Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.
Why listen
Idle Thumbs is an independent podcast network for gaming enthusiasts who crave thoughtful, expert analysis. Three Moves Ahead dives deep into strategy games with rotating hosts discussing design, mechanics, and culture. Designer Notes features long-form interviews with legendary game developers. If you love games and want to understand the craft behind them, this network delivers intelligent conversation from people who genuinely care about gaming.
Episodes
Len and Jon are joined by PC Gamer's Evan Lahti to Slay the Spire once again in the roguelike deckbuilder sequel. We discuss why our intrepid host is so bad at this game, if she can even be helped, and what the wackiest combos we've seen so far look like.
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025. Games discussed: King’s Quest series, Broken Sword series, Beneath a Steel Sky, Black Mirror: Bandersnatch, Lure of the Temptress, In Cold Blood, Gabriel Knight series, The Da Vinci Code, Darwinia, CLANG, Broken Age, Heavy Rain, Monkey Island series
Len, Jon, and Sin gear up and get ready to die on the first turn to some BS in Xenonauts 2, a sequel to a throwback to a classic tactics game. We discuss how it stacks up to the old school UFO Defense, the Firaxis reboots, and the best Noah Wyle show, Falling Skies.
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025. Games discussed: Galaxian, Adventure A, Adventure B, Bandersnatch, World Cup Football, World Cup Carnival, Lure of the Temptress, the Broken Sword series, Beneath a Steel Sky, the Monkey Island series
3MA is finally embracing AI! Okay, not really. But Len and Jon do have many thoughts about Heart of the Machine, a fascinating, story-driven strategy RPG about becoming the world's first sentient computer.
Len is joined by long-time friend and collaborator, real life video game lawyer D.M. Schmeyer, to reconnect over tales of nearly 30 years nerding out together and discuss what we're currently in to and up to. Games Discussed: The Necromancer's Tale Amorantus Esoteric Ebb
Len and Jon get tactical with the squad-based space marine (in the classical sense) platoon simulator, Menace. Because war is actually about Family.
This week, Rowan and Luke contemplate the inherent class struggle implied by feline-rodent relations in another delightful, furry-adjacent city builder with Whiskerwood. In this world, the cat tax doesn't simply mean posting a pet pic to thank people for reading your wall of text modding tutorial. It's wealth extracted from the whiskered workers by feline overlords in a distant land. The solution, once again, might be trains.
Len and Brian "Chef Lu Bu" Smawley are joined by friend of the show Diana to peek into the near distance at the strategy games we're interested in that have announced or probable release dates in 2026. It's going to be another big year for city-builders! Also, is Total War 40K even a good idea? Games discussed: Total War: Warhamer 40,000, Dawn of War 4, Menace, Slay the Spire 2, Nova Roma, Norse: Oath of Blood, DarkSwitch, Battlestar Galactica: Shattered Hopes, Beyond These Stars, SkyRig, SpaceCraft, Game of Thrones: War for Westeros, Star Wars: Zero Company
Len, Mike, and Luke pop the champagne and discuss the Strategy Games of the Year for 2025. And we can't really talk about the year in strategy without dwelling on the big theme of Disappointment. But all is not woe, because we played plenty of stuff we loved this year, too! Stay tuned after the main show for a chunky, free preview of this year's final Patreon bonus episode! Games Discussed: Civilization 7, Endless Legend 2, Europa Universalis 5, Crusader Kings 3, Stormgate, Broken Arrow, Two Point Museum, Jurassic World Evolution 3, Burden of Command, Anno 117, Master of Command, Cataclismo, Tempest Rising, Phantom Brigade, 9 Kings, The King is Watching, Drillcore, Pioneers of Pagonia, The Great Villainness: Strategy of Lily, Heretic's Fork, Tavern Keeper
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025. Games discussed: Contraption, Wing Commander series, King’s Quest series, Ultima series, The Longing, Determinance, Frozen Synapse series, DEFCON, Flotilla, Offworld Trading Company, Advanced Wars series, Old World, Frozen Cortex, Tokyo 42, The Colonists, Fights in Tight Spaces, Citizen Sleeper, Into the Breach, Slay the Spire, Prison Architect
Len, Nerium, and Mike kick back to highlight some of our favorite strategy and non-strategy games of 2025 that didn't make it to a full episode. There were how many Roman city-builders this year? And yes, sports management games do count as strategy. Even that one. Games discussed: Nova Roma Look Outside Lisa the Painful Total War Warhammer: Tides of Torment Skin Deep Ambrosia Sky Demonschool Phantom Brigade Eriksholm: The Stolen Dream Crusader Kings 3: All Under Heaven Mount & Blade 2: War Sails Cities Skylines 2 Victoria 3: Iberian Twilight Death Howl Heroes of Might & Magic: The Olden Era The Case of the Golden Idol Enigma Trilogy
Len and Jon are joined by But Why Tho?'s Kate Sánchez and CGMagazine's Dayna Eileen to build Rome in a day with Anno 117: Pax Romana. We discuss the series history and our jumping-on points with it, what's different about this one, and how it serves as an interesting lens through which to view the height of the Imperial Era.
