
The Retro Hour (Retro Gaming Podcast)
The Retro Hour (Retro Gaming Podcast)·500 episodes
Episodes
This week, we’re joined by Wingham Rowan, creator and host of the pioneering ’90s ITV show cyber.cafe. Long before YouTube, Twitch, Tinder and social media, cyber.cafe explored the strange, funny and sometimes shocking human stories emerging from the early internet, from chat room romances and online communities to JenniCam, alien abductees, moral panics, bizarre websites and late-night web culture. Wingham shares brilliant behind-the-scenes stories from making one of the UK’s first TV shows to take the internet seriously, capturing a moment when the web was still mysterious, chaotic and full of possibility. cyber.cafe: https://www.ninetiesinternet.com/Contents:00:00 – The Week’s Retro News Stories49:52 – cyber.cafe InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsPlayEXPO Blackpool tickets: https://www.playexpoblackpool.com/We need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesMegaWiFi Online Play: https://tinyurl.com/4dd76pruAdventure of Node: https://tinyurl.com/mwfvr62jElden Ring N64 Demake: https://tinyurl.com/3xjw88p2Spyro E3 Statue Rescued: https://tinyurl.com/ydtj225pWindows CE On N64: https://www.youtube.com/watch?v=eGS9su_inBYSwitch GBA Link Cable: https://tinyurl.com/5n9bj8p7
This week, we’re joined by Elite Systems co-founder Steve Wilcox for a journey through one of the most important names in British gaming history. Steve shares how a family business in the West Midlands evolved from mail-order cassette games into a major force of the 8-bit era, publishing hits like Airwolf, Commando, Ghosts ’n Goblins, Bomb Jack and Paperboy. Chuckie Egg for iOS: https://tinyurl.com/2hpsvj7aContents:00:00 – The Week’s Retro News Stories48:26 – Elite Systems InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsPlayEXPO Blackpool tickets: https://www.playexpoblackpool.com/We need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesMyst And Riven Remakes: https://tinyurl.com/mt76kcn6Dr Mario Plus/4 Fan Game: https://tinyurl.com/2ztwvy6bDreamcast Wii Remote Support: https://tinyurl.com/4nsapkf5Veins Of Iron: https://veinsofiron.com/Taxi Boy Released: https://tinyurl.com/5b4bdjxsTime Crisis Returns: https://tinyurl.com/3hvrjfusFootball Manager On Spectrum: https://tinyurl.com/usdu5bvx
Inside Psygnosis: WipEout, PlayStation and the Rave Generation - The Retro Hour EP531This week we’re joined by former Psygnosis PR manager Glen O’Connell for a brilliant journey through one of the most exciting eras in British gaming. Glen shares stories from Liverpool’s arcade and computer shop scene, his move from rave music promotion into games, and his time at Psygnosis during the huge shift from Amiga and Atari ST to CD-ROM, Saturn and PlayStation. We hear how WipEout fused club culture, cutting-edge design and licensed music to help define the PlayStation generation, plus memories of Destruction Derby, G-Police, Formula One, Rage, EA, Burnout, Need for Speed and plenty more.Stuart's current project: https://www.wireadmin.comContents:00:00 – The Week’s Retro News Stories43:38 – Glen O'Connell InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsPlayEXPO Blackpool tickets: https://www.playexpoblackpool.com/We need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesNeo Geo Crossplay Revival: https://tinyurl.com/33xx8nahBomberman Online Returns: https://tinyurl.com/mwk7xeppBloodstone For ZX Spectrum: https://tinyurl.com/zn677unxBioCreeps For NES: https://tinyurl.com/ytd9zuawSwitch As Wii U GamePad: https://tinyurl.com/4c58vbcbStar Fox 64 Remake: https://www.youtube.com/live/ePZeyh5q9R8
This week, we’re joined by Stuart Cox, artist at the legendary Midland studio Gargoyle Games, for a brilliant trip through the golden age of British 8-bit development. Stuart shares how he went from the Dragon 32 and early arcade obsessions to working on Scooby-Doo, Light Force, Shockway Rider, Hydrofool, ThunderCats and more, with stories of rapid-fire development, clever tricks to push the ZX Spectrum, digitised graphics, Rob Hubbard’s incredible turnaround times, the truth behind the “Wolf” and “Samurai Dawn” confusion, and even the lost ThunderCats NES port. A proper behind-the-scenes look at one of the UK’s most fascinating 1980s game studios.Stuart's current project: https://www.wireadmin.comContents:00:00 – The Week’s Retro News Stories50:41 – Gargoyle Games InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesA1200 Delayed: https://tinyurl.com/yfzd3wddTomb Raider Side-Scroller: https://tinyurl.com/msn72sabTomb Raider On N64: https://tinyurl.com/bdfz8zdsC64 And Spectrum Handhelds: https://tinyurl.com/mwv2bj88Zapped To The Past: https://tinyurl.com/2rvzth58Cancelled Simpsons Game Revealed: https://tinyurl.com/4444m3aaAsk.com Shuts Down: https://tinyurl.com/mr467ybyResident Evil Teaser Trailer: https://www.youtube.com/watch
This week, we’re joined by Larry Kuperman, former VP of Business Development at Nightdive Studios, former Business Development Manager at GameStop, Stardock veteran, and co-founder of the IGDA Ann Arbor Chapter. Larry shares incredible stories from the business side of games, from discovering Wolfenstein 3D on a mighty 486, selling custom PCs in the ’90s, and Stardock’s early digital distribution gamble, to GameStop’s attempt to compete with Steam and Nightdive’s mission to bring classics like Turok, System Shock, Star Wars: Dark Forces and more back to life. We also dig into DRM, lost source code, game preservation, and why classic games are art worth saving.Contents:00:00 – The Week’s Retro News Stories49:20 – Larry Kuperman InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Nottingham Gaming Market: https://www.nottinghamgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesVCF Bomb Scare: https://tinyurl.com/c4k2kb27Resi 4 On Dreamcast: https://tinyurl.com/ud4v8t69Commodore 64C Returns: https://commodore.net/GoatBeat Hits C64: https://tinyurl.com/4cebch5bMajora’s Mask On Vita: https://tinyurl.com/8dzxj937Warhammer Classics Return: https://youtu.be/crVfMM3by_k
This week, we’re joined by John Mathieson, the hardware designer best known as the father of the Atari Jaguar. John takes us through an extraordinary career that began at Sinclair Research on the ZX Spectrum, before moving through ambitious and often misunderstood projects including Loki, the Konix Multisystem, Atari’s Panther and Jaguar, and later the Nuon. Along the way, he shares brilliant behind-the-scenes stories about working with Clive Sinclair, Jeff Minter and the Tramiel-era Atari team, and reflects on the technical ideas, challenges and missed opportunities behind some of gaming’s most fascinating machines. Contents:00:00 – The Week’s Retro News Stories53:08 – John Mathieson InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Nottingham Gaming Market: https://www.nottinghamgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesStunt Car Racer 60FPS Update: https://tinyurl.com/48auryjzStunt Car Racer Multiplayer: https://tinyurl.com/4juw2a99Pokémon Adventure Demo: https://tinyurl.com/2bcntp4uCrystian And The Lost Crystals: https://tinyurl.com/4ju936w9DS And PSP Screen Fix: https://tinyurl.com/4mphcth5SuperSega Creator Returns: https://tinyurl.com/5eezr29vSega RPG Returns: <a href="https://tinyurl.com/nw8ju
