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Podcast Archives - Board Game Design Lab artwork

Podcast Archives - Board Game Design Lab

Gabe Barrett·347 episodes

LeisureCraftsGamesHobbiesGame design craftDesigner interviewsPublishing adviceStandalone episodesTabletop creatorsEnglish

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Why listen

Board Game Design Lab is a practical workshop in podcast form for people who want to make better tabletop games. Gabe Barrett keeps each episode focused on a specific design, publishing, marketing, or playtesting problem, usually through interviews with designers and industry operators. It is especially useful if you are prototyping a game, thinking about crowdfunding, or trying to understand how experienced designers make creative decisions.

Episodes

22 min
Oct 1, 2025
6 Takeaways from the game that took 10 years to make

In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can find Football U on Kickstarter HERE The post 6 Takeaways from the game that took 10 years to make appeared first on Board Game Design Lab.

1 hr 38 min
Mar 20, 2025
How to build a million dollar publishing company with Amy and Dusty Droz

Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more! The post How to build a million dollar publishing company with Amy and Dusty Droz appeared first on Board Game Design Lab.

45 min
Mar 20, 2025
Game Design Trends for 2025 with Jamey Stegmaier

In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more! The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab.

1 hr 29 min
Mar 20, 2025
Game Marketing Made Simple with Andrew Lowen

In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists. Also, be sure to check out Andrew’s crowdfunding marketing course, and if you sign up through my affiliate link, you’ll not only get a ton of resources to help you market your game but also a FREE one-hour coaching call with me. https://crowdfundingnerds.com/bgdl/ The post Game Marketing Made Simple with Andrew Lowen appeared first on Board Game Design Lab.

2 hr 49 min
Mar 20, 2025
My new book will help you find the FUN

My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters. To check out Find the Fun on Amazon, go here: https://amzn.to/4hmxseU The post My new book will help you find the FUN appeared first on Board Game Design Lab.

54 min
Mar 4, 2024Episode 333
How to design games that stand the test of time with Brad Talton

In this BGDL rewind from May of 2020, Brad Talton, founder of Level 99 Games, and I discuss what goes into designing a game that lasts. We talk about creating games that are easily expandable, are easy to get into but provide depth for long-time players, creating worlds that players want to keep coming back to, design creep, and a whole lot more! The post How to design games that stand the test of time with Brad Talton appeared first on Board Game Design Lab.

1 hr 8 min
Feb 26, 2024Episode 332
The design process of one of the world's best designers, Corey Konieczka

In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more! The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.

53 min
Feb 19, 2024Episode 331
How to Design an Engine Building Game with Elizabeth Hargrave

In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies, creating a satisfying conclusion, and more! The post How to Design an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

1 hr 3 min
Feb 11, 2024Episode 330
How to Design Games that Tell Stories with Ignacy Trzewiczek

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell. The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

1 hr 12 min
Feb 3, 2024Episode 329
Using Math to Design Better Games with Emerson Matsuuchi

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathmatical models, and more! The post Using Math to Design Better Games with Emerson Matsuuchi appeared first on Board Game Design Lab.

1 hr 12 min
Jan 29, 2024Episode 329
Using math to make your games better with Emerson Matsuuchi

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more! The post Using math to make your games better with Emerson Matsuuchi appeared first on Board Game Design Lab.

1 hr 2 min
Jan 21, 2024Episode 328
Finding the Right Mixture of Luck and Skill with Richard Garfield

In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game. The post Finding the Right Mixture of Luck and Skill with Richard Garfield appeared first on Board Game Design Lab.

7 min
Jan 21, 2024
Where the BGDL Is Headed in 2024

In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE. The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab.

43 min
Dec 16, 2023Episode 327
Your game design questions answered

In this episode, I answer a bunch of questions that were submitted by BGDL community members! The post Your game design questions answered appeared first on Board Game Design Lab.

59 min
Nov 29, 2023Episode 326
How to Publish Games with a Grassroots Approach | Joe Bragg

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up, and a whole lot more. I also dive into the slightly different approach my own publishing company is planning to take in 2024, so hopefully this episode gives you lots to think about if you’re interested in publishing games. The post How to Publish Games with a Grassroots Approach | Joe Bragg appeared first on Board Game Design Lab.

1 hr 6 min
Nov 21, 2023Episode 325
How to Boost Creativity and Avoid Tropes | Jason Perez

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices. The post How to Boost Creativity and Avoid Tropes | Jason Perez appeared first on Board Game Design Lab.

1 hr 23 min
Nov 14, 2023Episode 323
Listen to this BEFORE you start an indie publishing company | John de Campos

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry. The post Listen to this BEFORE you start an indie publishing company | John de Campos appeared first on Board Game Design Lab.