In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025. Games discussed: Sid Meier’s Pirates!, Centurion: Defender of Rome, the Panzer General series, the Unity of Command series, Old World
Len, Rowan, and Jon are at last granted the liberty to speak on their experiences with Europa Universalis 5, Paradox's latest and most ambitious grand strategy game. Is it actually good? Is it even possible to evaluate it in a that straightforward of a way at this point? And why has it turned Rowan into The Joker?
Len and Mike are joined by Ruth Cassidy and Sin Vega to give some early impressions of Endless Legend 2's Early Access launch, as well as a whole bunch of other stuff we've been playing, in this chill variety chat. Games discussed in order of mention: Endless Legend 2, Zephon, Feastopia, The Alters, Against the Storm, Hades 2, The Great Villainess: Strategy of Lily, Town to City, Rise of the White Sun, Tempest Rising, Victoria 3, Silent Hill f, Super Robot Wars Y
Len, Ian, and Fraser are placed onto the battlefield from strategic reserves to talk about the past and future of Dawn of War. The past: the recent Dawn of War: Definitive Edition and how well it holds up for a 20-plus-year-old game. The future: Dawn of War 4, which Len and Fraser both got some hands-on time with.
Timberborn is one of those Early Access games that we missed covering at its original launch, and we're not sure when it's going to be actually done... so what better time to talk about it than now, honestly? Len, Ian, Mike, and Sin sink their oversized incisors into the beaver city builder to discuss its ecological themes, potential for hydrological urbanism, and where it's at in its development journey.
With Stormgate leaving Early Access alongside the release of its first full single-player campaign, Ashes of Earth, Len chatted with Frost Giant's Top Tims, Tim Morten and Tim Campbell, about what has changed in the last year and what this new chapter means for the RTS. Check out this wild custom map made without triggers: https://www.youtube.com/watch?v=lSjGR4HGuiU
Aftermath's Riley MacLeod has developed a sudden interest in the American Civil War, and we've assembled a 3MA all-star team featuring Rob Zacny, Rowan Kaiser, Len Hafer, and Luke Plunkett to walk him through this difficult and confusing time. We use Ultimate General: Civil War as a launching pad to discuss the conflict itself, the games based on it, as well as the tricky elements of adapting it for an entertainment product through the wonder-filled eyes of a strategy newbie. Inspired by the article, "Bad News, I’m A 43-Year-Old Man And I’ve Recently Taken An Interest In The Civil War," https://aftermath.site/civil-war-middle-age Games Discussed: Ultimate General: Civil War, Hearts of Iron IV, Panzer Corps, Panzer General, Panzer General 2, Grand Tactician: The Civil War, Total War: Napoleon
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025. Games discussed: Assassin’s Creed, Prince of Persia: The Sands of Time, the Civilization series, Assassin’s Creed II, Assassin’s Creed: Brotherhood, 1666 Amsterdam, Ancestors: The Humankind Odyssey
Len, Mike Williams, and Dominic Tarason run down the most exciting and interesting strategy and tactics games (and a couple from outside our usual wheelhouse) of Steam Next Fest 2025. From squat mechs to Italian vampires, there's a little something for everyone.
