
DOS Game Club
DOS Game Club·Hosted by Martijn "Tijn" and Florian "rnlf"·120 episodes
Monthly DOS game online discussion and podcast
Why listen
DOS Game Club is a long-running retro PC gaming club where hosts Martijn "Tijn" and Florian "rnlf" play one classic game at a time, then unpack it with guests and community members. Episodes feel like a relaxed but deeply informed post-game discussion, mixing design history, nostalgia, technical quirks, personal memories, and listener contributions. It is especially good for people who love DOS-era games, old PC hardware, shareware culture, adventure games, shooters, strategy games, and the weird corners of 1990s gaming.
Episodes
In the futuristic year of 2015, Los Angeles is fully under Skynet's control. Extermination camps have been set up to wipe humanity off the face of the earth. You must escape one such camp and get in touch with John Connor, Kyle Rees and the rest of the resistance. This is the premise of Terminator: Future Shock, an ambitious first-person shooter from Bethesda SoftWorks, released in 1995. Where most mid-90s shooters were all about arcade action, Bethesda decided to have more of a narrative focus than was common at the time. Not that there's a lack of action though: not only do you get to kill T-800s on foot, you also can do so while driving vehicles and even flying aircrafts. Does all this result in an exciting game? Let's find out! Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by two DGC veterans for this episode. First of all we have Bjorn ("TigerQuoll") who has been on many an episode before and who, despite being new to the game, managed to play it all the way to the end. Last but not least we're finally joined by Watchful, who has sent us many voice messages over the years, but never joined the podcast in person until now! Not only does he have many fond memories of Future Shock to share with us, but he's also here to announce the launch of our new "sister podcast": Windows Game Club! That's right, it's no joke, you can check it out at windowsgameclub.com. document.createElement('audio'); https://www.dosgameclub.com/podcast/2026/05/ep117.mp3 [ download mp3 ] (102 mins, 116 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Windows Game Club, our new "sister podcast", hosted by Watchful. * The Legacy 5 on archive.org, this is the warez disc Tijn had as a kid that gave him his copy of Future Shock. It never worked. * 1996 interview with Future Shock producer Todd Howard on Reddit. * <a href="https://www.asteroidg.com/index.php?section=articles&page=20241217_te
Way before Unreal Engine, Epic Megagames had already put out a different game creation system. In fact, it was their first product! Back in 1991 ZZT started out as a text editor, but apparently Tim Sweeney got bored and before he knew it, he was making the editor into a game. The editor remained part of ZZT and was even included in the shareware version, so it didn't take long before people were making their own ZZT content. Even now in 2026 people are still making their own ZZT stuff! Sadly Florian ("rnlf") couldn't make this episode. Host Martijn ("Tijn") is joined by DGC member Simon ("carbontwelve"). We also have two people from the ZZT community to help us make sense of it all: Artee ("RT-55J") who has made many ZZT worlds and has been part of the scene for a long time, and Dr. DOS who has been involved with several ZZT websites over the years and is currently the maintainer of the Museum of ZZT, the largest online collection of ZZT games. https://www.dosgameclub.com/podcast/2026/04/ep116.mp3 [ download mp3 ] (134 mins, 153 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Museum of ZZT, a website dedicated to keeping ZZT alive and kicking, maintained by Dr. DOS. * Games by our guests RT-55J and RT-55J and Dr. DOS * Anna Anthropy wrote a great book about her personal experience with ZZT. * z2 used to be for a good decade and a half the definitive ZZT archive. * A few of our own club members and former guests also released a few ZZT worlds: David X Newton (David Newton / Wong Chung Bang) who has been on many episodes, including <a hr