59 min
Nov 9, 2023Episode 323
Board Game Design Productivity Hacks with Gabe Barrett

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to check out BGDP here. You’ll find all sorts of skill sessions on designing, crowdfunding, and publishing games! And if you use coupon code “33today” you’ll receive 33% off the membership price The post Board Game Design Productivity Hacks with Gabe Barrett appeared first on Board Game Design Lab.

1 hr 19 min
Nov 3, 2023Episode 322
Do this BEFORE designing a game | Leo Taylor

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design. You can download a PDF of the key pillars HERE. The post Do this BEFORE designing a game | Leo Taylor appeared first on Board Game Design Lab.

1 hr 1 min
Oct 25, 2023Episode 321
How to Make Money from Your Game Design Hobby with Joe Slack

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design. And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

1 hr 8 min
Oct 21, 2023Episode 320
Designing Games FOR and WITH Young Kids with Elan Lee

In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and discuss marketing, manufacturing, and more! And be sure to check out the games HERE. The post Designing Games FOR and WITH Young Kids with Elan Lee appeared first on Board Game Design Lab.

1 hr 27 min
Oct 13, 2023Episode 319
4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games. Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com The post 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein appeared first on Board Game Design Lab.

53 min
Oct 3, 2023Episode 318
Why You Should Create Print-n-Play Games with Jason Greeno

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games. You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade. And you can find his game, The Cursed Managerie, on Kickstarter HERE. Here’s the best PnP Facebook group. The post Why You Should Create Print-n-Play Games with Jason Greeno appeared first on Board Game Design Lab.

1 hr 24 min
Sep 28, 2023Episode 317
The Games Every Designer MUST Play with Pam Walls

In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign Here are the games we discuss: -Imhotep -Dungeons & Dragons -Catan -Chess -Magic: the Gathering -Robinson Crusoe -Kemet -Creature Comforts -Twilight Imperium -Dune -Century: Spiced Road -Le Havre -Vast -Root -Concordia -Istanbul: the dice game -Sagrada -Gartenbau -Silly Street -Tyrants of the Underdark -Legendary -King of Tokyo -Sleeping Gods -Charterstone -Arkham Horror: the card game -RoboMon The post The Games Every Designer MUST Play with Pam Walls appeared first on Board Game Design Lab.

1 hr 13 min
Sep 23, 2023Episode 316
How to Playtest like a Pro with Rob Daviau

In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

1 hr 1 min
Sep 12, 2023Episode 315
How to Create More Game Designers with Jay Cormier

In this episode, Jay Cormier and I chat about how to teach game design concepts to others and help them become game designers. And be sure to check out Jay’s new game design activity book HERE. The post How to Create More Game Designers with Jay Cormier appeared first on Board Game Design Lab.

1 hr 8 min
Sep 7, 2023Episode 314
How to Design AND Publish games with Ben Downton

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more! And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/ The post How to Design AND Publish games with Ben Downton appeared first on Board Game Design Lab.

1 hr 40 min
Aug 30, 2023Episode 313
10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach

Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign. The post 10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach appeared first on Board Game Design Lab.

1 hr 18 min
Aug 22, 2023Episode 312
71 Ways to Become a Better Game Designer with Gabe Barrett

In this episode, I talk through pretty much every tip about game design that I can think of! And if you want to see the video version, you can check it out on YouTube HERE. The post 71 Ways to Become a Better Game Designer with Gabe Barrett appeared first on Board Game Design Lab.

1 hr 2 min
Aug 16, 2023Episode 311
Small Games that Pack a Big Punch with Jason Tagmire

In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more! The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab.

1 hr 10 min
Aug 7, 2023Episode 310
How to Craft the Perfect Player Experience with Jonny Pac

In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for different types of players, utilizing randomness, fuzzy logic, and a whole lot more! The post How to Craft the Perfect Player Experience with Jonny Pac appeared first on Board Game Design Lab.

52 min
Jul 31, 2023Episode 310
How to Design Fun Games with James Ernest

In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more. You can find James’s game design lectures and articles here: https://crabfragmentlabs.com/lecture-hall And here’s that video he mentioned about goats: https://www.youtube.com/watch?v=58-atNakMWw The post How to Design Fun Games with James Ernest appeared first on Board Game Design Lab.

1 hr 14 min
Jul 24, 2023Episode 309
How to Have Massive Success on Kickstarter with Amy and Dusty Droz

In this episode, I chat with Amy and Dusty Droz who raised over $1 million on Kickstarter as first-time creators with a game that only costs $39. You can late back their game, Botany, here: https://botany.backerkit.com/hosted_preorders The post How to Have Massive Success on Kickstarter with Amy and Dusty Droz appeared first on Board Game Design Lab.

40 min
Jul 18, 2023Episode 308
How to get featured on podcasts and sound great with Justin Kral

In this episode, I give my best advice on how to reach out to content creators and get featured on podcasts, and I chat with my friend, Justin Kral, a professional audio engineer about how to create an audio setup that sounds great. The post How to Get Featured on Podcasts and Sound Great with Justin Kral appeared first on Board Game Design Lab.

