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Fear the Boot

Fear the Boot·Hosted by Dan, Doug, Mary and Wayne·311 episodes

LeisureTabletop RPG adviceRoundtableGM tipsPlayer adviceIrreverentLong-running show

Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.

Why listen

Fear the Boot is a long-running roundtable for tabletop RPG players and game masters who like practical advice with plenty of argumentative, friendly banter. Each episode takes one GMing or player-facing problem, like session one, technology at the table, character depth, or campaign scope, and kicks it around from several perspectives. It is best for listeners who already play or run tabletop RPGs and want ideas they can bring directly to their next session.

Episodes

33 min
Dec 19, 2024
Bonus Episode 104 - WPC 1: random traits

* (0:24) A joke to an AI becomes a show topic. * (2:48) Characters born in a cursed forest, without sunlight. * (7:48) Characters who compulsively collect…feathers…? * (13:18) Characters who accidentally caused a rebellion. * (19:29) Characters with an unusual knowledge of fungi. * (25:03) Characters who cannot stand the sight of open water. Hosts: Dan, Julia, Mary, Wayne

38 min
Nov 30, 2024Episode 628
player bucket list

* (0:29) Switching to a bucket list of what we want to play. * (1:30) Wayne wants to play Dresden Files. * (4:13) Dan still wants to play an Injustice game. * (6:11) Mary wants to play a necromancer. * (9:05) Doug wants to play Stargate (or something like it). * (10:18) Wayne wants a settlement building game. Rebuild 3 demands  compliance! * (14:38) Dan wants to play ourselves. . * (18:08) Mary wants to play multiple characters. * (22:25) Doug wants to play Greek mythology. * (26:00) Wayne wants to play a  game with plenty of alternate history. * (28:50) Dan wants to play Battletech (plus Mechwarrior). * (30:17) Mary wants to play a group of paladins (with strong nods to David Eddings’ ). * (35:37) Doug wants to play assistants to Cold War spies. Hosts: Dan, Doug, Mary, Wayne

37 min
Sep 4, 2024Episode 627
GM bucket list

* (0:29) The bucket list of games we want to run. * (1:31) Doug’s long-term campaign. * (3:10) Wayne’s : St. Louis game. * (7:03) Dan’s Battletech: Silver Scorpions game. A . * (9:37) Mary’s Castle Ravenloft / Curse of Strahd game. * (12:41) Doug’s western game. * (14:58) Wayne’s campaign based on .  and . * (18:57) Dan’s Hunter game. , watchable on Netflix. . * (22:39) Mary’s Mummy game. . * (25:40) Doug’s  campaign. * (26:51) Whatever Wayne backed last on Kickstarter. Right now, that’s . * (29:47) Dan’s Battletech: Solaris VII game. * (33:36) Mary’s Oregon Trail (with dragons). Hosts: Dan, Doug, Mary, Wayne

40 min
Aug 20, 2024Episode 626
video games to tabletop

* (0:30) An old Apple //c computer and early computer RPGs. * (4:16) Transitioning from video games into tabletop RPGs. * (9:44) The expectations players bring from a video game to pen-and-paper games. * (12:41) The tyranny of choice brought on by a lack of a character-driven path. * (18:05) A lack of clear and connected outcomes. * (19:50) Mixing new and veteran players. * (26:13) Expanding intra-party roleplaying. * (28:39) Asking why someone wanted to make the jump. * (35:06) Trying to translate one medium into another. Hosts: Caleb, Dan, Doug, Mary

43 min
Jul 21, 2024Episode 625
profiting from session one

* (0:29) What is your goal for the first session of a game? * (2:10) Who are these characters really? * (6:08) When who you wanted to be isn’t who you became. * (11:34) A buffet of NPCs. * (16:14) Keeping the first session low pressure and shorter length. * (20:33) The social leader of the group. * (25:30) The flexibility in session one. Using the first game as a test of session zero. * (33:43) Testing the waters as the Game Master. * (37:09) Using rules and rolls a bit more than you otherwise would. Hosts: Dan, Doug, Mary, Wayne