On this week’s podcast, we celebrate 42 years of the Amstrad CPC with special guest Jo Cook, who takes us deep inside the Amstrad scene of the late 80s and 90s. From growing up with a CPC 464 and helping run the legendary King Arthur’s Domain PD library and Merlin-Serve, to writing for Amstrad Action and seeing the community evolve into the modern day, Jo shares a warm, funny and fascinating insider’s view of one of Britain’s most beloved computer scenes.UK Amstrad Group: https://www.ukag.org.uk/Contents:00:00 – The Week’s Retro News Stories49:16 – Amstrad Group InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Nottingham Gaming Market: https://www.nottinghamgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesNew Neo Geo Hardware?: https://tinyurl.com/n8eheyw9Mac OS X on Wii: https://tinyurl.com/4rzxpk76Eclipse Blade Emerges: https://tinyurl.com/23eewcuaMiracle Boy on Atari ST: https://tinyurl.com/453duhkeGround Zero Terror: https://tinyurl.com/42me5wh8Mario on Master System: https://tinyurl.com/4bn4zzpx
On this week’s podcast, we’re joined by Galloping Ghost Arcade owner Doc Mack and filmmaker Craig Bass to explore the story behind one of the most legendary arcades on the planet. From Doc’s earliest memories of Pong and the golden age of the arcade, to rare prototypes like Primal Rage 2 and the making of Craig’s upcoming documentary Ghostlord and the Quest for Dark Presence, this is a fascinating look at arcade history, preservation, and the passion that keeps these classic games alive.Ghostlord movie: https://www.ghostlordsquest.com/Galloping Ghost arcade: https://www.gallopingghostarcade.com/Contents:00:00 – The Week’s Retro News Stories46:30 – Galloping Ghost InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesDVD on Dreamcast: https://youtu.be/ntj_tUHKAaECastle Adventure for Amstrad: https://tinyurl.com/29dt5k46PS1 Emulator Adds VR: https://tinyurl.com/2hzn7e6xPond Versus Bond: https://tinyurl.com/yau26n3jC64 Impossible Mission Sequel Announced: https://youtu.be/lMvGh1azQ7oDolphin Adds Game Boy Player: https://tinyurl.com/ycy3
On this week’s podcast, we’re joined by Alexander Danielian, the Electronics Boutique retail manager whose Sunset Galleria store became Sega’s official US Dreamcast launch location on the legendary 9/9/99 release day. Alexander takes us inside one of the wildest retail events in gaming history, from building Dreamcast hype against all odds and working directly with Sega and Bernie Stolar, to the midnight queues, tournament atmosphere, sell-out crowds and the chaos caused by faulty launch copies of Sonic Adventure. It’s a brilliant insider story from the shop floor at the exact moment Sega made its last great hardware stand. Alex's Intagram: https://www.instagram.com/ultimategamersvault/Contents:00:00 – The Week’s Retro News Stories55:09 – Alexander Danielian InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesEvercade Nexus Revealed: https://tinyurl.com/yut6zatrAlien Breed On Speccy: https://tinyurl.com/mrxhf5hwLost Dreamcast Game Returns: https://tinyurl.com/5ac8wmhuUnreleased GBC Platformer: https://tinyurl.com/2fsj9rccPrince Of Persia Flipper: https://tinyurl.com/27nrue37GTA IV Beta Found: <a href="https://
Step back into the underground world of 90s dial-up piracy as we’re joined by Beast of Quartex, SysOp of Arcadia, once the largest pirate bulletin board system in the UK. From trading disks in the post to running a five-line elite BBS packed with the latest cracked Amiga games, Beast shares how the scene really worked: the hierarchy, the rivalries, and the race to release first. Plus, the secret world of crackers and couriers, and the moment it all came crashing down when FAST raided his operation.Contents:00:00 – The Week’s Retro News Stories50:08 – Beast of Quartex InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesSega 32X Elite-Style Game: https://youtu.be/rR-arrDKu3sDouble Baboon Ninja: https://tinyurl.com/3fb748tmXbox 360 PS3 Wii U Retro: https://tinyurl.com/yeyn8w6pFinal Fantasy IX Animated Series: https://tinyurl.com/4fsm7b22PS2 Emulator iOS: https://tinyurl.com/4kefxjppNew Steve Jobs Video: https://youtu.be/EoM2Y2KO6kU
Alex Sulman joins us to share his journey from typing in code on the ZX Spectrum to designing major titles at Sony, Blizzard, DICE and beyond. We hear about his early days in QA at Sony Cambridge, working on classics like Medievil, Frogger and Primal, and hear behind-the-scenes stories from PlayStation’s golden era, the launch of the PS2 and PS3. Alex also discusses developing 24: The Game, contributing to God of War 3, and bringing his experience to Diablo 3, along with insights into how games were really made during the 90s and early 2000s—and how a simple fanzine helped launch his career. Dev to Dev podcast: https://podcasts.apple.com/ro/podcast/dev-to-dev/id1836754572Contents:00:00 – The Week’s Retro News Stories57:56 – Alex Sulman InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesEx-Xbox Icon Joins Commodore: https://tinyurl.com/3mn8m48bLost Star Wars Xbox Game: https://tinyurl.com/2s3sz3w6New Atari Jaguar Racer: https://tinyurl.com/bdfhdpkeNightdive Sin Remaster Update: https://youtu.be/Tw5DMMTfk5oMonkey Island C64 Port: https://tinyurl.com/msct5wnnMega CD Dev Kit Milestone: <a href="ht
This week we’re joined by Vincent Bitetti, former CEO of TDK Mediactive, for a fascinating look at one of gaming’s most unusual industry journeys. Starting in the early days of BBS networks and sound-effect licensing, including iconic properties like Star Wars, Star Trek, and Babylon 5, Vincent helped pioneer digital media distribution before leading TDK’s push into video games during the CD-ROM boom. We discuss how TDK evolved from an audio hardware giant into a multimedia powerhouse, their links to Nintendo and the GameCube era, and the art of spotting market opportunities before they explode. Contents:00:00 – The Week’s Retro News Stories49:14 – TDK Mediactive InterviewThe Retro Hour VIDEO Version: https://www.youtube.com/@TheRetroHourPodcastPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesNintendo PlayStation Prototype Found: https://tinyurl.com/yz2u7yh5Street Fighter 2 Amazing New Spectrum Version: https://tinyurl.com/ra7f3m4Mad Dog McCree In ScummVM: https://tinyurl.com/3zsx2xhsGame Boy Camera Phone Transfer: https://tinyurl.com/uktvuhtnSaturn’s Last Mystery Revealed: https://tinyurl.com/2u9wde5b