1 hr 13 min
Jul 11, 2023Episode 307
My Crowdfunding Failure: A Post Mortem with Andrew Lowen

In this episode, I chat with Andrew Lowen, and we break down a recent crowdfunding campaign I ran that I had to cancel. I talk about the mistakes I made and what I’m doing to fix things as I get ready to relaunch the campaign. The post My Crowdfunding Failure: A Post Mortem with Andrew Lowen appeared first on Board Game Design Lab.

50 min
Jul 3, 2023Episode 306
Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez

Jorge Velez, professional illustrator, discusses topics related to art and creativity. We talk about how comparison destroys creative people, how to make your own luck, the different paths to becoming a pro artist, best practices for finding and working with artists, and a whole lot more. The post Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez appeared first on Board Game Design Lab.

55 min
Jun 25, 2023Episode 305
The Legal Side of Creating Games with Zachary Strebeck

Zachary Strebeck, a lawyer who specializes in games, dives into the many legal issues that arise when bringing games to life and getting them on the market. We talk about clauses to look out for in contracts, the pros and cons of NDAs, what you need to know about copyrights and trademarks, and a whole lot more. If you want to contact Zachary, you can find his website here: https://strebecklaw.com The post The Legal Side of Creating Games with Zachary Strebeck appeared first on Board Game Design Lab.

1 hr 9 min
Jun 19, 2023Episode 304
How to Balance Game Design with a Full Time Job with Sen-Foong Lim

In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about how to design like crazy without burning out, how to get into a flow state, the myth of being self-made, how to work with co-designers, and a whole lot more! The post How to Balance Game Design with a Full Time Job with Sen-Foong Lim appeared first on Board Game Design Lab.

48 min
Jun 11, 2023Episode 303
How to Work on Lots of Projects at Once with Peter C. Hayward

Peter C. Hayward, from Jellybean Games, is back, and we’re talking about how a hyper-creative person can pursue lots of different projects and actually get things done. The post How to Work on Lots of Projects at Once with Peter C. Hayward appeared first on Board Game Design Lab.

46 min
Jun 5, 2023Episode 302
How to Make Money Designing Games with Jamey Stegmaier

In this episode, Jamey Stegmaier talks about how to make money creating games. We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We talk about why people should design games. And a whole lot more. The post How to Make Money Designing Games with Jamey Stegmaier appeared first on Board Game Design Lab.

9 min
Jun 5, 2023
So, where were we?

Here’s a quick update about the relaunching of the podcast and the future of the Board Game Design Lab. Lots of cool things ahead! The post So, where were we? appeared first on Board Game Design Lab.

1 hr 10 min
Jun 22, 2022Episode 301
See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

Today’s show is the final episode of the BGDL podcast for the foreseeable future. Jamey Stegmaier, the show’s very first guest, joins me, and we talk through the past, present, and future of the BGDL, and I talk a lot about what’s next for me.  I tell lots of stories, get a bit emotional, and talk about things I hope other designers can learn from. But more than anything, I hope you know how much I appreciate you and the BGDL community.​​ Thanks for listening! Also, if you’d like to check out the new YouTube channel I’m launching in August, you can find it and subscribe HERE. And one final time, good luck with everything you’ve got going on right now.​​ The post See You Space Cowboy with Gabe Barrett and Jamey Stegmaier appeared first on Board Game Design Lab.

1 hr 16 min
Jun 15, 2022Episode 300
(Celebrating 300 Episodes!) The Design Journey of Alan Moon

I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more! The post (Celebrating 300 Episodes!) The Design Journey of Alan Moon appeared first on Board Game Design Lab.

1 hr 11 min
Jun 8, 2022Episode 299
Our Best Game Design Advice with Peter C. Hayward

Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures. And be sure to check out Peter’s latest game, Sunshine City, which you can download for free HERE! The post Our Best Game Design Advice with Peter C. Hayward appeared first on Board Game Design Lab.

58 min
Jun 1, 2022Episode 298
Designing Games with Your Kids with Patrick McNeil

Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more. The post Designing Games with Your Kids with Patrick McNeil appeared first on Board Game Design Lab.

57 min
May 25, 2022Episode 297
Designing Games Based on Real-Life Systems with Ben Rosset

Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.​Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about. The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.

1 hr
May 18, 2022Episode 296
How to Design Take That Games with Steph and Jess Nguyen

Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games. We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audience, playtesting, and more. The post How to Design Take That Games with Steph and Jess Nguyen appeared first on Board Game Design Lab.

35 min
May 11, 2022Episode 295
[BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more. The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game Design Lab.

42 min
May 11, 2022Episode 294
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in. The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab.

1 hr 17 min
May 4, 2022Episode 292
How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign. We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t. The post How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford appeared first on Board Game Design Lab.