35 min
Jul 12, 2024
Bonus Episode 103 – WGM 3: clockwork crystals

* (0:23) Prompts and prepositions. The clockwork circus is coming to town! * (1:40) Wayne’s circus in space. * (4:13) Mary’s circus on the frontier. * (7:53) Doug’s carnival of nightmares. * (8:41) Dan’s carnival of hope. * (13:10) Celestial crystals that grant power. * (14:05) Mary’s crystal preppers. * (16:08) Dan’s crystal entanglement. * (19:45) Wayne’s crystal invasion. * (24:57) Doug’s crystal gift. * (27:05) A whole lot of tests, quandaries, and Faustian deals. Hosts: Dan, Doug, Mary, Wayne

31 min
May 26, 2024Episode 624
back to what you enjoy

* (0:29) Fear the Con has funded and ! We hope to see you Thursday, June 20th to Saturday, June 22nd. * (1:58) Getting back to what you love, inspired by Ray Bradbury’s . * (5:16) The tyranny of compromise. * (9:54) Wanting the GM to build the world instead of “yes-and” player input. * (15:43) Why Wayne discarded some ideas he was excited about. * (19:06) The passion for sharing stories. * (22:06) Watching players engage with obstacles and NPCs. * (26:06) Hopeful or despondent? Hosts: Dan, Doug, Mary, Wayne

33 min
May 13, 2024Episode 623
too big to fail

* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems. * (7:14) Session Zero can help…or maybe not. * (10:29) There’s always someone bigger, and maybe your allies lack what you need. * (14:42) What if the characters are the backup? Or maybe they’re starting to get a reputation. * (17:41) Not letting it become a chip on the GM’s shoulder. Players that hamstring themselves. * (23:45) The assistance not being what the players expected. * (27:54) Falling back to the mature answer. Hosts: Dan, Doug, Mary, Wayne

36 min
Apr 17, 2024Episode 622
bringing your PC to life

* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or development path. Keeping your character in continuity. * (23:11) Practicing a character. * (29:43) Developing your idea in other creative media, but consider leaving a gap before the game begins. * (35:35) The last few days of the ! Hosts: Dan, Doug, Mary, Wayne

26 min
Apr 9, 2024
Bonus Episode 102 – WGM 2: dead consuming the living

Today’s ingredient: The dead are consuming the living. Why and how? Let’s find out! Fear the Con 2024’s Kickstarter . Hosts: Dan, Doug, Mary, Wayne

48 min
Mar 31, 2024Episode 621
juice is worth the squeeze

* (0:29) In defense of technology at the gaming table. Caleb’s setup with . * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storage and organization. The wonder of CTRL-F. * (25:21) Minimalization of the gaming experience. * (30:01) Dodging some issues by allowing only one person to have technology. The visual obstruction created by laptops and such. * (41:01) Getting digital audio to work for you. * (45:00) Balancing it all out. Advantages, disadvantages, familiarity, and the passage of time. Hosts: Caleb, Dan, Mary, Wayne

35 min
Mar 25, 2024
Bonus Episode 101 - WGM 1: dead air

I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot? Also, the Fear the Con 2024 Kickstarter is ! Hosts: Dan, Doug, Mary, Wayne

33 min
Feb 15, 2024Episode 620
juice ain’t worth the squeeze

* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the right asset on-the-spot. * (20:52) The physical space taken up by technology. Playing “follow the leader” at a subconscious level. Hosts: Dan, Doug, Mary, Wayne

2 hr 19 min
Feb 15, 2024
Epoch of Rysos, Episode 8

Digging through the lives of a family trapped in a gilded cage.

38 min
Jan 11, 2024Episode 619
a closed setting

* (0:29) Why talk about intelligence?  episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go play Persona 5). * (24:48) Create a wide variety of NPCs and give them their own lives. * (30:38) Keeping the party together, even if it doesn’t quite make sense. * (31:57) PC-specific NPCs, so you know the players are bought it. Hosts: Dan, Mary, Wayne

44 min
Nov 7, 2023
Bonus Episode 100 – becoming the curmudgeon

* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing  on an airplane. * (32:57) The role of pragmatism. Why expand your horizons when no one lets you go there, anyway? * (38:43) There’s always going to be something wrong. * (41:09) A lesson learned from . Hosts: Dan, Doug, Wayne

38 min
Sep 6, 2023Episode 617
the value of questionable

* (0:29) Thanks to Eric Van Note for Swole Mole! * (3:15) The value of terrible GMing. * (8:42) Everyone is their own most inept critic. . * (15:28) The worst possible outcome: something being forgettable. * (22:20) Asking Doug to grade his own game. * (25:35) The value of creating art, simply for the act of creation. * (37:04) A few  in someone’s eyes. Hosts: Dan, Doug, Mary, Wayne