This week we’re joined by David Oghia, the man behind the upcoming Vectrex Mini. We explore his journey from discovering the ZX81 in the early 80s to working on official Star Wars publications and visiting Skywalker Ranch, before diving into the revival of one of gaming’s most unique consoles. David explains why the original vector-display Vectrex remains so special, the challenges of recreating it with modern hardware, and how the Kickstarter campaign unexpectedly smashed its funding goal. We also discuss games, overlays, controllers and what the future might hold for the reborn Vectrex brand.Contents:00:00 – The Week’s Retro News Stories46:05 – Vectrex Mini InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesTriforce Arcade Emulation: https://tinyurl.com/ycxwe6hwRave Racer On Consoles: https://tinyurl.com/38mbt8puRemote Vintage Mainframes: https://tinyurl.com/mryykp8kEvercade Wireless Controller: https://tinyurl.com/5bjmj36xUnreal Tournament 2004 Patch: https://tinyurl.com/4cutcc3dHyper Sentinel Fusion: https://tinyurl.com/mrdeupdt
This week, we’re joined by Core Design artist and animator Billy Allison, whose incredible career spans hand-drawn children’s TV classics like SuperTed and The Forgotten Toys through to iconic 16-bit games including Chuck Rock, Wonder Dog, Bubba 'n' Stix and more. Billy shares how he went from experimenting with animation on a ZX Spectrum and Deluxe Paint to pushing early 3D on Shadow Man and revisiting Alien Breed years later. From sneaking into film school rostrum rooms to pioneering full-screen Amiga cutscenes.Contents:00:00 – The Week’s Retro News Stories51:34 – Billy Allison Core Design InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesN64 & PS2 Mario Co-Op Mod: https://youtu.be/gCza2KrstxEAmiga Mario Kart Clone: https://tinyurl.com/2s4y92d4Minecraft On Sega Saturn: https://tinyurl.com/fwcr2d3dBest Way To Play Fan Translations: https://tinyurl.com/378jn4r2Castlevania Silent Planet: https://tinyurl.com/bdhdn5z3New bsnes Build Adds Multitap: https://tinyurl.com/yt4nwvj4
This week we’re joined by Hilary Goldstein and Dave Clayman, two of the voices behind IGN’s legendary Three Red Lights podcast, the loud, chaotic and gloriously irreverent Xbox 360 show that helped define mid-2000s gaming culture. From sleeping on office couches and playing Halo 2 before anyone else, to Don King promos, 50 Cent interviews and the early days of podcasting when you had to manually download episodes onto an MP3 player, they share wild behind-the-scenes stories from the golden age of online gaming media. Contents:00:00 – The Week’s Retro News Stories50:46 – Three Red Lights Podcast InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesRogue 7800 Roguelike: https://tinyurl.com/yc5dzbp6Rayman 30th Anniversary: https://tinyurl.com/y9vufpynSuper Mario 64 PDF: https://youtu.be/a0F08py5Z4MKula World 32X Port: https://tinyurl.com/4t957hxwComputer History Collection Online: https://tinyurl.com/438nvhxwCastlevania Belmont’s Curse: https://tinyurl.com/4s9abvumPatrons newsMetal Gear Solid Collection: https://tinyurl.com/27458dp7Wheeze Game Boy Release: <a href="https://tinyur
This week we’re joined by Todd Hayes, original US CEO of GameShark, the device that changed how a generation played games. From arcade beginnings to building a $252 million video game empire, Todd shares the story of bringing Action Replay to America, battling Sony in court, navigating Nintendo’s lockout chips, and launching the ambitious SharkWire online service for the N64. We also hear aboutthe return of GameShark for the modern era and his new GameShark Cheat Code Compendium, preserving the secrets behind gaming’s most legendary cheats.GameShark Kickstarter: https://tinyurl.com/4t6a96jbContents:00:00 - The Week's Retro News Stories 52:48 - GameShark Todd Hayes Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesThe Simpsons: Hit & Run Dreamcast Port: https://tinyurl.com/ystdsvx3Dark Sci-Fi SNES Shooter: https://tinyurl.com/2smj37y5Amiga Addams Family Secrets: https://tinyurl.com/3j356repNew Wii Game Announced: https://tinyurl.com/4u4f2hazReStory: Console Repair Game: https://tinyurl.com/39a95ctmApple iPod Comeback Rumours: https://tinyurl.com/7u3xpd2pNew ScummVM Documentary: <a
This week we’re catching up with Andy Robert of the legendary Thalamus Software, for a chat about one of the most fascinating careers of the 8-bit era. From discovering computers via library games and typing in listings, to writing for Zzap!64 and Commodore Format, Andy shares incredible stories from the golden age of the Commodore 64. We dig into Creatures, Mayhem in Monsterland and that infamous 100% review score, the realities of magazine bias, late-night map drawing, and the risks of going indie before “indie” was a thing. Plus, we fast-forward to the modern Thalamus revival, deluxe boxed releases, Amiga hits like Roguecraft, and why nostalgia still needs to be done properly.Thalamus: https://www.thalamus.shop/Contents:00:00 - The Week's Retro News Stories 41:26 - Andy Roberts Thalamus Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Leeds Gaming Market: https://leedsgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesSonic R Platformer Mod: https://tinyurl.com/mu6e538jLemmings Reloaded On C64: https://tinyurl.com/hh856em2Lost Beavis & Butt-Head Game: https://tinyurl.com/h8wt9um9The Last Of Us Demake: https://tinyurl.com/2abjtn6cGamebox For Classic Mac: https://manticore.nz/gamebox
This week on The Retro Hour, we’re getting hands-on with the unsung heroes of gaming: video game controllers! We’re joined by Christian Wenk, author of Trigger Happy, a stunning visual celebration of over 200 iconic (and sometimes downright bizarre) controllers from gaming history. From mushy Commodore joysticks to the ergonomic oddities of the N64 and beyond, Christian shares the nostalgic stories, design quirks, and sheer passion that fuelled his epic project. Trigger Happy: https://tinyurl.com/2s4nyfpcContents:00:00 - The Week's Retro News Stories 59:11 - Christian Wenk Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Leeds Gaming Market: https://leedsgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesPS3 Mod Breaks Limits: https://tinyurl.com/339xt3kyEscape 2049 Hits Mega Drive: https://tinyurl.com/5n7n7npeAtari ST Mini Teased: https://tinyurl.com/3af6pxhxYakuza Arcade Game Ported: https://tinyurl.com/dzx7nepsAtari Hotel Scaled Down: https://tinyurl.com/3j9atphjNew Saturn Console Successor: https://tinyurl.com/3nzbfn78Artist Makes Wi-Fi Visible: https://youtu.be/moBCOEiqiPs
