://www.youtube.com/watch?v=2YqNyfeIyNc Sean Evans Reveals His Secret Interviewing Technique: https://www.youtube.com/watch?v=Nq5CWKTUNCQ 'Hot Ones' Guest Impressed by Sean Evans' Questions: https://www.youtube.com/watch?v=nnhnYABROAg Hockey Tennis Exidy (Picture Needed): https://www.arcade-museum.com/Videogame/hockey-tennis TV Pinball Case: https://www.arcade-museum.com/Videogame/tv-pinball <p style="margin: 0in; font-family: Calibri; font-size: 11.0pt;"
TCW Podcast Episode 211 - Ramtek Ramtek was an unlikely entrant into the video game space. Starting off as employees of Data Disc Corporation, Charles McEwan and John Metzler aimed to use technology to positively impact society. With a focus on high-end displays, money was slow to come in. A local bar, Andy Capp's Tavern, frequented by company's engineers, served as a test site for the new Atari Pong arcade game. Fascinated by Pong, Ramtek's engineers decided to create their own version, marking the beginning of their foray into video games and later electro-mechanical games. One of their top engineers, Pete Kauffman, left to found Exidy to focus solely on video games. For many years, Ramtek's coin-op division sustained the company, ensuring cash flow and becoming the core of their business. Despite setbacks, including a poorly designed baseball game, a failed pinball transition, and a devastating fire at their uninsured Sunnyvale facility, Ramtek recovered and went public in 1978. By then, their high-end display busines had succeeded, reducing the coin-op division's importance. The coin-op business was eventually sold to Charles's brother, Mel McEwan, and continued as Meltec until its sale in 2003. How do Hard Drives Work?: https://www.youtube.com/watch?v=wteUW2sL7bc Systtem 370 & 3330 Hard Drive: https://youtu.be/oLnvvOoWnzU?t=430 Fujitsu 14" Winchester HDD: https://www.youtube.com/watch?v=KCtlcmzGCTk IBM 350 RAMAC: https://www.youtube.com/watch?v=aTkL4FQL2FI VHS Tapes - Were they as bad as we remember?: https://www.youtube.com/watch?v=P00QS3lXJeI How X-Rays see through your skin: https://www.youtube.com/watch?v=gsV7SJDDCY4 Gama Camera Overview: https://www.youtube.com/watch?v=9Q8MPBrGRqs Gamma (or Scintillation) C
TCW Podcast Episode 210 - Accolade Part 2 In our second look at Accolade, we cover the company’s gradual decline in the 90's leading to its acquisition by Infogrames. The desire to expand into console games grew too strong, and Accolade decided to save money on production costs by clean-room engineering the lockout mechanism on the SEGA Genesis. Meanwhile, SEGA was working on an internal revision that would tie their trademarked logo into the startup handshake. This would give them the leverage they needed to sue anyone who reverse-engineered the system. Accolade managed to get the injunction on their games dissolved, but SEGA still retained the option to sue them. Ultimately, Accolade was forced to settle with SEGA to release their games, which left them with ongoing debt that would continue to haunt them. Accolade continued to struggle to grow their franchises. They had the disastrous release of Bubsy 3D, coinciding with the launch of classics like Mario 64, Tomb Raider, and Crash Bandicoot. In the end, Infogrames acquired Accolade, largely due to its distribution network. However, this acquisition was soon overshadowed by Infogrames’ later purchase of GT Interactive. What little was left of Accolade was merged into Infogrames Inc. Jack Nicklaus Golf (Konami - NES): https://www.youtube.com/watch?v=oOitBakgLKo Star Control (Genesis): https://www.youtube.com/watch?v=XFHzXAuB1tE Hardball! (Genesis): https://www.youtube.com/watch?v=qkeCqRXihJE Mega Turrican (Genesis): https://www.youtube.com/watch?v=6H-qskYLiAE Onslaught (Genesis): https://www.youtube.com/watch?v=e-C_CcoE6d4 Mike Ditka Power Football (Genesis): https://www.youtube.com/watch?v=-xJwyug0_xI Secrets of the Nintendo Gameboy Logo: https://www.youtube.com/watch?v=I1cUIGHZLGA <p style="margin: 0in; font-family: Calibri; font-siz
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