Welcome to the WGC Mk. IV Podcasting System for use in hilarious environment conditions. High-enjoyment Windows gaming: Activated. Atmospheric cinematic shooters: Activated. Blue Screen Monitoring: Activated. Protagonist Dialog Suppression System: Engaged. Offensive Opinion Selection System: Activated. Unforeseen Consequences: Activated. Communications Interface: Online. Have a very fun day! "They are waiting for you Gordon - in the TEST CHAMBERRRR" - if you're old enough to remember when these words were first spoken by a polygonal scientist, you also remember the hype that Half-Life created and how and why we consider this game to be a turning point in the gaming industry. Not only the game itself, but also everything that it enabled. Without Half-Life, the gaming industry would look a lot different nowadays. Since Half-Life is not a DOS game, but was originally released for Windows, we wouldn't be able to play this game with DGC even though it was suggested on the forums many years ago. Because of that we decided to take the very serious decision to, starting now, 1 April 2026, we pivot our podcast to Windows games. We're presenting to you Windows Game Club #001. The DOS podcast just doesn't attract enough listeners and we've also run out of actually worthwhile games. So get ready for a new era in retro gaming discussions. The site layout will be adapted over the next weeks. We'll also delete all old DOS-related podcasts (except for games that were also released for Windows). We're sure this will find your approval. Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined by DGC member erys ("erysdren") and Richter ("The old PC Guy"). https://www.dosgameclub.com/podcast/2026/03/ep115.mp3 [ download mp3 ] (163 mins, 187 MB) Thanks to our producer Pix for helping to make the podcast happen. And thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Valve Archive by Erys * Richter's YouTube channel: The old pc guy * Forum thread suggesting for us to play Half-Life * Half-life segmented speedrun in 20m41s * <a href="https://combineoverwiki.
In 1996, at a time when Realtime Strategy Games were more popular than ever, one game series decided to take a different approach to the genre and remove direct control over units and production. Like an actual Roman commander, in Blue Byte's Settlers II you don't tell each of your soldiers directly what to do, or what to produce. Rather, you give orders like "conquer that fortress", "attack those barracks", or "allocate more iron to the forge". And then your friend comes over with a second mouse so you can fight it out in split screen. Join us as we discover what the word "Wuselfaktor" means and whether an indirectly controlled strategy game makes any sense at all. Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined by DGC members Wes ("Wesbat") and Benedikt ("Eulisker"), as well as Christopher ("Spike") from the "Return to the Roots" project. https://www.dosgameclub.com/podcast/2026/03/ep114.mp3 [ download mp3 ] (160 mins, 184 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Return to the Roots is a faithful reimplementation of the game * Our guest Christopher (Spike) made a video tutorial about training soldiers efficiently * Settlers II review on GoodOldDays.net by DGC member Mr. Creosote * The Settlers II.net is an online encyclopedia on "The Settlers II Gold Edition" and "Return to the Roots" * A large collection of custom maps on Isch und Ivans Settler II page * Siedler 2-MissionCD is an unofficial game extension by Jürgen Nagel * Christoph Kamon's bachelor's thesis. * Widelands is a free, open-source real-ti
Dynamix is a studio mostly known for their excellent 3D simulation games, such as 1990s "Red Baron", so it was a little surprising to see them behind the 1993 fantasy RPG we looked at in December 2025: Betrayal at Krondor. Like blobbers of the 1980s, you explore the world of Krondor in a turn-based fashion, one tile at a time. But unlike those old dungeon crawlers, Krondor is a fully explorable 3D open world. Despite being based on Raymond E. Feist's "Riftwar Cycle" universe, Betrayal at Krondor has an original story and is not based on any specific novel. In fact, it's quite the other way around, because in 1998 the Feist novel "Krondor: The Betrayal" was published, a novelisation of the game! As you can see, there's plenty to talk about with this one. Sadly host Martijn ("Tijn") isn't joined by Florian ("rnlf") for this one, as he was ill when we recorded this, so he had to cancel. Luckily Richard ("Pix") was able to step in, who of course was on many an episode and is also a keen RPG player. Furthermore we're joined by first-time podcast guests Jens ("Jan0sch") and "VGA256". VGA has a special relation with the game, because he is the maintainer of long-time Krondor fansite Dimwood.net. See the links below for