What makes a truly great gaming community? Sean Baptiste, who helped grow Harmonix’s forum from a dozen diehards to hundreds of thousands of fans, shares what it really takes. From the secret struggles behind QA on Karaoke Revolution, to rocking out with the stars at the Grammys, Sean reflects on how fan feedback shaped Rock Band, how social media changed the game, and why authentic engagement still matters more than ever.Contents:00:00 - The Week's Retro News Stories 52:18 - Sean Baptiste Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Leeds Gaming Market: https://leedsgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesDan's Escapist Column: https://tinyurl.com/35srz7e8Mario 64 Dreamcast Port Impresses: https://tinyurl.com/chayc96wCombo Portable TV Demo: https://tinyurl.com/mp5fy7ckLost PS2-Style RPG Revealed: https://tinyurl.com/4rb98wfnCommodore Drive Turned PC: https://youtu.be/6loDwvG4CP87-Day Dark Souls Demake: https://tinyurl.com/2sp2bc57Yie Ar Kung-Fu Genesis Port: https://tinyurl.com/yc7y5pmx
This week we welcome Fatboy Slim, aka Norman Cook, for a chat about the retro tech behind his biggest hits. From discovering MIDI to refusing upgrades for decades, Norman explains how the Atari ST became the backbone of his workflow, powering Beats International, Freak Power and every Fatboy Slim track right up to Eat Sleep Rave Repeat. We talk step-time sequencing, floppy disks, crashing STs, pirate radio, bedroom studios and how a track made 25 years ago on an Atari is still charting today. Fatboy Slim: https://www.fatboyslim.net/Contents:00:00 - The Week's Retro News Stories 47:59 - Fatboy Slim Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comMake this the year you finally learn a new language and save up to 60% while you’re at it by heading to https://babbel.com/RETRO and getting started today Leeds Gaming Market: https://leedsgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesMy Arcade Mini Sega Arcades: https://tinyurl.com/bderxanvRoad Rash Gets a Spiritual Successor: https://tinyurl.com/yc266zz7Final Build of Cancelled Resident Evil Game Boy Color Port Discovered: https://tinyurl.com/2rfetz22Roguecraft DX Comes to Retro Platforms: https://tinyurl.com/4pa8nc8jLong-Lost Mega Drive Sequel to Pit Fighter Fo
This week we’re joined by Mike Tucker and Quang DX from Bitmap Bureau to talk about the making of Terminator 2D: No Fate. We hear how their lifelong love of Terminator 2 turned into a three-year obsession, why so many classic T2 games missed the mark, and how this project set out to put that right. From painstakingly recreating iconic film moments in pixel art, to difficulty balancing, licensing hurdles, hidden Easter eggs, and expanding the Future War beyond the film, this is the story of how the Terminator game fans always wanted finally became reality. Bitmap Bureau: https://www.bitmapbureau.com/Contents:00:00 - The Week's Retro News Stories 55:33 - Terminator 2D: No Fate Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comLeeds Gaming Market: https://leedsgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesSonic Lands on the Amiga: https://tinyurl.com/4rckwhvwCelebrate 50 Years of Jaws: https://tinyurl.com/348uw48eCES Retro Tech: https://tinyurl.com/3fwpynyhModder Creates Switch-Style Dock for the Nintendo 3DS: https://youtu.be/Kqn9QqYMQOMThe Iconic QuickShot II Joystick Returns in 2026: https://tinyurl.com/2p9pr8k9Support for the Sega Dreamcast Web Browser Ends After 25 Years: <a href="https://tinyurl.com
Happy New Year! As we kick off 2026, we’re treating everyone to something special: a FREE episode of The Retro Hour: After Hours, our podcast that’s usually exclusive to our Patreon supporters.After Hours is where Dan, Ravi, and Joe loosen the ties a bit and go deeper into retro gaming and technology. Longer chats, more personal opinions, and plenty of nostalgia that doesn’t always fit into the main show.This episode is a taste of what you get by joining our Patreon: • Loads of extra perks • A great way to support the podcast • Gold members get instant access to 50+ After Hours episodes, with new episodes every month👉 To sign up, head to theretrohour.comIn this episode:Dan, Ravi, and Joe look back over the last three decades of gaming and tech, sharing their personal top 5 innovations that truly changed the game forever.Please visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comPLAY Expo Blackpool: https://www.playexpoblackpool.com/The Retro Hour Book: https://retrohour.myshopify.com/We need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.com
It’s our absolute favourite episode of the year once again, the Retro Hour Christmas Quiz is back! 🎄🎮This year, Paul Drury and Oliver Wilmot are taking on hosting duties, armed with festive cheer and plenty of tricky questions. Meanwhile, Dan, Ravi and Joe have each drafted in some of our wonderful Patrons to join their teams, because what’s Christmas without a bit of friendly competition and chaos?Expect laughs, questionable answers, retro knowledge put to the test, and the all-important bragging rights as everyone battles it out to be crowned this year’s Retro Hour Christmas Super Quiz champions.So grab a mince pie, pour yourself something festive, and settle in for a proper Christmas treat with the Retro Hour gang.Merry Christmas to all our amazing listeners, we'll see you in 2026!Paul Drury co-hosts The Ted Dabney Experience podcast – interviews with the leading lights and supporting cast of the Golden Age of Arcades: https://www.teddabneyexperience.com/Check out Oliver Wilmot’s regular Yet Another Video Games Quiz at: https://www.facebook.com/anotherquizNamcos Twitch channel: https://www.twitch.tv/namcosPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comPLAY Expo Blackpool: https://www.playexpoblackpool.com/The Retro Hour Book: https://retrohour.myshopify.com/We need your help to ensure the future of the podcast, if you’d like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.com
We go Down Under with Powerhoof’s David Lloyd, the brain behind award-winning indie hits like The Drifter and Crawl. From hiding DOS games as a kid to creating their own game engine and scooping Game of the Year at the Australian Game Developer Awards. From swapping floppies in the schoolyard to creating retro-inspired adventures, and why the Sierra era still casts a long shadow over indie devs today. Powerhoof games: https://www.powerhoof.com/Contents:00:00 - The Week's Retro News Stories 1:00:00 - Powerhoof Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comLeeds Gaming Market: https://leedsgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesMy UFO Youth Book: https://tinyurl.com/42wdhyy7Retrobrighting Causes More Harm Than Good?: https://youtu.be/_n_WpjseCXANew Robin Hood Game for the C64 Impresses: https://tinyurl.com/rb7nj3tsRare Sonic Arcade Machine Goes to Auction: https://tinyurl.com/mfmd8c8fSpectrum Gets a New FPS: https://tinyurl.com/wha2ztrdM64 – A 4K FPGA Nintendo 64 Clone: https://tinyurl.com/5hcwhadnAcorn RiscOS Classic Returns on Steam: https://tinyurl.com/4akjdct5Windows 3.x Hotdog Stand Colour
