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The Tabletop Takeaway: A Board Game Design Podcast artwork

The Tabletop Takeaway: A Board Game Design Podcast

Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel·Hosted by Ananda Guneratne, Charlie McCarron and Trevor Muller-Hegel·142 episodes

ArtsDesignLeisureGamesRoundtable discussionGame design focusWeekly releasesNerdy & analyticalDesigner perspectives20-40 min episodes

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

Why listen

Three professional game designers break down what makes board games tick, analyzing one game mechanic per episode through the lens of three published titles. If you're curious about game design or want to deepen your appreciation for how games work, this is 20 minutes of focused, insider perspective from people who build games for a living.

Series(3)

Episodes

28 min
Jun 3, 2026
135. Heroscape

How do you make the entire map important? Does line of sight need to be complicated? Ananda, Charlie, and Trevor summon their warriors in Heroscape.

25 min
May 27, 2026
134. Card Shedding Games

When is losing options a relief? How many cards should players be able to play per turn? Charlie, Trevor, and Ananda talk about card shedding games.

18 min
May 20, 2026
133. Custom Heroes

Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes.

20 min
May 13, 2026
132. I Know...You Don't

Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know...You Don't.

24 min
May 6, 2026
131. Scout

Why subtract points for leftover cards? What makes once-per-game actions compelling? Charlie, Trevor, and Ananda climb the ladder in Scout.

24 min
Apr 29, 2026
130. Autobattler Board Games

What are the advantages of board games over video games for autobattlers? How do you make random actions look intentional? Ananda, Charlie, and Trevor discuss autobattlers.

22 min
Apr 22, 2026
129. Tag Team

What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team.

22 min
Apr 15, 2026
128. Magical Athlete

Are choices necessary to keep players engaged? How does art support gameplay? Ananda, Charlie, and Trevor choose their racers in Magical Athlete.

28 min
Apr 8, 2026
127. Challengers

How do you scale the strength of an automa opponent? Is it okay to score random amounts of points? Charlie, Trevor, and Ananda fill up the bench in Challengers.

36 min
Apr 1, 2026
126. The Cones of Dunshire

Does phase order matter? How do you reward bookkeeping? Ananda, Charlie, and Trevor pick up some flashy tricks in The Cones of Dunshire.

41 min
Mar 25, 2026
125. Trading Card Games

What can you do if you want to make a TCG? What makes a good resource system? Charlie, Trevor, and Ananda talk about Trading Card Games.

31 min
Mar 18, 2026
124. Star Wars: Unlimited

What limits should there be on deck construction? Should all cards be usable as resources? The Force is with Trevor, Ananda, and Charlie in Star Wars: Unlimited.

32 min
Mar 11, 2026
123. Pokémon TCG

Should mechanics call out specific cards by name? Why would a player use a weaker attack instead of a stronger one? Ananda, Charlie, and Trevor gotta catch 'em all in the Pokémon TCG.

42 min
Mar 4, 2026
122. Magic: The Gathering

Do keywords make deckbuilding approachable? How do you spotlight certain cards? Charlie, Trevor, and Ananda tap their lands for mana in Magic: The Gathering.

23 min
Feb 25, 2026
121. Set Collection Games

How do thresholds differ from spending? Are there any genres set collection doesn't work with? Trevor, Ananda, and Charlie talk about Set Collection.

21 min
Feb 18, 2026
120. Spooktacular

When should all actions be mandatory? How can turn structure foreshadow interactions? Ananda, Charlie, and Trevor get out the popcorn in Spooktacular.

19 min
Feb 11, 2026
119. Bohnanza

When should players be encouraged to make trades? What is the point of charging players for a third plot if everybody buys one anyway? Charlie, Trevor, and Ananda grow beans in Bohnanza.

25 min
Feb 4, 2026
118. Splendor

How do you balance wildcards while still making them appealing? Can mechanics serve as mnemonics? Trevor, Ananda, and Charlie dig up gems in Splendor.

31 min
Jan 28, 2026
117. Engine Building Games

When do you end the game? Why does urgency matter? Ananda, Charlie, and Trevor discuss engine-building games.

35 min
Jan 21, 2026
116. Sprocketforge

How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge.

25 min
Jan 14, 2026
115. Studies in Sorcery

What makes for a good Winston draft? How can you make wildcards strategically interesting? Ananda, Charlie, and Trevor cram for finals in Studies in Sorcery.

26 min
Jan 7, 2026
114. Engine Building Games

How do you create long-term goals for players? Can one-shot cards progress your engine? Trevor, Ananda, and Charlie excavate lairs in Wyrmspan.