more! We also received a voice message from DGC member Red.Hexapus, which we are very thankful for. If you also want to contribute a voice message for a future episode, please email it to [email protected] https://www.dosgameclub.com/podcast/2026/02/ep113.mp3 [ download mp3 ] (159 mins, 183 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Dimwood.net is the current address of one of the oldest and most expansive Betrayal at Krondor fansites on the web, maintained by VGA256 * Pix's Origin Adventures is Richard's website, offering many blog posts and interesting download links on many classic games * Neal Hallfor's blog tells the story of how Betrayal at Krondor was developed * CRPG Addict's review of Betrayal at K
The Fluffy Fluffy Bun Bun Show needs more cute cartoon characters, and animator Drew Blanc is the guy who has to come up with them... by tomorrow morning! Working through the night, his TV suddenly starts acting up and he's sucked into a world filled with toons! Or maybe it's just a dream, who can tell? Either way, Drew is now stuck between a host of different zany cartoon characters as he tries to get back home somehow. That's the premise for Toonstruck (1996, Burst Entertainment / Virgin Interactive), starring "Doc Brown" from Back to the Future, Chris Lloyd. He's joined by an all-star cast of famous voice actors, including Tim Curry, Dom DeLuise, the list goes on. This game is a huge production, but is it any good? Let's find out! Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by three guests on this episode. First of all we have returning member Lars ("fastwinstondoom"), who not only has been on many episodes before, but who also suggested we play this game! We're also joined by Daniel ("ainmosni"), who's brand new to the show and only has been a member for a couple of months after he found us through our Mastodon instance. And last but not least we have Ben ("ps_garak"), who previously joined us for Discworld. He streams adventure games on Twitch and is one of the hosts of Quest Quest, a podcast about adventure games. We also received a voice message from DGC member Watchful, which we are very thankful for. If you also want to contribute a voice message for a future episode, please email it to [email protected] https://www.dosgameclub.com/podcast/2026/01/ep112.mp3 [ download mp3 ] (133 mins, 153 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Ben's Twitch channel * Quest Quest, the adventure game podcast hosted by Ben and Jess (who was on our Space Quest episode) * Advertisement for Toonstruck which focuses on the kinky cow scene, from Computer Gam
As regular listeners will know, our podcast usually includes a bit where we dive a little into the history of how a game came to be and who was involved with its creation. That part was missing from our recent Halloween Harry episode, and with good reason, because we got a chance to sit down with Halloween Harry creator John Passfield and hear it all from the man himself directly. He brought his friend and long-time collaborator Pete Mullins along, who among other things helped with making the box art for Flight of the Amazon Queen, another game from the mind of John Passfield. Together they are working on a brand new Halloween Harry game that will be available in the near future. https://www.dosgameclub.com/podcast/2025/12/ep111.mp3 [ download mp3 ] (73 mins, 84 MB) Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Various clips from Australian TV covering Halloween Harry and Zombie Wars back in the 90s on YouTube * John Passfield's personal homepage and his game studio Red Sprite Studios together with Pete Mullins * Archived copy of Apogee/3DRealms' legacy site which hosts the freeware release of Halloween Harry and Alien Carnage, the original page has sadly gone offline recently * Download Flight of the Amazon Queen (freeware) at scummvm.org