This week, we catch up with the legendary H0ffman to hear some tales from the demo scene trenches, Amiga wizardry, and porting classic arcade titles. From brigning Metal Gear and Knightmare from the MSX to the Amiga, to pushing Neo Geo boundaries with Sega classics, and how he accidentally created a global DJ community with a bit of Amiga code. h0ffman Website: https://hoffman.home.blog/h0ffman Itch: https://h0ffman.itch.io/Contents:00:00 - The Week's Retro News Stories 57:27 - h0ffman Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comLeeds Gaming Market: https://leedsgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesNES Blunder Spotted in Stranger Things: https://tinyurl.com/4m3yu3buTurrican & Taito Hit Evercade: https://tinyurl.com/3mjkfe8eDreamcast VMU Pro Preorders: https://tinyurl.com/59t5nwvyMighty Final Fight Drops This Christmas: https://tinyurl.com/3nhs6835DSpico – Open-Source DS Flash Cart Lands: https://tinyurl.com/mwv6fzbpNew Dead Rising in the Works?: https://tinyurl.com/jx7m6t36Stab N Dash Returns on Plus/4: https://tinyurl.com/mweuj6nv
This week we’re joined by industry veteran Michael Devine, former VP of Sales at The 3DO Company, key player at TDK Mediactive, and now CEO of Rockit Games, for an incredible look at four decades inside the games industry. From the “mind-blowing” M2 demos and the rise of Army Men, to the chaos of securing Hollywood licences and resurrecting Jaleco’s classic sports titles.Rock It Games: https://rockitgames.com/Contents:00:00 - The Week's Retro News Stories 49:31 - Michael Devine Interview Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comDoncaster Gaming Market: https://www.doncastergamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesMario 64 on the PlayStation: https://tinyurl.com/mst4wr2vZork goes open source: https://tinyurl.com/fscxdevfXbox Crocs: https://tinyurl.com/nb5yhvedDaytona USA returns: https://tinyurl.com/yvw3x72eModern paper tape reader: https://tinyurl.com/28b5p7y4TimeSplitters Rewind: https://www.timesplittersrewind.com/
This week, we’re joined by eXo, the visionary behind the colossal eXoDOS emulation project, dedicated to preserving DOS, Windows 3.x, and interactive fiction games in all their original (and often quirky) glory. We explore how eXo and a global team of volunteers are not just making old games playable again, but restoring everything from lost CD audio to obscure soundcard support and the belief that retro games should be remembered, and played exactly as they were.eXoDOS: https://www.retro-exo.com/exodos.htmlContents:00:00 - The Week's Retro News Stories 51:49 - eXo Interview Please visit our amazing sponsors and help to support the show:Doncaster Gaming Market: https://www.doncastergamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesDreamcast Dream Disc 2025 Incoming: https://tinyurl.com/3cnwr6ekWoodgrain NES Almost Happened: https://tinyurl.com/ycx68xucCodemasters Archive Project: https://tinyurl.com/s4m4kcpeRidge Racer Hits the GBA: https://tinyurl.com/mub79zxkDuke Nukem 3D Gets Voxels: https://tinyurl.com/yezkyufeHunter 360 Controller: https://tinyurl.com/ee2j5mtr
This week, we catch up with the ever-inventive Ctrl-Alt-Rees in his brand new studio. Rees shares his latest projects, retro tech obsessions, and the bizarre story of a Japanese teaching computer with a paper screen. We hear his thoughts on modern Atari’s surprising comeback, his favourite (and most hated) handhelds, the quirks of the Jaguar scene, and why Windows 95 still holds up 30 years later. ctrl-alt-rees on Youtube: https://www.youtube.com/c/ctrlaltreesPodcast and website: https://ctrl-alt-rees.com/Contents:00:00 - The Week's Retro News Stories 56:32 - ctrl-alt-rees Interview Please visit our amazing sponsors and help to support the show:Doncaster Gaming Market: https://www.doncastergamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesGameTank: Next-Gen 8-Bit Hardware: https://tinyurl.com/25fvsykuAtari 50: Namco DLC: https://tinyurl.com/47w8ztfcEternal Hunters: New SNES RPG Revealed: https://tinyurl.com/mt6s387tTaito Offers $650 Bounty on Lost Tech: https://tinyurl.com/npr3m35bCommodore Name Battle Heats Up: https://tinyurl.com/46n7c3zaJurassic Systems Revives 1993 Hacker Vibes: https://jurassicsystems.com/<br
From hating Pong to working for Atari, this week we chat with Matt Householder. From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, converting GEM for the Atari ST in record time, and why developers had to sell snacks from their desks just to survive. He then takes us into the golden years at Epyx, creating World Games and the smash hit California Games, before moving on to 3DO, where a secret project he managed ended up helping fund Diablo.Contents:00:00 - The Week's Retro News Stories 54:26 - Matt Householder Interview Please visit our amazing sponsors and help to support the show:Doncaster Gaming Market: https://www.doncastergamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesSolid Aluminium Xbox Prototype Actually Works: https://youtu.be/0OMP8JvGWNYLost Destruction Derby 2 Saturn Prototype Unearthed: https://tinyurl.com/5c75zhxaJames Pond Makes a Comeback on Modern Consoles: https://tinyurl.com/2s4j38wdCastlevania Amiga Remake Gets CD32 Upgrade: https://tinyurl.com/47624rsaCastlevania Comes to the Atari 2600 (!): https://tinyurl.com/2k5ub8f5Sonic
This week we're joined by Sierra legend Mark Crowe, co-creator of the Space Quest series and one half of the iconic Two Guys from Andromeda. Mark reveals how he went from never touching a computer to helping define the golden age of adventure gaming, working alongside Roberta Williams, Disney, and a hapless space janitor named Roger Wilco. Plus, we hear about the long-awaited reunion that brought Space Venture to life.Contents:00:00 - The Week's Retro News Stories 58:10 - Mark Crowe Interview Please visit our amazing sponsors and help to support the show:London Gaming Market: https://www.londongamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesSugar Ghouls: https://tinyurl.com/4kjjxvw2Amiga Addict Amiga Format issue: https://tinyurl.com/53vsfmtdThe A1200: https://tinyurl.com/538trdxxMD Engine: https://tinyurl.com/yea8r8fnNew Barcode Battler cards: https://tinyurl.com/y33362mkIntellivision Amico prototype sold: https://tinyurl.com/9ze43yf8Deep Sea Horror Shooter Inspired By Star Fox 64: https://tinyurl.com/ymn9je3r