34 min
Aug 10, 2023Episode 616
affiliated or not

* (0:29) Dan prefers affiliated groups, Wayne does not. * (2:15) Cohesion, identity, and help. * (9:35) Affiliations you start with as opposed to those you pick up along the way. * (11:56) The party’s direction and motivation. Affiliating with an ideal. * (20:23) Affiliations create an obvious pool of NPC relationships. * (25:40) External versus internal affiliations, and how they’re not mutually exclusive. * (32:06) Taking extreme positions just to highlight the topic. Hosts: Dan, Doug, Julia, Wayne

42 min
Jul 19, 2023Episode 615
inspecting InSpectres

* (0:28) An update on the . * (4:48) The  (at least temporarily back in print!) and our . * (8:09) Why play InSpectres as an interlude to the main campaign? Apparently only Dan has heard of . * (12:58) Plus an extra player. * (16:10) The, “yes and,” style of gaming. * (21:31) Assisting new players when they’re stuck. * (26:24) Seeing roleplaying games as a starting point, not a finished product. * (33:43) It’s not just a game; it’s on the mics. * (39:19) No takebacks! Hosts: Dan, Mary, Wayne

33 min
Jun 7, 2023Episode 614
session X.5

* (0:28) Things are getting set for ! An intro to RPGs game is . * (2:03) A shared Minecraft server. You can find more information . * (5:52) Realigning your game with a mid-campaign session zero. Special thanks to . * (8:46) Making the case to have one. * (12:59) Remembering the times we did this during the Skies of Glass campaign. * (16:38) Reusing or reviewing the exact same work you did in session zero. * (23:15) Being too specific or too general. Hosts: Dan, Mary, Wayne

44 min
May 30, 2023Episode 613
the eleventh dollar

* (0:29) Julia ruins everything. * (1:35) Things are getting set for ! An intro to RPGs game is . You can also announce your games . * (9:03) Coming out of a period of deep fatigue. How one game still never missed a week. * (16:18) Spoons and other finite resources. * (20:06) Why it might be best to bite off a bit less. You may not be gaming as much as you think, anyway. * (26:41) Does gaming with strangers help the problem? * (31:37) Kids, you’re already in the real world. * (34:32) Strange schedules and cascading cancellations. * (37:42) Gambling with the eleventh dollar. Hosts: Dan, Julia, Mary, Wayne

36 min
May 9, 2023Episode 612
running the unknown

* (0:28) Running a game when someone else knows the setting a whole lot better than you do. * (2:07) The lack of pronunciation guides in most games. * (3:16) Narrowing down the task by asking what’s important about the setting to the players. * (7:59) Getting the essence or feel of the setting right. We need a  recap of BattleTech lore. * (12:53) Start small and work outward, learning just what you need for each step along the way. * (21:15) Tell your players you only know some canon and therefore will only use some canon. * (24:01) Setting an ending to the canon so you can tell your own story. Breaking continuity early to get it over with. * (28:35) Keeping a chunk of authentic setting. Otherwise, why run it at all? * (33:56) Asking your setting experts to give you limited homework. * (35:09) We look forward to seeing you at ! Hosts: Dan, Mary, Wayne

37 min
Apr 17, 2023Episode 611
paid GMing

Show links… *  *  *  Hosts: Chris, DJ, Gage, Wayne

41 min
Mar 29, 2023Episode 610
the value of chaos

* (0:29) The  is live for one more week! * (1:56) The wonderful confusion new players and GMs bring to a roleplaying game. * (16:59) An imagined internal-consistency is sometimes more fun than an intended one. * (22:17) The burden of your own expectations. * (28:29) When contradictions aren’t actually contradictions. The . * (35:16) The emotion of . * (36:22) The ideas that mistakes allow us to explore. Hosts: Dan, Julia, Mary, Wayne

51 min
Mar 22, 2023Episode 609
the best mechanics

* (0:31) The  is live! * (1:04) The new fiction podcast, . * (3:09) Game mechanics we’re particularly fond of. * (4:54) Rerolls and other roll-modifying mechanics. * (10:13) A close relationship between skills and attributes. * (15:46) Life paths in character creation. * (24:48) Using all the dice. * (30:12) Injury instead of a simple health pool. * (38:08) Lots of randomness. * (40:31) Building something bigger than your character. * (44:13) Double-edged character traits. Hosts: Dan, Mary, Wayne