We like to pick spooky games for October, as we feel it fits with the Halloween season and everything. We wouldn't say Halloween Harry (1993, developed by Interactive Binary Illusions and SubZero Software, published by Apogee) is a particularly scary game. It does feature a lot of zombies. But more than anything it has "halloween" in the name, and that's all we need to be convinced to put this on the roster! Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by three veteran DGC members: Bjorn ("TigerQuoll"), Shawn ("DJ Hip") and DRS ("dr_st"). The first two guests are both from Australia, which is apt, because that's where Halloween Harry was developed, by John Passfield and his team. More on that in the next episode, in which we get to talk to John Passfield and his business partner Pete Mullins. Enjoy! https://www.dosgameclub.com/podcast/2025/12/ep110.mp3 [ download mp3 ] (96 mins, 111 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Archived copy of the Halloween Harry Webshrine, an old fan site * John Passfield's personal homepage and his game studio Red Sprite Studios together with Pete Mullins * LGR reviewed Halloween Harry on YouTube 12 years ago, and also covered its sequel Zombie Wars no less than 15 years ago * Archived copy of Apogee/3DRealms' legacy site which hosts the freeware release of Halloween Harry and Alien Carnage, the original page has sadly gone offline recently * Blog post about why Elvis Presley randomly showing up was considered absolutely hilarious in the 90s * More Apogee in DGC episodes: <a href="https://www.dosgameclub.com/commander-keen/" target="_blank" rel="noop
As noted earlier, we seem to be having a bit of a space-themed streak at DOS Game Club this year. And it continues with September's game: Ascendancy, a 4X turn-based strategy game from 1995, developed by The Logic Factory. Pick one of the wild and very imaginative alien species featured in this game and get ready to dominate the universe! Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by no fewer than three guests for this episode. First of all Lucas ("Cas") is back, who is also the one who suggested we play this game. He is joined by Hannes ("Mr. Creosote"), who has written a review of Ascendancy for his website GoodOldDays.net (see link below). And last but not least we are joined by Juan ("Reidrac"), who not only plays retro games, but also makes brand new ones for various old platforms, including MS-DOS! See the links below for his website where you can find his games. We also received a voice message from Peter ("pointer"), who has put together a possibly helpful script to combat the micromanagement that plagues this game, by automating a lot of the clicking around you have to do otherwise. Again, see the links below for the forum thread, we love seeing stuff like this! https://www.dosgameclub.com/podcast/2025/11/ep109.mp3 [ download mp3 ] (139 mins, 159 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Ascendancy review on GoodOldDays.net by Mr. Creosote * Juan's retro games * Pointer's AutoHotKey script * List of alien species, the website has other cool Ascendancy info as well! * Ascendancy official strategy guide, with a foreword by Logic Factory co-founder Jason Templeman about the history of their game development studio * We mention Master of Orion 2, another space-themed 4X game, which we discussed on <a href="https://www.dosgameclub.com/master-of-orion-2/" target="_blank" rel="noop
We've done some multi-game episodes, where we take a look at a whole genre of (typically) sports-type games. We've looked at skiing games, we've looked at pinball, we've looked at cricket. But this month is our most ambitious one yet, in which we venture into the world of PC golf. No fewer than 50 games have been discussed on our forums, ranging from humble text-only beginnings in the 1980s to fully featured multimedia presentations that really show what your late 90s machine is capable of. There's a golf game for everyone! Alongside hosts Martijn ("Tijn") and Florian ("rnlf") we are joined by two excellent guests. First of all long-time DGC member Richard ("Pix"), who took the deepest dive of all this month and documented his findings on the forums, where he reviewed all 50 golf games for MS-DOS we came across. We are also joined by Corwin ("Wildweasel"), who is the maintainer of the "golfshrine online", a webpage dedicated to a physical cabinet which he uses to showcase his vast collection of golf videogames for various platforms. Both Richard's forum thread and Corwin's golfshrine are well worth a visit, see the links below! https://www.dosgameclub.com/podcast/2025/10/ep108.mp3 [ download mp3 ] (114 mins, 131 MB) Thanks to our producer Pix for helping to make the podcast happen, and thanks to DGC member Console for editing the audio. Thanks to all who make this show possible, we couldn't do this without you! RELEVANT LINKS: * Pix's golfing grand tour forum thread * Golfshrine Online by Wildweasel * Lot's of Jack Nicklaus custom courses can be found online through discmaster.textfiles.com, such as: this one or this one * We mention the Sierra Imagination Network at some point, which can still be accessed today through <a