This week's show features Erik Simon, co-founder of the legendary Thalion Software, the minds behind Lionheart, Ambermoon, and No Second Prize. Erik shares hilarious and jaw-dropping tales from the golden age of Amiga development, how the demo scene shaped Thalion’s “make the impossible happen” ethos, why Lionheart used every Amiga graphics mode. Recorded live at Amiga 40 in Germany.Contents:00:00 - The Week's Retro News Stories 46:59 - Erik Simon Interview Amiga Report Archive: https://bigbookofamigahardware.com/amigareport/This Week In Retro: https://www.rmcretro.com/this-week-in-retroPlease visit our amazing sponsors and help to support the show:Cardiff Gaming Market: https://www.cardiffgamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesThis ‘In The Hunt’ Tech Demo Shows What the 16-Bit Generation Lost: https://tinyurl.com/mw94hsupCambridge University Rescues Data from Old Floppy Disks: https://tinyurl.com/yc6tse6uVampire’s Veil – A New Castlevania-Inspired Indie: https://tinyurl.com/ycx3n3zhYmir Emulator Hits 90% Sega Saturn Compatibility: https://tinyurl.com/3a9c6z23Fear Effect
This week, we’re joined by former Amiga Report editor, writer, and This Week in Retro host Jason Compton, who takes us into the golden age of 90s computing news. From chasing stories during Commodore’s dramatic collapse (“we may not make more chips, but we can sell the floor scrubber!”) to the birth of one of the first online tech magazines, Jason recalls the chaos, creativity and sheer enthusiasm that kept the Amiga community alive long after the headlines faded. Contents:00:00 - The Week's Retro News Stories 50:34 - Jason Compton Interview Amiga Report Archive: https://bigbookofamigahardware.com/amigareport/This Week In Retro: https://www.rmcretro.com/this-week-in-retroPlease visit our amazing sponsors and help to support the show:Cardiff Gaming Market: https://www.cardiffgamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesNew Atari Jaguar 3D shooter announced: https://tinyurl.com/yc2adeduStreet Racer retro collection coming to Steam: https://tinyurl.com/ta65wv33deadmau5 teams with Atari for new 7800 game: https://tinyurl.com/9tjfdftbNightVein gothic run-and-gun for Mega Drive: https://tinyu
For years, it’s been one of gaming’s biggest urban legends, how much did Michael Jackson really work on the music for Sonic the Hedgehog 3? In part two of our exclusive chat with Roger Hector, former Director of the Sega Technical Institute, we get the full story. Roger reveals how Jackson’s unexpected visit to STI turned into hands-on involvement with Sonic 3’s soundtrack. Plus, we explore Roger’s time leading the legendary Sonic team, the cross-cultural chaos of 1990s Sega, and the pressure of delivering a new Sonic game every Christmas.Contents:00:00 - The Week's Retro News Stories 42:20 - Roger Hector Interview Please visit our amazing sponsors and help to support the show:Cardiff Gaming Market: https://www.cardiffgamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesBlood – Nightdive Studios: https://tinyurl.com/3kmam6e8 Lego Game Boy Modded: https://tinyurl.com/5fnjxb4pKraken ZX Multiclone: https://tinyurl.com/pbukjpUnofficial GBA Port of an SNES Horror Classic: https://tinyurl.com/mspschwaSega Saturn Tomb Raider 2: https://tinyurl.com/y5m77rsc
This week marks our milestone 500th episode, and we’re celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in the very earliest days of Atari, to helping bring classics like Super Breakout and Battlezone to life, Roger shares incredible behind-the-scenes stories of arcades, coin-ops, and pioneering design that shaped the future of video games. From overflowing Pong machines to storyboarding games before anyone else thought to do it.Thanks for all your messages of support, here's to 500 more episodes!Contents:00:00 - The Week's Retro News Stories 44:12 - Roger Hector Interview 1:29:01 - Listener MessagesPlease visit our amazing sponsors and help to support the show:Play Expo Blackpool: https://www.playexpoblackpool.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesRaspberry Pi 500+: https://tinyurl.com/3xzyzbkuLost Sega 1970s Game Blueprints Found: https://tinyurl.com/43wm6drfImagine’s Infamous ‘Megagame’ Revived: https://tinyurl.com/3xzyzbkuWizordum Retro FPS Hits Consoles: https://tinyurl.com/2t7uruscSilent Hill Game Boy Remake: https://tinyurl.com/4bxk5jhpSunsoft’s City Hunter R
This week we chat with designer Kev Harrison, whose career began at Eurocom working on Duke Nukem 64 and Duke Nukem: Zero Hour. Kev shares what it was like adapting Duke’s outrageous world for Nintendo, from cutting bikini girls to sneaking in Simpsons gags, as well as why his team saw Duke as a tongue-in-cheek Bruce Campbell figure while publishers insisted he was a deadly serious hero. We also cover his years bringing Bond, Star Wars, Predator and Hellboy to consoles, packed with stories from one of the UK’s busiest studios of the late 90s and 2000s.Leave us a message for Episode 500: https://theretrohour.com/message/Contents:00:00 - The Week's Retro News Stories 43:47 - Kev Harrison InterviewPlease visit our amazing sponsors and help to support the show:Play Expo Blackpool: https://www.playexpoblackpool.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesSega Recreates Blast Processing Ad to Take on Mario Kart: https://youtu.be/CYOfP1a7xjcLost Scooby Doo Computer Cartoon May Be Resurrected: https://tinyurl.com/yeu64w28Mute Crimson: https://tinyurl.com/5d9b7xf8 Vampire Apollo A6000: https://a6000.net/Golden Axe Ported to the Atari 2600: https:/
This week we hear part two of our chat with Nintendo legend Takaya Imamura and game director Junji Seki. We hear about the creation of Omega 6: The Triangle Stars, blending manga, classic adventure game engines, and even a rock-paper-scissors battle system. Imamura reflects on his decades at Nintendo, from the high-stakes launch of the Switch to breaking free with new creative freedom, while Seki shares stories of arcades, founding his studio Happy Meal, and keeping the spirit of physical releases alive. Leave us a message for Episode 500: https://theretrohour.com/message/Contents:00:00 - The Week's Retro News Stories 43:18 - Takaya Imamura & Junji Seki InterviewPlease visit our amazing sponsors and help to support the show:Play Expo Blackpool: https://www.playexpoblackpool.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesVirtual Boy Coming To Switch Online: https://tinyurl.com/4epef4dkiPod Clickwheel Games Preserved: https://tinyurl.com/5c9tsk8kAcclaim Hosts First ‘Play Acclaim’: https://youtu.be/bckTJ7o8xdk‘The Ark’ Horror For Mega Drive: https://tinyurl.com/mpwu5u7xIndiana Jones Atlantis On ZX Spectrum: https://tinyurl.com/ybd32fp
