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Game Developer Podcast

GameDeveloper.com-458166·Hosted by Alissa McAloon and Danielle Riendeau·35 episodes

ArtsDesignLeisureGamesVideo GamesTechnologyGame developer interviews45-65 minStandalone episodesPractical craft talkIndustry insightEnglish

Find out how video games get made! The official podcast for GameDeveloper.com brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Game Developer publisher Alissa McAloon and editor-in-chief Danielle Riendeau. Music by Mike Meehan. Published monthly.

Why listen

Game Developer Podcast gives you direct, practical conversations with the people who make games, from indie designers and narrative leads to studio founders and industry veterans. Episodes dig into the actual craft and business of development, including prototyping, production, accessibility, marketing, funding, community, and creative process. It is especially useful for aspiring developers, working game makers, and curious players who want to understand why games are built the way they are.

Episodes

1 hr
Sep 15, 2023Episode 35
Living Your Life With Rod Humble and King Choi

Rod Humble and King Choi of Paradox Tectonic join Danielle and Alissa to discuss their enormously ambitious upcoming life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more.

1 hr 1 min
Aug 18, 2023Episode 34
Marketing Your Indie Game With Chris Zukowski

Danielle and Alissa sit down with Chris Zukowski of How to Market a Game to discuss the ins and outs of marketing an indie, including when to launch your game's Steam page, how best to utilize alternative platforms like itch.io, the many perils of Early Access, and a lot more.

1 hr 1 min
Jul 21, 2023Episode 33
Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

Unknown Worlds CEO and co-founder Charlie Cleveland joins Alissa and Danielle to discuss Moonbreaker's miniatures, Subnautica's scares, the importance of gaining creative momentum, integrating community feedback while maintaining design cohesion, the elegance gained by eschewing grids, and a lot more.

39 min
Jun 9, 2023Episode 32
DREDGING UP DESIGN WITH BLACK SALT GAMES

Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.

48 min
Mar 17, 2023Episode 31
Accessible Complexity in Narrative Tools with Jon Manning

Yarn Spinner lead developer and Secret Lab co-founder Jon Manning shares the secret trick to teaching writers to code, sings the praises of good documentation, and explores game dev lessons learned from tool development. And a special thank you to Dove for sponsoring today's episode! Dove is on a mission to challenge and change female representation in video games through the global launch of its Real Virtual Beauty campaign. Learn more at: https://www.dove.com/uk/stories/about-dove/real-virtual-beauty.html

47 min
Mar 3, 2023Episode 30
REMASTERS, REMOTE TEAMS, AND RETURNING TO GAME DEV WITH KEN AND ROBERTA WILLIAMS

On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO GAME DEVELOPMENT after 25 years and their recent REVIVAL OF A TEXT-BASED CLASSIC.

38 min
Jan 9, 2023Episode 29
Production, Career Paths, and Community Building with Maxis's Lyndsay Pearson

LYNDSAY PEARSON, VP of franchise creative for THE SIMS at MAXIS joins us to talk about her career spanning 20 years with THE SIMS franchise, touching on lessons learned in QA and PRODUCTION, building games that thrive on COMMUNITY INVOLVEMENT, and advice for people taking their first steps into game development.

47 min
Feb 17, 2022Episode 28
The "Missing Money Problem" with Funding Pro Jason Della Rocca

A hands-on early-stage GAME INVESTMENT GURU in more than 20 independent game studios, game biz vet JASON DELLA ROCCA shares how to PITCH to publishers, venture capitalists, and when you should pitch your project to one or the other (but not necessarily both!).

49 min
Dec 16, 2021Episode 27
Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth

BRYAN COLLINSWORTH, game designer at THE LAST OF US PART II developer NAUGHTY DOG, joins us to chat about his philosophies on GAME DESIGN, and how he helped bring outstanding performances to NPC allies in TLOUII.