What happens when a lowly Stellar Patrol ensign, stuck with endless busywork aboard the S.P.S. Feinstein, suddenly finds himself the lone survivor on a mysterious, crumbling outpost? Intercom's 1983 Planetfall isn't just another text adventure. It's a mix of sci-fi exploration, survival, and an emotional punch to the gut. Will we uncover the secrets of the abandoned alien world? Can we repair the failing base before it's too late? And what about that quirky little robot who insists on following you everywhere? Friend, nuisance, or something more? Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode we have three guests to discuss the game. First of all returning DGC member Hannes ("Mr Creosote"), who wrote a review of Planetfall for his website GoodOldDays.net. Also joining is Tony Longworth, a music composer who contributed music for Jason Scott's "Get Lamp" interactive fiction documentary and also made an album inspired by Infocom games called "Memories of Infocom volume 1". Last but not least we are joined by Jimmy Maher ("The Digital Antiquarian") who has written about the history of videogames in general and Infocom in particular for many years for his website Filfre.net. We received a voice message by Jon ("BogusMeatFactory"), for which we are very thankful! If you, too, want to be part of a future episode you can send one to [email protected] https://www.dosgameclub.com/podcast/2025/10/ep107.mp3 [ download mp3 ] (230 mins, 263 MB) Thanks to our producer Pix for making us all stick to actual schedules (did you notice we're not really lagging behind anymore?). And thanks to DGC member Console for editing the episode, you're a lifesaver! Thanks to all who make this show possible, we couldn't do this without you. RELEVANT LINKS: * Mr. Creosote's review of Planetfall on GoodOldDays.net * Memories of Infocom - Volume 1 by Tony Longworth (also available as physical release from polyplay) * <a href="https://tonylongworth.bandcamp.com/album/the-mind-electric-a-selection-of-music-fr
With Earthworm Jim previously and Planetfall up next, you could say we're on a bit of a space-themed streak here. But while those games have lots of other things going on, the Elite series puts the vastness of outer space absolutely front and centre. When the original Elite came out in 1984 the sheer scale of the game blew everyone away. A whole universe on a floppy disk, who would have thought it possible! It was going to take a lot to amaze the audience again when the sequel was released, a whopping 9 years later. But Frontier: Elite II had kept up with current events. Gone were the wireframe graphics, a new colourful galaxy was there for you to explore. Just request take off permission and fly off, commander! Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode we have two guests to discuss the game. First of all returning DGC member Brian ("SpaceGameJunkie") who as you can tell by the username is all about space games. See the links below to find his YouTube and Twitch channels as well as the two (!) retro gaming podcasts he hosts. Also joining for the very first time is Tane, for who Frontier is one his favourite games. He also made a cool space visualiser inspired by Frontier that's linked below. We received no voice messages this time (boo!), but if you want to be part of a future episode you can send one to [email protected] https://www.dosgameclub.com/podcast/2025/08/ep106.mp3 [ download mp3 ] (144 mins, 164 MB) Thanks to our producer Pix, who also recorded the audio clips from his retro hardware which you hear in the episode's intro. And thanks to DGC member Console for editing the episode, you're a lifesaver! Thanks to all who make this show possible, we couldn't do this without you. RELEVANT LINKS: * Check out Brian's stuff at spacegamejunkie.com and retrodogfight.com * teskooano.space is Tane's procedural space viewer * Ian Bell's website * Frontier Fundamentals is a fantastic beginner-friendly tutorial series on YouTube by JimPlaysGames * Great Frontier fan sites: <a href="https://sharoma.com/frontierverse/" tar