35 min
Mar 7, 2023Episode 608
bringing a world to life

* (0:28) The  is live! * (1:12) Things a Game Master has done to make a world seem a little more alive (with credit to JoshB for the topic). * (5:46) Plot hooks, substories, and unanswered questions about my character. * (9:16) Allowing characters to have goals, ambitions, and projects. * (13:32) Giving me things I can trust that won’t betray me or become a vulnerability. * (19:52) Investing the players in world-building that matters. * (29:25) Don’t constantly veto your players. * (31:55) Digging through enough specifics may reveal a general truth you can use. Hosts: Dan, Mary, Wayne

35 min
Feb 21, 2023Episode 607
maybe a misunderstanding

* (0:28) The new fiction podcast, . * (1:43) Dan re-reads the D&D 2nd Edition Dungeon Master’s Guide. Wayne watches . The inspiration D&D’s creators drew from . * (6:38) The rather disjointed rules of early RPGs. * (8:23) The heavy crunch of early RPGs that might be as much unearned reputation as reality. * (13:02) Why an early RPG may have needed to describe concepts that would be misinterpreted as immutable rules. * (16:06) Narrative examples of play. * (19:17) Separating old games from OSR games. Conveyed interpretation and social tradition. * (27:07) The shortcuts around setting building, and how rules may have gotten caught up in those. Hosts: Dan, Mary, Wayne

1 hr 2 min
Jan 27, 2023
Bonus Episode 99 - AI creativity

* (0:36) An odd tangent on names. * (3:39) A conversation about AI art. Some parameters we’re putting on this episode. AI art . * (8:08) An admittedly non-technical overview of how AI generally creates its work. . * (17:43) AI creations as a starting point instead of the final product. Why the lack of semantics may distinguish what inspires humans as opposed to AIs. * (29:32) The positive impact of AI creativity, contrasted with the intellectual property and monetary concerns. * (37:02) The human-seeded meta-thought used by AI, and the inevitability of its adoption across multiple industries. * (47:26) After taking jobs, technology may also improve lives and push humanity forward. Automating simple tasks or “shifting them left”. * (54:45) The financial incentive to use AI art versus the status incentive to use human art. Hosts: Dan, Julia, Mary, Wayne Some of the sample AI art Dan made while playing around with an app… A man with two beards that’s holding a third beard (stupid beard hog), Jesus with hot dogs for fingers, and…OH NO! Its mini-Jesus off the ropes! What’s that Lassie? Jesus is here? And he thinks our dogs are gnolls? And Gabriel is also a dog? OK, so now we’ve got gnolls with underbites, some random people in the background, Jesus with John Wick levels of determination, and…what the hell is that thing in the lower-right!? What the AI thought Gnarl should look like. I’m totally going to stat this out and use it in a fantasy game.

47 min
Jan 18, 2023Episode 606
contexting the OGL

* (0:30) Giving a remote episode a try. We have a fix for Dan’s audio that should improve the quality on our next remote show. * (1:42) Catching up with Brodeur and DJ, who was on  to talk about . * (4:43) Putting some parameters on the topic. * (9:42) Does Wizards of the Coast hate you? Envy other publishers? Or just not understand the market? * (16:36) Why people went along with the OGL to begin with. A genuine belief that some people in the mix have the best of intentions. * (24:47) Why care at all? * (29:23) The silent majority that may neither know nor care this is all happening. * (36:21) Why this might be a good thing.  on Dan’s resentment of what D&D represents, despite his enjoyment of the game. Hosts: Brodeur, Dan, DJ, Wayne

34 min
Jan 5, 2023Episode 605
dosing out setting

* (0:44) Friday night chit-chat  each week, starting at 8pm Central. * (2:18) Fear the Con 2023 dates have been reserved with the hotel for June 16th and 17th of 2023, with the Wing Night on June 15th. * (3:37) Wayne preps his players for a Savage Worlds: Alpha Flight game. * (8:18) Learning through trial-and-error by running homebrews and setting-dense games. * (10:42) Give your players a little homework. * (15:04) Where will the game begin? * (20:37) What the characters need or want. * (24:53) Trickling out more information as the game goes on. * (31:31) Pay careful attention to the questions your players ask. Hosts: Dan, Julia, Mary, Wayne