27 min
Dec 30, 2025
113. Multiplayer Abstract Strategy Games

How much theme can an abstract strategy game have? What makes abstract strategy games replayable? Ananda, Charlie, and Trevor talk about multiplayer abstract strategy games.

25 min
Dec 24, 2025
112. Homeworlds

Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds.

18 min
Dec 17, 2025
111. Hey, That's My Fish!

How do you design zero level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice in Hey, That's My Fish!

18 min
Dec 10, 2025
110. Element

What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element.

46 min
Dec 3, 2025
109. Iron Designer Challenge 2025

Trevor, Ananda, and Charlie run the 2025 Iron Designer Challenge, a game jam event.

27 min
Nov 26, 2025
108. Auction Games

How do you get players to value things differently? What styles of auction are there? Trevor, Ananda, and Charlie talk about Auction games.

21 min
Nov 19, 2025
107. Indonesia

Where should the money from an auction go? Does research need to be complicated? Ananda, Charlie, and Trevor merge companies in Indonesia.

22 min
Nov 12, 2025
106. Cyclades

How do you encourage players to lead with their best bid? Why are catchup mechanics so important in auction games? Charlie, Trevor, and Ananda petition the gods in Cyclades.

13 min
Nov 5, 2025
105. No Thanks!

Should currency be hidden? Why is liquidity so powerful? Trevor, Ananda, and Charlie pass the buck in No Thanks!

27 min
Oct 29, 2025
104. Trick Taking Games

How do you make a game fun when players lose most of the hands they play? Should cards have effects when played? Trevor, Ananda, and Charlie talk about trick takers.

17 min
Oct 22, 2025
103. Fishing

Should players be encouraged to exploit catch-up mechanics? What are the benefits of stacking decks? Ananda, Charlie, and Trevor trawl the depths in Fishing.

14 min
Oct 15, 2025
102. Cat in the Box

Why is bidding popular in trick-taking games? What is a suit, really? Charlie, Trevor, and Ananda collapse superpositions in Cat in the Box.

16 min
Oct 8, 2025
101. Hearts

How do you make each suit feel different? Why shoot the moon? Trevor, Ananda, and Charlie avoid the queen in Hearts.

1 hr 14 min
Oct 1, 2025
100. Top 10 Takeaways

Ananda, Charlie, and Trevor each give their top 10 takeaways in this very special 100th episode.

27 min
Sep 24, 2025
99. Listener Takeaways

Charlie, Trevor, and Ananda respond to listener takeaways in this special 99th episode.

24 min
Sep 17, 2025
98. Route Building Games

What should happen when two locations are joined by a route? Which mechanics work well with route-building? Charlie, Trevor, and Ananda talk about Route-Building games.

21 min
Sep 10, 2025
97. Bus

Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.

21 min
Sep 3, 2025
96. Wabash Cannonball

When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to the jingle, the rumble, and the roar in Wabash Cannonball.

16 min
Aug 27, 2025
95. Akrotiri

Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn't know where it is? Charlie, Trevor, and Ananda discover temples in Akrotiri.

35 min
Aug 20, 2025
94. Tabletop RPGs

How should authority be divided amongst players? How should conflicts be resolved? Trevor, Ananda, and Charlie discuss tabletop role-playing games.

29 min
Aug 13, 2025
93. Dread

How does the illusion of control affect players' perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears in Dread.

58 min
Aug 11, 2025
93b. RPG Session Three - Dread Part 2

Broken glasses, angry ghosts, and dwarven journalists. Charlie, Trevor, and Ananda seek justice.

1 hr 8 min
Aug 10, 2025
93a. RPG Session Three - Dread Part 1

Loss, baby dragons, and giant pecs. Charlie, Trevor, and Ananda flee their doom.

26 min
Aug 6, 2025
92. Dungeon World

What is a player's role in worldbuilding? When should a campaign end? Ananda, Charlie, and Trevor make moves in Dungeon World.

1 hr 8 min
Aug 4, 2025
92b. RPG Session Two - Dungeon World Part 2

Bounty hunters, magic rituals, and burning roots. Ananda, Charlie, and Trevor traverse the wilds.

56 min
Aug 3, 2025
92a. RPG Session Two - Dungeon World Part 1

Crazy cows, omens, and magical trails. Ananda, Charlie, and Trevor attempt a side quest.

27 min
Jul 30, 2025
91. Dungeons & Dragons

How often should players level up? Should you split the party? Trevor, Ananda, and Charlie roll for initiative in Dungeons and Dragons

1 hr 12 min
Jul 28, 2025
91c. RPG Session One - D&D Part 2

Berries of straw, free wine, and priceless vases. Trevor, Charlie, and Ananda meet the villain.