"It's a day like any other. A crow is chasing a worm, a worm named Jim. Today the worm escapes to safety and the crow eats dirt. Jim looks left, then right. It seems he has given the crow the slip. Jim returns to his normal daily life, cruising about avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra high tech indestructible super space cyber suit." This is all the backstory we get from the manual to explain why a worm is walking around in a space suit. And to be fair, it's all we need! Earthworm Jim (1994, Shiny Entertainment) is the kind of 2D platformer, with its cartoony graphics and smooth animations, that was becoming quite commonplace on the consoles of the time, but was still pretty rare to see on the PC. As a product of the 90s it's full of bizarre humour, only elevated by its eclectic soundtrack. There's no doubt this game has a great production quality. But is it fun to play? Let's find out! Joining hosts Martijn ("Tijn") and Florian ("rnlf") we are joined by two guests. First of all DGC member Wouter ("Jefklek") is back, who previously was on the Heretic episode. Newly joining the show is Lukasz ("Red Hexapus") who turns out to be a big fan of the game, so that's always good. Once again DGC members Watchful was so kind to send in a voice message, for which we are very thankful. If you also want to send in a voice message, you can email them to us at [email protected] https://www.dosgameclub.com/podcast/2025/08/ep105.mp3 [ download mp3 ] (117mins, 134 MB) Thanks to our producer Pix, who also recorded the audio clips from his retro hardware which you hear in the episode's intro. And thanks to DGC member Console for editing the episode, you're a lifesaver! Thanks to all who make this show possible, we can't do this without you. RELEVANT LINKS: * Earthworm Jim DOS and Windows comparison by DGC member dr_st, who also suggested we play the game! * Very colourful Earthworm Jim fan site full of drawings and other cool things * All of Jim's idle animations by Master0fHyrule on YouTube * Shiny Entertainment was previously discussed in DGC episode 96, on MDK
"Rise, son of Cygna. It is the dawn of your seventeenth year. The Elders await you in the sanctuary." If you didn't listen to the 30 minute audio drama first, you'd have no idea what's going on when you first play Loom (1990, Lucasfilm Games). And if you did listen to it, you probably weren't any less confused. And on top of its unique magical fantasy setting, there's an unfamiliar music-based user interface to grapple with! Loom is probably one of the stranger Lucas point & click games, but its definitely not without its charm and therefore well worth checking out. Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this podcast we have three guests. First of all returning veteran DGC member Esko ("Firefyte"), who has been speedrunning Loom for many years. Joining the podcast for the first time is DGC member Eino ("Evil Taco"), we love it when we get new people on! And last but not least we are joined by Mads from the Retro Asylum Podcast, who did a podcast on Loom themselves a few years ago. On top of all this, DGC members Watchful, Juan ("Reidrac") and Christian ("stdevel") sent in a voice message. Thank you so much, we love hearing from our listeners! If you want to send in a voice message too, you can e-mail them to us at [email protected] https://www.dosgameclub.com/podcast/2025/07/ep104.mp3 [ download mp3 ] (161 mins, 185 MB) Thanks to our producer Pix, who also recorded the audio clips from his retro hardware which you hear in the episode's intro. And thanks to DGC member Console for editing the episode, you're a lifesaver! Thanks to all who make this show possible, we can't do this without you. RELEVANT LINKS: * Retro Asylum Podcast episode 220 about Loom * Loom on Speedrun.com * Space Quest IV on Speedrun.com * Loom EGA vs VGA video by DOS Nostalgia on YouTube * A webpage dedicated to the EGA vs VGA graphics of Loom on superrune.com * Interview with Loom desig
Florian has been counting all of our regular "one game a month" episodes, and it turns out we've hit 100 of them! We started this club back in March of 2017 with the first DOS game that came to mind, which happened to be DOOM (id Software, 1993). In hindsight this was a bit of a big game to kick things off, so even though we did have a great time with our very first guest Mike ("toasty", who was on the Cricket episode not that long ago), much of the Doom rabbit hole was left untouched. We've long felt it would be good to correct this by diving into Doom again, and a 100th episode anniversary seems as good an occasion as any, so here go! This month also saw the creation of the biggest DGC community project yet: a full episode of custom Doom levels! Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode of the podcast we have three fantastic guests, who are all not only keen long-time Doom players, but also Doom content creators. The custom content and community aspect of Doom is especially an area we felt was left unexplored in our first episode, so we tried to focus on that specifically. First of all joining this episode is long-time DGC veteran David X Newton, who has a fantastic YouTube channel that's for a large part filled with videos related to Doom. We are also joined by Scwiba, a prolific and award-winning Doom level designer who focuses mainly on levels that are compatible with the original vanilla Doom. Last but not least we have Jazz Mickle, a wide-ranging artist who does everything from graphics to music to games, including a ton of different Doom things such as maps, songs and tools. And on top of all this we received two voice messages, both from long time friends of the show. The first is from Watchful and the second from Spoonboy. Thank you very much for sending these in, it's always great to hear from club members! https://www.dosgameclub.com/podcast/2025/06/ep103.mp3 [ download mp3 ] (132 mins, 151 MB) Thanks to our producer Pix, who also recorded the audio clips from his retro hardware which you hear in the episode's intro. And thanks to DGC member Console for editing the episode, you're a lifesaver! And finally thank you, the listener, for sticking with us for so many years. Here's to the next 100 episodes! RELEVANT LINKS: * David X Newton has a YouTube channel and runs the yearly <a href="https://ram
We're back with a big one, in more ways than one! Normally we do a different game every month, but between December and February we've focused on Ultima Underworld for three months in a row. This was mainly done to give ourselves a chance to catch up, as we've been lagging behind with the podcast a fair bit. But also it's not easy to beat an open world RPG like Ultima Underworld in a single month, so this way everyone had a chance to check it out and see what's what with this groundbreaking title. Enjoy! Sadly our trusty co-host Florian ("rnlf") again couldn't make the episode. We promise it's just a hiccup, there's no drama and he'll be back for future episodes! Joining host Martijn ("Tijn") we have no fewer than four great guests. First of all there is DGC veteran Richard ("Pix") who is not only very keen on talking about Ultima Underworld, but he also been helping us as a producer the past months to make sure we get back on schedule. Next up we have two returning DGC members on the show: Patrick ("patrick_wd"), who was on the Jazz Jackrabbit episode, and Lars ("fastwinstdoom"), who joined us for Dungeon Keeper and Wacky Wheels. Last but not least we are joined by Chester from the excellent CRPG Addict Blog, where he has covered many RPG games over the years, so he can tell us a thing or two! https://www.dosgameclub.com/podcast/2025/05/ep102.mp3 [ download mp3 ] (191 mins, 218 MB) Thanks to all who help us make this show possible, we can't do it without you! RELEVANT LINKS: * The CRPG Addict blog by Chester * Ultima Underworld 3 design document from Pix's website * Reddit thread about the item limit as brought up by patrick_wd * Monomyth is a spiritual successor to UUW that was mentioned by Lars * Excellent deep dive in the making of Ultima Underworld by The Digital Antiquarian * Some 10 years ago PC Gamer posted an hour-long playthrough of UUW with creator Paul Neurath on YouTube: <a href="https://www.youtube.com/watch?v=6sh_DY28wl4" target="
We've featured a lot of different kinds of sim games over the years. We've piloted fighter jets, space ships, a ww2-era bomber and even giant mechs. But never before have we gone under water! In a lot of ways, 1993's Subwar 2050 by Particle Systems and MicroProse could be described as "aquatic Wing Commander". But even though it might be a little light on its story, there's a surprising depth to this game (pun unintended!). Being submerged under the oceans brings its own unique atmosphere, and it turns out Subwar 2050 manages to capture it well and turn the experience of playing it into something that's quite unlike anything else. Enjoy! Sadly our trusty co-host Florian ("rnlf") couldn't make the episode, but joining host Martijn ("Tijn") we have three excellent guests to more than make up for it. First of all there is DGC veteran Bjorn ("TigerQuoll") who is always keen on any combat sim. Joining for the first time we have Dario ("Psy"), who we welcome to the family. Always exciting to have new club members on! And last but not least we have Alex, who runs the "Tales from the darkened room" blog and YouTube channel, which has several articles and videos on Subwar 2050, as well as many other sim games. https://www.dosgameclub.com/podcast/2025/04/ep101.mp3 [ download mp3 ] (96 mins, 110 MB) Many thanks to DGC member Richard ("Pix") who helped produce the show, to DGC member Bernd ("console") who edited this episode, and to Bjorn ("TigerQuoll") for providing the game audio " rel="noopene