This week we welcome Nintendo legend Takaya Imamura, the visionary artist behind F-Zero, Star Fox, and Majora’s Mask. We hear some incredible stories from his three decades at Nintendo: from being interviewed by Shigeru Miyamoto, to creating Captain Falcon on a whim, to the wild one-year crunch that gave birth to Majora’s Mask. He reveals how a shrine in Kyoto inspired Fox McCloud, why Tingle was born out of pure exhaustion, and the surprising comic book roots of his latest project Omega Six. This chat was recorded live at Retromessa in Norway.Contents:00:00 - The Week's Retro News Stories 44:22 - Takaya Imamura InterviewPlease visit our amazing sponsors and help to support the show:Play Expo Blackpool: https://www.playexpoblackpool.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesDreamcast Wireless Controller: https://tinyurl.com/yzr5kwdxFallout 1 3D: https://tinyurl.com/476fu3b4Vectrex Mini Updates: https://tinyurl.com/3hs2sphwLimited Run FMV Games: https://tinyurl.com/yc23t2fuClive Sinclair Comedy: https://tinyurl.com/56s3hyhrWolfhound Trailer: https://youtu.be/bBVXgchDEXk
This week we catch up with legendary C64 composer Jeroen Tel of Maniacs of Noise fame. Jeroen takes us back to the early days of programming music directly in machine code, pushing the SID chip to its limits, and soundtracking classics like Cybernoid, Hawkeye, Supremacy, and Turbo OutRun. From cracktros and demo parties, we hear the story of some of the most iconic game music of the 8-bit era. This episode was recorded live at Retromessa in NorwayContents:00:00 - The Week's Retro News Stories 43:56 - Jeroen Tel InterviewPlease visit our amazing sponsors and help to support the show:Play Expo Blackpool: https://www.playexpoblackpool.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesLAN Party Adventures: https://tinyurl.com/h3kuyevtXbox 360 Softmod Is Coming: https://youtu.be/0gRHubim8DILlamasoft & Activision Evercade Collections: https://tinyurl.com/4fpcjtzbAnalogue 3D Updates: https://tinyurl.com/3hzc9mkyM64: https://tinyurl.com/yxea37teJRPGs Getting Pulled Off Switch Store: https://tinyurl.com/yc4kruea
We're joined by games journalist and author Aaron Potter to chat about his new book, 50 Indie Games That Changed the World. From the roots of the Indie scene with the 80's bedroom coders, the revival of lost genres like FMV games, and how modern indie titles are keeping classic computers and consoles alive.50 Indie Games That Changed The World: https://tinyurl.com/4s3y5p27Contents:00:00 - The Week's Retro News Stories 37:29 - Aaron Potter InterviewPlease visit our amazing sponsors and help to support the show:Liverpool Gaming Market: https://www.liverpoolgamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesVectrex Mini Prototypes Showcased At Gamescom: https://tinyurl.com/mu798cswThe A1200 Revealed At Gamescom: https://tinyurl.com/2zydz45mHe-Man And The Masters Of The Universe: https://tinyurl.com/2udcvjjfCubix: 3D Platformer For The Spectrum: https://yrgb.ru/Bubsy 4D: https://tinyurl.com/2r9pa3vy
This week’s episode comes live from Retromessa 2025 in Norway, where we were joined on stage by legendary video game composer Richard Jacques. From creating music on a ZX Spectrum at age 11 to scoring iconic titles like Sonic R, Jet Set Radio, Headhunter, and Mass Effect, Richard shares his incredible journey through Sega’s golden years, live orchestras at Abbey Road, and the unexpected afterlife of a song that became a meme. Richard's website: https://www.richardjacques.com/homeContents:00:00 - The Week's Retro News Stories 54:42 - Richard Jacques InterviewPlease visit our amazing sponsors and help to support the show:Liverpool Gaming Market: https://www.liverpoolgamingmarket.com/Bitmap Books - https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesSega Laserdisc Emulation Has Just Taken a Major Leap Forward: https://tinyurl.com/yc3t492vThe Settlers II Finally Settles on Amiga 29 Years Late: https://tinyurl.com/y5xjjyvhModder Builds Windows 98 Handheld Using Original Hardware: https://tinyurl.com/2v7j2y37Happy 30th Birthday to Internet Explorer: https://tinyurl.com/452j77mdParenting Like It’s 1999: https://tinyurl.com/2etae5m7
This week we are joined by award-winning experimental designer, educator and game maker Alex Johansson of ALYO Games. He is the mind behind wild alt-controller creations like Muppet Boxing, syringe-powered co-op games and his new Morse code-based strategy title Morse. We dive into the wonderfully strange world of odd inputs, discuss why Flash games should have been preserved, explore how gaming can reach older and underserved communities, and hear how Alex’s love for tactile play has taken him from cardboard-box cockpits to the heart of the ham radio scene.Alex's website: https://alexvscoding.itch.io/Contents:00:00 - The Week's Retro News Stories 43:13 - Alex Johansson InterviewPlease visit our amazing sponsors and help to support the show:Crawley Gaming Market: https://www.crawleygamingmarket.com/Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesHeretic and Hexen remasters: https://tinyurl.com/k6ueyunbPS1 clone will also play Sega CD and Sega Saturn: https://tinyurl.com/fvd37ypaMonty Mole games: https://tinyurl.com/mtskfsxhAOL is turning off its dial-up after 34 years: https://tinyurl.com/4f95wrf640 years of the Amiga as an album tribute by Allister Brimble: https://tinyurl.com/2d4a5c85
This week, we chat with Andy Davidson, the creator of the legendary game Worms. Andy shares how a quirky artillery game made on a school Amiga evolved into one of the most recognisable franchises in gaming history. From ripping sprites out of Lemmings for a laugh, to a five-minute pitch that landed him a publishing deal with Team17, plus some updates on the upcoming Worms Director's Cut 1.5 for the Amiga! Andy Davidson on X: https://x.com/totalwormageContents:00:00 - The Week's Retro News Stories 35:31 - Andy Davidson InterviewPlease visit our amazing sponsors and help to support the show:Crawley Gaming Market: https://www.crawleygamingmarket.com/Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesRare's 40th Anniversary Blue Plaque: https://tinyurl.com/yfvut7scRare Evercade Collection: https://tinyurl.com/bdd3emcbRare Vinyl Set: https://tinyurl.com/4puzktvwRick Dangerous Mega Drive Port: https://tinyurl.com/ydr25k9fZelda Homage NES-Style Spin-Off: https://tinyurl.com/4ahudfruGroundbreaking Game Descent’s Anniversary: https://tinyurl.com/tddfybfa
This week we’re joined by Matt Porter, former programmer at Argonaut Software and one of the key developers behind Croc: Legend of the Gobbos. Matt shares inside stories from the development of titles like Creature Shock, Scooby-Doo Mysteries, and SWAT: Global Strike Team, delves into the challenges of porting games across wildly different platforms, and teases some fascinating lost betas and unreleased gems he’s been finding on 30-year-old hard drives.Dovetail Games: https://dovetailgames.com/Contents:00:00 - The Week's Retro News Stories 37:40 - Matt Porter InterviewPlease visit our amazing sponsors and help to support the show:Sheffield Gaming Market: https://www.sheffieldgamingmarket.com/Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesJames Pond Revival and AI Campaign: https://tinyurl.com/9wafa3zxBitmap Bureau Terminator Game Delay: https://tinyurl.com/yry357hpGame Gear Camera Mod Using GBC Hardware: https://tinyurl.com/msrus64rRare 3DO M2 Console Withdrawn from Sale: https://tinyurl.com/4z6hv5h7Super Mario Bros. Remastered Coming to PC: https://tinyurl.com/4dmy62vk