41 min
Dec 15, 2022
Bonus Episode 98 – tired tropes

* (0:22) The villain as the dark inverse of the hero. * (9:20) A big CGI fight at the end that seems visually out of continuity. * (16:06) Zombies and Lovecraft. * (20:37) The freedom to like or dislike, and how little that says about you as a person. * (23:33) Hamlet, Romeo and Juliet, Shakespeare, and Disney. * (26:59) Let’s not be too reductive. * (34:26) Maybe we’ve just been around too long and seen too many stories. * (37:15) Elves with short hair. Hosts: Brodeur, Dan, Wayne

40 min
Nov 14, 2022
Bonus Episode 97 - manis, pedis, and fandoms

* (0:24) Brodeur recommends a manicure and pedicure to Dan. * (5:58) Dan, Wayne, and their muscle tension. * (11:24) A straight-razor shave and the thrill of death. * (15:56) Fandoms that (at least temporarily) put people off from the product they love. * (28:08) On anime. * (31:37) The need to be inviting within gaming, since it’s a social hobby. * (37:56) Gratuitous violence and opinion as identity. Hosts: Brodeur, Dan, Julia, Wayne

33 min
Nov 7, 2022Episode 604
crapping on an ending

* (0:28) Brodeur flees to Oregon. * (4:08) Failure comes to East Texas University. * (7:26) Dividing the blame between the players and Game Master. * (11:40) Player silence and passivity. * (17:30) Things lost for lack of time. * (19:34) Substance use, depression, and the option of just narrating the ending. * (26:32) Was there a post-mortem with the players? Not judging a whole campaign by its ending. * (30:09) If the players don’t know how to answer, ask a more specific question. Hosts: Brodeur, Dan, Wayne

40 min
Oct 29, 2022Episode 603
ending without a boss fight

* (0:33) Wayne gives a shoutout to  (but not Brodeur). * (1:53) Wayne ends a D&D campaign without a boss fight. * (3:11) The mutual theft of ideas between video games and tabletop roleplaying games. * (8:00) Considering all the ways a story can end. * (13:18) Another example from a D&D game. * (21:06) Post-campaign, no-boss epilogues. Player freedom in shaping the ending. * (28:02) Redefining the game in a character-centric way. * (32:33) Allowing other solutions to small problems and other endings to the game. Hosts: Brodeur, Dan, Julia, Wayne

45 min
Sep 13, 2022Episode 602
personalizing a module

* (0:29) Brodeur’s post-Gen-Con review. (I know, we’re right on top of the latest news.) A shoutout to , , and RogueOperative. * (8:02) Customizing modules for your players and characters. * (11:48) Modules as a framework, not a full script. * (18:26) Know the module well enough that you can deconstruct it into its components. * (24:37) An imaginary scenario using a well-known story as a module, adjusted to an obviously unique character. * (36:44) How the whole context of a pre-written scenario can be changed by just swapping proper nouns. * (42:32) Separating story-writing from story-telling. * (43:31) Some great example modules include Chris Hussey’s  for Savage Worlds and  Red Star Rising campaign for D&D 5th edition. Hosts: Brodeur, Dan, Mary, Wayne

47 min
Aug 17, 2022Episode 601
leveraging PC backgrounds

* (0:29) A listener, James, gets us talking about integrating player-character backstories into your game. It starts with the players giving you something to work with. * (3:01) Sitting for too long on too much information, or mining the backstory abusively. * (7:43) Finding the possible connections between backstories. * (11:08) Let’s do it live! Dan sets up a D&D game with Wayne as his player. Building story by eliminating coincidences and undefined areas. * (19:22) Wayne sets up a Skies of Glass game with Brodeur as his player. Remembering that NPCs have their own lives that still go on, even when the PC isn’t around. * (30:02) What’s the “therefore” there for? Continuing thoughts that seemed otherwise complete. * (31:42) Integrating character backgrounds into a story that’s already written. Even the most fleshed-out plot still has gaps that can be filled with player-made content. * (37:59) Too little, too much, or no background at all. * (42:35) Punting Mary’s insight, because it deserves its own episode. * (44:32) Paying attention to backgrounds for what should be important in your game, because it’s important to that player. Hosts: Brodeur, Dan, Mary, Wayne

30 min
Jul 29, 2022Episode 600
passivity and dysfunction

* (0:29) How awful can a few years be? (Spoilers: Multiple things got worse since this recording!) * (3:49) An experiment in unequal levels of preparation and participation. * (8:34) Not all players will bring the same level of contribution, nor do all games encourage it. * (14:32) Pattern versus incidence. * (18:52) Reasons to not just sit it out. * (20:43) Why using past experiences of what was to infer what ought to be may not be the best approach. * (25:11) Setting expectations for the division of labor. Hosts: Brodeur, Dan, Julia, Wayne