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was recorded on April 15, 2025. Games discussed: Lode Runner, Choplifter, Metroid, Legend of Zelda, Mario Kart, Hype: The Time Quest, Chrono Trigger, Donald Duck: Goin’ Quackers, Prince of Persia: The Sands of Time, Rainbow Six, the Civilization series, Prince of Persia, Knockout Kings, Assassin’s Creed
Len, Mike Williams, Luke, and Jon roll out the red carpet for 9 Kings, a tile placement base defense game with roguelite elements. It's hard to describe, honestly. But trust us: it's worth a look.
It's Three Moves Ahead Original Flavor as Len, Fraser, and Jon gather for a second panel discussion on the press hands-on for Europa Universalis 5. We discuss how this game made us feel like absolute fools, argue about whether or not Greenland is a good starter nation, and discuss who has the most Troy Energy.
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024. Games discussed: Heavy Rain, Beyond Two Souls, As Dusk Fall, Old World, the Sorcery! series
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris have gotten some hands-on time with the Actually Really Announced game Europa Universalis 5! We discuss our impressions, our praises, our gripes, and even some of our most precious wishes.
Len is joined by special guest Casey Explosion to talk about Cataclismo, a horde defense RTS with a unique, LEGO-like base building mechanic. We touch on the aesthetics, the tactics, and the story, as well as Casey's latest indie recommendations for 3MA listeners. Casey's Twitch: https://www.twitch.tv/caseyexplosion Casey's YouTube: https://www.youtube.com/@CaseyExplosion Casey's Steam Curator Page: https://store.steampowered.com/curator/28340174-Casey-Explosion/ Get 20% off your first month at Patreon.com/3MA with code: 37E8A
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024. Games discussed: Tetris, Sonic the Hedgehog, Tomb Raider, Metal Gear Solid, Phantasmagoria, Grim Fandango, Ryzom, Omikron, Fahrenheit, Heavy Rain, Detroit Become Human, As Dusk Fall, Beyond Two Souls
Len, Mike, and Luke dust off their Indy hats and take a close look at Two Point Museum. We discuss how it's such a great fit for the formula Two Point Studios built over their previous two games, how you make a museum game without presenting a tacit endorsement of grave robbing, and why crime never pays.
This week, Len sits down with Philip "BeoMulf" Mulford, a professional RTS esports caster. We discuss how you get that gig, how you develop the skills for it, and how it compares to traditional sportscasting. We also dig in a bit to the recent 0.3.0 patch for Stormgate and how the first big graphical refresh, automated control groups, and fully rebindable hotkeys change the experience. NOTE: We found out after the show was recorded that Philip will be handling the main stream for the CHOC tournament on Sunday at https://www.twitch.tv/beomulf. You can find out more at https://playstormgate.com/news/stormgate-for-choc-charity-tournament
Len, Fraser, and Sin gather to try and figure out what the heck happened with Civilization 7. We discuss why it's such a let-down for the legendary series, and whether or not it's just time for civilization to end.
Len, Mike, and Nerium gaze down the road ahead at the most interesting and promising strategy games coming out (we hope) in 2025, from the heavy-hitters to some indie oddities. Games Discussed: Civilization 7, Kaiserpunk, Two Point Museum, Tempest Rising, Alliance of the Sacred Suns, Europa Universalis 5, Beyond These Stars, City Tales - Medieval Era, Demonschool, Falling Frontier, Dino Lords, Kingmakers, Menace, Slay the Spire 2
Len, Mike, and Sin gather 'round to sing the praises of our favorite strategy and tactics games of the year, as well as trying to identify the ever-elusive narrative throughline.
Len, Jon, and Mike are joined by Freehold Games' Brian Bucklew and Jason Grinblat to discuss Caves of Qud. In a world where rogue"lites" and rogue-adjacents have blown up, what is the niche of a true, traditional roguelike? We also dig into the procedural generation of its post-multiple-apocalypses world and dreamlike writing style.
Len is joined by Nerium Strom, Mike Williams, and Sin Vega for a round-table of What Else Are We Playing? From weird surreal horror to Factorio and Cities: Skylines 2, it's a chill chat for a chilly month on our production calendar.