This week’s guest is Rob Smith: the mad‑scientist of the retro scene. Rob takes us on a tour of his wild inventions—from a disco‑themed floppy‑disk cleaning workstation that actually plays tunes, to a full‑scale whack‑a‑mole game controlled by an Amiga via Arduino and AMOS, and his glowing levitating Boing Ball built with magnets and LEDs. He also talks about the Retro Directory, disc backup stations, and his journey from VIC 20 BASIC to making modern retro PD titles.Rob Smith's website: https://robsmithdev.co.uk/Contents:00:00 - The Week's Retro News Stories 47:48 - Dave Isherwood InterviewPlease visit our amazing sponsors and help to support the show:Sheffield Gaming Market: https://www.sheffieldgamingmarket.com/Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesAtari Classics in Volkswagen Vehicles: https://tinyurl.com/wfner8j2Paprium Flash Cart Release: https://tinyurl.com/2ucerftmMetro’s Top 20 Amiga Games: https://tinyurl.com/ftz5y86hGrant Sinclair Gamercard: https://tinyurl.com/nzc9uuemAtari x Pac-Man Collection – Limited Edition 2600+: https://tinyurl.com/47ar835wAtari 50 Namco DLC: https://tinyurl.com/bd8xczzsModern SNES Handheld in Development: <a href="https://tinyurl.com/45c8u
his week, we go behind the scenes of ’90s game testing with QA veteran Dave Isherwood! From the chaos of Virgin Interactive’s wild office parties to uncovering show-stopping bugs just hours before launch. Hear about the day Virgin fell apart, the mystery of the deadly red screen, and why he had to fake losing video game tournaments. Contents:00:00 - The Week's Retro News Stories 37:37 - Dave Isherwood InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesCommodore 64 Ultimate Edition: https://www.commodore.net/Rare Sega Genesis Re-Release: https://tinyurl.com/5n6ftw5aWorms Forever Game Boy Mod: https://tinyurl.com/8j86zb7bBeat ’Em Up Collection – QUByte Classics: https://tinyurl.com/mr4nuuxkYouTuber Copyright Lawsuit: https://tinyurl.com/jbdjdmr5
This week, we’re joined by John from the awesome YouTube channel RetroBytes - a creator who dives into the obscure corners of computing history. From his childhood memories of a flaming Spectrum, to restoring Unix workstations, the beauty of operating systems that time forgot, and why Gopher might’ve beaten the web, if not for one fatal mistake. RetroBytes on Youtube: https://www.youtube.com/@RetroBytesUKContents:00:00 - The Week's Retro News Stories 40:03 - RetroBytes InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourEvents:The Amiga at 40: https://tinyurl.com/4wu2866hNottsVGE: https://www.nottsvge.com/RetroMessa: https://www.retromessa.no/Show notesXbox Mass Lay Offs: https://tinyurl.com/47t45sumNew Jazz Mag: https://www.supercellphonegamer.com/GameCube to Switch 2 Dock: https://tinyurl.com/5k32x59tFlipping Good Game: https://tinyurl.com/bddecmvz3D Print with Accuracy: https://tinyurl.com/37t6zwsz
This week, we’re joined by Darren Melbourne and Mark Greenshields to unravel the untold story of British software house Enigma Variations. From bargain licensing deals for Postman Pat and Bugs Bunny to cold-calling Nintendo after a few ciders. Plus, their recent efforts to preserved lost classics, the truth behind NES Lion King, and why some of their best work never saw the light of day... until now.Contents:00:00 - The Week's Retro News Stories 32:53 - Darren Melbourne and Mark Greenshields InterviewGames That Weren't: https://www.gamesthatwerent.com/Antstream: https://www.antstream.com/Please visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesAnimaniacs for GBA: https://tinyurl.com/y3u3ahskPostal 2 Redux: https://tinyurl.com/32f4f54xGame Boy Camera on Switch 2: https://tinyurl.com/y5t7phw3Playdate FMV Game: https://tinyurl.com/vtacmh6eWindows 95 on PS2: https://tinyurl.com/2nttad7w
We’re joined by Allen Anderson, a veteran SNES coder, and one of the key programmers behind Rock n’ Roll Racing. Starting as a teenage game cracker in Arkansas, he shares how hacking games led him into the industry, the chaos of SNES development with homemade dev kits, and how he programmed the Game Genie under insane deadlines, and the story behind the legendary cancelled Sega Saturn title, Propaganda. Contents:00:00 - The Week's Retro News Stories 38:20 - Allen Anderson InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notes:Switch 2 Emulation Issues: https://youtu.be/A3ylCAr0dbsMaplin Returns: https://tinyurl.com/23w9xy5pDuke Nukem Netflix Project: https://tinyurl.com/yc8euk4hTurrican CPC Remaster: https://tinyurl.com/mr3se7jpLinux Format Closes: https://tinyurl.com/5e9dhzcx
This week, we chat with game developer and producer Phil Gaskell, whose career spans from typing BASIC on a ZX81 to shaping titles at Psygnosis, Sony Playstation and Warthog. Phil shares behind-the-scenes tales of early PlayStation days, cancelled games, missed payrolls and mafia connections at Gizmondo, and rebooting iconic games like Lemmings and Super Stardust HD. Contents:00:00 - The Week's Retro News Stories 36:41 - Phil Gaskell InterviewOur Youtube channel: https://www.youtube.com/@TheRetroHourPodcast/videosPlease visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notes:Atari beats ChatGPT: https://tinyurl.com/54pr4bxwPS1 custom motherboards: https://tinyurl.com/mtrdfb3jHead Over Heels sequel: https://tinyurl.com/4whtcrnnMario Kart 64 on Dreamcast: https://tinyurl.com/jjk8uhytDiscord on Windows 95: https://youtu.be/wxdn30G2LE8
This week we hear about the turbulent post-Commodore years with former Amiga Technologies President, Petro Tyschtschenko. From scrambling to find buyers after Commodore’s collapse to selling Amiga 1200s out of a warehouse in India, Petro shares his story, from the courtroom battles, the backroom deals, and the community spirit that refused to let the Amiga die. Contents:00:00 - The Week's Retro News Stories 41:51 - Petro Tyschtschenko InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books - https://www.bitmapbooks.comTake your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohourWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notes:The Story Behind Resident Evil 2 Cover Art: https://tinyurl.com/muhvzmz4The G'aime: https://tinyurl.com/bkspfsbwLet’s Buy Commodore: https://www.youtube.com/watch?v=lN8r4LRcOXcMK Collection: https://tinyurl.com/226ty4tj
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