44 min
Jul 5, 2022
Bonus Episode 96 - Fear the Con 2022 report

* (0:24) Releasing episodes out of order. * (1:24) The little convention that could, despite how hard life tried to stop it. * (6:59) All of the hurdles that weren’t COVID. * (14:00) The obstacles that came up during the convention. * (24:24) In spite of everything arrayed against it, the con went really well. * (31:42) Thanking Eric Van Note for the picture of Gnarl, which . You can contact him for your own commission at: [email protected] * (33:50) Wishing we’d had more time to talk to people and paced ourselves better. * (39:11) A request, an idea, and a placeholder. June 15th, 16th, and 17th are the tentative dates for Fear the Con 2023. * (43:46) A big “thank you” to our community! Hosts: Brodeur, Caleb, Dan, Wayne

36 min
Jun 14, 2022Episode 599
splitting the difference

* (0:29) Interrogating Mary on her gaming history. * (1:33) The last few days before ! * (4:54) The distinct moral perspective of a child. * (7:39) Leif responds to our show on vertical creativity. * (13:58) A thought exercise on who should win the 51/49 preference: players or GMs. * (15:41) Wayne and Dan’s answers. * (18:09) Mary’s answer. * (21:12) Brodeur’s answer. * (26:15) Dan’s retort about the assumed-risk of the Game Master. * (30:51) The courtesy inherent in having a group with multiple GMs. Hosts: Brodeur, Dan, Mary, Wayne

44 min
Jun 3, 2022Episode 598
the Uno metaphor

* (0:29) A difficult GM learns a lesson from an Uno game. * (4:10) Navigating the internal conflict between “roleplaying” and “game”. * (11:20) The need for control that ultimately comes from fear. * (16:45) Giving the players their wins. * (23:34) The ugly math about how many people aren’t that good at a given task. * (29:32) The importance of having rapport before doing this. * (32:29) Saying, “yes,” while camouflaging the railroad. Hosts: Brodeur, Caleb, Dan, Julia

47 min
May 18, 2022Episode 597
the game you aren't running

* (0:29)  appears to have catering, but we could still use more GMs! * (5:21) Laundering identities. * (7:03) Game Masters getting fixated on things that aren’t important to the game they’re running. * (12:00) A lack of flexibility. The . * (19:36) GM distress when the party solves something too quickly. * (26:32) Let’s get passive-aggressive and make the GM solve their own problem! Obstructionist Game Masters. * (33:39) Problems should have purpose. * (43:24) Difficulty that’s out of place. Hosts: Brodeur, Dan, Julia, Wayne

43 min
May 7, 2022Episode 596
an invited intruder

* (0:29) A new show type on the horizon: phone the Boot, or something similarly clever. * (2:04) Kids’ games at . Our episode on gaming with children . * (4:15) Brodeur goes on  and . * (6:17) Brodeur gets invited to crash someone else’s game as a guest GM. * (10:02) The whole situation is awkward, starting with the style of game. * (16:59) The gut-punch of unintentionally outshining the person that invited you. * (18:51) Or, maybe outshining the other person isn’t such a bad thing. * (25:42) Expect the players to keep doing whatever you allow to work. * (33:10) The right kind of consultant. Hosts: Brodeur, Dan, Julia, Tex

38 min
Apr 28, 2022Episode 595
death and consequences

* (0:29) A shoutout and thanks to WashingCon! * (1:09) Fear the Con is coming up in mid-June. * (2:25) Wayne annihilates his player-characters in a Legion of Liberty game, and they love it. Our episode on action economy. * (10:22) The perspective that comes from getting your butt kicked. * (13:52) The difference between the party getting defeated, the party getting cheated, and the party getting destroyed. * (19:44) Rewinding as opposed to setting up round two. * (27:35) Consequences don’t have to be applied directly to the player-characters. * (33:35) Allowing players to choose the form of their defeat. * (36:44) Brodeur terrorizes his staff. Hosts: Brodeur, Dan, Julia, Wayne