In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023. Games discussed: ESPN Extreme Games, Quest for Glory 4, Pokemon series, Suikoden II, Alpha Centauri, Civilization series, Old World, History of the World
Len is joined by Father Lorris and Sin Vega to discuss Frostpunk 2, the long-awaited sequel to the quintessential survival city-builder. We discuss where it hits and where it misses, with a particular focus on the strengths of the original that it fails to recapture by zooming out further.
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023. Games discussed: Infinifactory, TIS-100, Counter-Strike, Ricochet, Zortex, Alien Swarm, Shenzhen I/O, Zachtronics Solitaire Collection, Opus Magnum, Exapunks, MOLEK-SYNTEZ, Last Call BBS, Eliza, Mobius Front ‘83, Picross
Len and Rowan are joined by games writer Kris Lorischild to discuss Tactical Breach Wizards. We discuss how rare it is for a game to be this funny on purposes, as opposed to from the chaotic intersection of procedural systems, how it creates rewarding tactical puzzles with simple ingredients, and... Metal Gear?!
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023. Games discussed: Duke Nukem, Star Wars: Empire at War, Civilization III, SpaceChem, Infiniminer, Minecraft, The Codex of Alchemical Engineering, Motherload, Civilization IV, Last Call BBS, MOLEK-SYNTEZ, Ironclad Tactics, Opus Magnum, Mobius Front ‘83, Infinifactory
Len is joined this week by David Lagettie, CEO of the resurrected MicroProse. We share some of our own MicropProse memories, and discuss what makes a MicroProse game, as well as why David chose this brand to bring back from oblivion.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and FatherLorris continue their ongoing beef with the Holy See while discussing Europa Universalis 5 dev diaries primarily focused on warfare. We're not even doing jokes about how long these are anymore. That's so early 2024. It's just expected at this point. This is our lives now.
Len is joined by Aftermath's Luke Plunkett and Dr. Bret Devereaux to discuss Total War: Pharaoh's expansive Dynasties glow-up. We dig into the sources that are and aren't available for Bronze Age warfare, how the latest historical Total War feels now with all the bells and whistles, and whether or not Creative Assembly's grand apology tour might be a sign of things to come, or just a one-off PR move.
Len and Jon are joined by Sin Vega and Well There's Your Problem's Justin Roczniak (donoteat01) to revisit Workers & Resources: Soviet Republic for its 1.0 release. We discuss what's changed and been added since we last checked it out in Early Access, why it's so captivating, and who it's actually for.
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris get in and out of this month's deluge of dev diaries in a downright snappy three hours, despite nitpicking EU5's depiction of the British Isles for long enough to kill a non-map gamer. Please be cautious when listening to our nonsense around partners, small children, and the psychologically healthy. They may be unprepared for exposure to our level of pedantry and hyperfixation. FatherLorris' Art Manifesto: https://docs.google.com/document/d/1hShrL1wJxVX0t4oNLasDFjf2ibGnuizBRERubdDyWVo/
Len, Lorris, and Lambert sat down with JayBean, the creator of the popular Anbennar fantasy total conversion mods for Europa Universalis 4, Crusader Kings 3, and Victoria 3. We asked him what he's most excited about from what we've seen of EU5 so far, what changes he might make to the mod with these new systems, and how Paradox Tinto can better support the modding community.
Len, Luke, and Ian warp in to discuss Homeworld 3, a space strategy sequel more than two decades in the making. We discuss its use of space terrain, the more intimate storytelling in the campaign, the co-op Wargames mode, and what it has and hasn't preserved from its pantheonic predecessors.
In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023. Games discussed: League of Legends, Hearthstone, StarCraft, Civilization 6, World of Warcraft, Pentiment, Offworld Trading Company, Flow, Sky, Journey, Grand Theft Auto V, Stormgate
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris are here to explore the question of how long a podcast about an unreleased game can be before someone in our lives physically intervenes. We not only have Tinto Talks and the Johan Files to cover, but now Tinto Maps, Saturday Buildings, and the Pavía Papers. There was actually more news about EU5 this month than there ever has been in a 30-day period about any previous Paradox game.
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