48 min
Nov 17, 2021Episode 26
Puzzles, Collab'ing, and Creativity with Chicory's Greg Lobanov

On GDC Podcast episode 26 we have INDIE MAVERICK GREG LOBANOV, writer and director on the fantastic IGF finalist CHICORY: A COLORFUL TALE. He talks about making Chicory, PUZZLE DESIGN, and bringing CREATIVITY out of players.

58 min
Oct 21, 2021Episode 25
Writing Disco Elysium with ZA/UM's Justin Keenan

JUSTIN KEENAN, writer and narrative designer on ZA/UM's instant classic DISCO ELYSIUM talks about writing interesting characters, choice design, and the team writing process at ZA/UM.

49 min
Sep 15, 2021Episode 24
Super Practical Indie Game Marketing with Chris Zukowski

Indie game marketing consultant CHRIS ZUKOWSKI joins us to offer practical tips when MARKETING YOUR INDIE GAME. We talk about EMAIL MARKETING, super effective STEAM PAGES, building your game's COMMUNITY, and more.

1 hr 2 min
Aug 19, 2021Episode 23
Strategy Game Hustle and Diversity Overhaul with Mohawk Games

We're joined by game industry power couple SOREN and LEYLA JOHNSON of MOHAWK GAMES who share their experiences in developing and releasing strategy games like OFFWORLD TRADING COMPANY and the new Civilization-meets-Crusader Kings strategy game OLD WORLD. The pair also get candid about DIVERSIFYING their (formerly) homogenous studio.

54 min
Jul 28, 2021Episode 22
Spelunky, Indie Life, and Finding Success with Derek Yu

On GDC Podcast episode 22 we welcome SPELUNKY developer DEREK YU. We chat about the development and design of his fantastic SPELUNKY games, how INDIE GAME DEVELOPMENT has changed over the years, and how game development is an EXPLORATION OF IDEAS.

59 min
Jun 23, 2021Episode 21
Academia and the Black experience in Games with Prof. Lindsay Grace

LINDSAY GRACE is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He joins us to chat about GAMES AND ACADEMIA, games with SOCIAL IMPACT, and the BLACK EXPERIENCE in game development.

1 hr 2 min
May 26, 2021Episode 20
Bugsnax, and Making Weird Games with Young Horses' Phil Tibitoski

PHIL TIBITOSKI, the TWO-ARMED president of OCTODAD and BUGSNAX developer Young Horses joins us to talk about making wonderfully WEIRD video games, the dev process at Young Horses, PRICING YOUR INDIE GAME in today's market, and what it was like pitching a WILD GAME like Bugsnax to PlayStation.

57 min
Apr 28, 2021Episode 19
Narrative Design and Indie Life with Oxenfree Dev Night School Studio

We're joined by indie ROLE MODELS ADAM HINES and SEAN KRANKEL, cofounders of Night School Studio, developers of games such as Afterparty and the ABSOLUTELY ICONIC indie game OXENFREE. We talk narrative design, Oxenfree after five years, and FOCUSING your talents.

1 hr 4 min
Mar 10, 2021Episode 18
Hitman, Work-Life Balance, and Game Production with IO's Forest Swartout Large

FOREST SWARTOUT LARGE is executive producer at IO Interactive working on the HITMAN franchise. We talk design philosophies behind the STEALTHY Hitman series, BURNOUT and WORK-LIFE BALANCE, and what makes for an effective VIDEO GAME PRODUCER.

50 min
Feb 22, 2021Episode 17
Special: The Texas Winter Storm Episode

LARS DOUCET, co-founder of Level Up Labs and recently a contributor to Valve's Steam Labs project, joins fellow Texan Kris Graft to talk about the BRUTAL WINTER STORM that left many without access to heat, power, water, and food for days.

1 hr 8 min
Jan 28, 2021Episode 16
Welcome to Hades: Roguelikes and Narrative Design with Supergiant's Greg Kasavin

A-1 class act GREG KASAVIN, creative director at HADES developer SUPERGIANT GAMES talks narrative design, his journey from game journalist to game developer and the allure of the ROGUELIKE GENRE.