40 min
Apr 5, 2022Episode 594
horizontal creativity

* (0:29) June 16th, 17th, and 18th for ! You can see Mikey Mason’s material . * (2:40) Reviewing the idea of horizontal and vertical creativity. * (4:56) Horizontal creativity doesn’t mean the player has to get lazy. In fact, it may mean the GM is getting lazy. * (12:35) How horizontal creativity can add complexity to the story. * (16:22) Understanding why a GM is limiting something. * (20:56) Players taking ownership for how far off the ranch they’ve gone. * (31:59) Learning more about the game through player experimentation. * (36:27) It’s OK to just let players have their fun. Hosts: Brodeur, Caleb, Dan, Wayne

36 min
Mar 24, 2022Episode 593
vertical creativity

* (0:29) – Bordeur, Dan, and Julia will be at  this weekend: March 26th and 27th, 2022. * (2:23) – Defining how we’ll be using “vertical” and “horizontal” creativity over the next two shows. * (5:45) – The laziness that often accompanies horizontal thinking. * (8:08) – Creativity within seemingly narrow (i.e. “vertical”) ideas. * (11:10) – Playing within the GM’s parameters and rules. * (19:16) – What is it about the player that refuses to conform? * (28:27) – How horizontal creativity forces the GM to tell a story they may not have wanted to tell. * (31:08) – Why is it so hard to compromise a bit? Hosts: Brodeur, Caleb, Dan, Wayne

44 min
Mar 11, 2022Episode 592
de-escalation

* (0:44) Get signed up for ! * (1:02) Brodeur is now on TikTok for some reason. . Do what you will. * (5:45) Welcoming Jason back to the show. * (6:31) There I Was…When Nothing Happened. The Kickstarter . * (11:26) Why “winning the fight” may not be a winning strategy. * (17:24) Seeing another way out. * (22:16) The five stages of avoiding violence. * (31:33) The relationship between anger and fear. Understanding your own psychology. * (38:55) Designing encounters with a clear understanding of your NPC’s motivations. Hosts: Brodeur, Dan, Jason, Julia

39 min
Mar 6, 2022Episode 591
weathering weather

* (0:28) The teeth on the dog go click, click, click. * (1:30) Brodeur discovers New Game+ mode in video games. * (10:23) Weather and environmental effects in an RPG. * (13:09) Weather as a reflection of some other truth in the setting. * (14:53) Setting the mood and adding immersion. * (19:21) Does the environment not come up more often because it’s not in the rules? * (25:02) The storytelling side effects of being inside when we game. * (26:53) Using the environment to control the flow of the game. * (35:05) Integrating environment into your rules and narrative. * (39:09) Don’t forget to sign up for ! Hosts: Brodeur, Dan, Wayne

50 min
Mar 2, 2022
Bonus Episode 95 – Bedtime Stories 8

* (0:18) Time to set the mood for bedtime. * (5:06) Wayne, Boxman, and the latex room. * (14:32) Watching sports for all the wrong reasons. Brodeur joins TikTok. God forgive us all. * (16:57) Wayne pulls a plane, and Brodeur brings the pain. * (26:22) Kids versus bikes. Bikes win. * (28:54) Kids versus cars. Cars win. * (32:39) On blowing up toilets and toys. * (38:07) Waynezilla. Meanwhile, Phoenix gets really crazy and burns…a candle. * (44:23) Oh, the places you’ll go. Hosts: Brodeur, Dan, Phoenix, Wayne

34 min
Feb 8, 2022Episode 590
game recordings

* (0:28) The site for  is now live! * (2:07) Monday Morning Quarterbacking your own games ( for anyone that doesn’t know that phrase). * (3:36) Getting past being your own worst critic. * (8:17)  and . * (12:57) Using game recordings to prepare for the next session. * (17:01) Approaching your recording with the right mindset, goals, and expectations. * (25:20) Using game audio to exonerate yourself in your own mind. * (29:53) The freedom to no longer take notes during the game. Hosts: Brodeur, Dan, Wayne

32 min
Feb 5, 2022Episode 589
just inexperienced

* (0:29) A fond farewell to Chad. * (4:50) Keeping the perspective that we all started somewhere. * (7:34) The amount of good advice every human being ignores; sometimes experience is the only effective teacher. * (12:49) The less you’re willing to step up, the more you ought to be patient. * (16:24) Don’t confuse personal style with absolute right and wrong. * (21:40) Determining whether you should stick around or just find another use for your time. * (24:04) When you’re the only one loving or hating the game. Hosts: Brodeur, Chad, Dan, Wayne