24 min
Nov 17, 2020Episode 15
Inside the New Xbox Series X|S with Microsoft's Jason Ronald

JASON RONALD is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. Learn more about the years-long process of creating these NEXT-GEN BEASTS.

51 min
Oct 29, 2020Episode 14
Understanding Workplace Toxicity with Double Loop Games' Emily Greer

FABLED industry veteran EMILY GREER, co-founder of KONGREGATE and most recently founder of DOUBLE LOOP GAMES joins us to talk about toxicity in the workplace and the role power dynamics play when people act terribly. We also wax nostalgic about Flash and take a look at the mobile game market!

50 min
Sep 23, 2020Episode 13
Data-Driven Indie Publishing with No More Robots' Mike Rose

Indie publishing DREAMBOAT Mike Rose with No More Robots talks about his approach to data-driven indie marketing and publishing, what he looks for when signing new games, and the daring practice of gaming the Nintendo eShop.

50 min
Aug 26, 2020Episode 12
Breaking Misconceptions About Accessibility with AbleGamers' Greg Haynes

Greg Haynes, lead games user research at AbleGamers breaks misconceptions about game accessibility and explains what accessibility *really* means. Recorded LIVE during GDC Summer 2020!

57 min
Jul 22, 2020Episode 11
Landing Venture Funding for Your Game with LVP's David Gardner

On this episode of the GDC Podcast we have DAVID GARDNER, a 30 plus-year game industry professional who now runs venture capital firm London Venture Partners. He tells us how you can secure funding for your game project and what to look for in an investor. He also knows how to fly planes!

51 min
Jun 25, 2020Episode 10
Making Emotional Games with thatgamecompany's Jenova Chen

Indie game dev original JENOVA CHEN of Journey developer thatgamecompany explains why he's drawn to designing EVOCATIVE games like Flower, Journey, and the studio's latest game Sky: Children of the Light. Meanwhile, Alissa finds an excuse to talk about Hitman and Kris professes his love for ugly electronics.

1 hr 2 min
May 27, 2020Episode 9
Working and Playing from Home with Jackbox Games' Mike Bilder

With shelter-in-place orders in...place, lots of people are jumping on Zoom and playing Jackbox Party Packs. Mike Bilder, CEO of Jackbox Games, joins us to talk about designing for humor, how stay-at-home has affected his studio, and scaling for record-breaking traffic spikes for Jackbox's catalog of hilarious games.

1 hr 4 min
Apr 22, 2020Episode 8
Games, Psychology, and UX with Celia Hodent

On GDC Podcast episode 8 we have CELIA HODENT, a user experience consultant, psychology PhD, and author who'll get us LEARNED about cognitive science, UX, and how our brains process something as complex as a video game.

58 min
Mar 20, 2020Episode 7
Job Stability, Quality of Life, and the Mafia with Iron Galaxy's Dave Lang

Dave Lang, the super snazzy founder of Iron Galaxy Studios, joins the GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.

1 hr 2 min
Jan 31, 2020Episode 6
Dealing with Burnout and Making Art with Drinkbox's Gabby DaRienzo

On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and FABULOUS Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. Also starring: her cats.

1 hr 1 min
Dec 19, 2019Episode 5
Indie Game Marketing Tips with Failbetter's Hannah Flynn

Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at Failbetter Games. On this episode, learn practical tips on how to be a more effective game marketer!

1 hr 1 min
Nov 20, 2019Episode 4
Writing Great Video Game Characters with Brandon Sheffield

Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.

56 min
Oct 17, 2019Episode 3
Making Personal Games with Nina Freeman

Indie game dev SUPERSTAR Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele and How Do You Do It? She joined us to chat about her process for digging deep into autobiographical material, and turning that into evocative - and brilliant - games.

59 min
Sep 11, 2019Episode 2
Choice Design with Zachtronics' Matthew Burns

Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency.

51 min
Aug 13, 2019Episode 1
Great Game Production Tips with Grant Shonkwiler

Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.

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Listening context

Casual listening
Best for: commutes, long drives, walks, evening listening
Tone: practical, conversational, insightful, industry-focused

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