The Serpent Riders have made the kings of Parthoris their puppets and their undead legions are swarming the land. Only you, the Elf Corvus have the power to - you know what? The story probably isn't one bit more important than it is in DOOM, the masterpiece that this month's game is based on. Heretic was the breakthrough success for Raven Software, though, the company that would later become known for games like Jedi Knight II. But Heretic is remembered fondly by many fans, as well. Rightfully so? Or did it just ride the wave of DOOM clones, even using the DOOM engine in this case? Let's find out! Joining hosts Martijn ("Tijn") and Florian ("rnlf") on this episode we have DGC members DRS (returning from the Karateka episode) and Wouter ("jefklak"), who's on the show for the first time. https://www.dosgameclub.com/podcast/2025/03/ep100.mp3 [ download mp3 ] (101 mins, 115 MB) Many thanks to DGC member Richard ("Pix") who helped produce the show, to DGC member Bernd ("console") who edited this episode, and to Bjorn ("TigerQuoll") for providing the game audio & music. Thanks to all who help us make this show possible, we can't do it without you! RELEVANT LINKS: * Heretic Hack Editor * Deep dive into DoomEd on NextStep on YouTube, as used to create Heretic's levels * Interview with Raven Software level designer Michael Raymond-Judy * Original Heretic webpage on ravensoftware.com (archived) * Official id Software history mentions Heretic (archived) * Heretic retrospective on YouTube, by Seanzen Gaming * id Software was previously discussed on DGC in episodes: 001 (Doom), 009 (C
UK studio Revolution Software might be most famous for their "Broken Sword" series of adventure games, but before they released those they had found quite some success already. After their first game "Lure of the Temptress" in 1992 did well, they had higher ambitions for their second game: "Beneath a Steel Sky". Working together with comic artist Dave Gibbons they developed a dystopian cyberpunk world in which you play Robert Foster, a fugitive who tries to stay out of the hands of the law, together with his robot companion Joey. Heavy stuff! Luckily there are plenty of jokes sprinkled throughout the game to keep light-hearted and fun, so it's no wonder really Beneath a Steel Sky won our adventure game poll (see links below). Time to check it out! Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC members Wesley ("Wesbat") and Dave ("dajaho"), both first time joining the podcast. Also joining is James Woodcock from pixelrefresh.com. Not only has James created a free to download "fan-made enhanced soundtrack" for Beneath a Steel Sky using more capable MIDI hardware than typically found in a gamer's PC; he also hosts a podcast together with Tony Warriner, co-founder of Revolution Software. Last but not least we kindly received a voice message from DGC member Watchful, for which we are very thankful. You too can send us a voice message, by emailing it to [email protected]. Thank you for using LINC and be vigilant! https://www.dosgameclub.com/podcast/2025/02/ep99.mp3 [ download mp3 ] (114 mins, 130 MB) Many thanks to DGC member Richard ("Pix") who helped produce the show, and to DGC member Bernd ("console") who edited this episode. Thanks to all who help us make this show possible, we can't do it without you! RELEVANT LINKS: * DGC adventure game poll on Mastodon which Beneath a Steel Sky won * Download Beneath a Steel Sky for free from scummvm.org * Fan-made enhanced soundtrack for Beneath a Steel Sky by James Woodcock * Game & Gadget podcast with James Woodcock and Tony Warriner <
When we started DOS Game Club back in 2017, one of our earliest members Mike ("toasty") asked us if there are cricket games for DOS. Being a keen cricket fan, this was a genuine interest of his. Or perhaps he was joking. Either way, the thought of checking out some DOS cricket games lingered in the back of our minds ever since. How does cricket even work? Let's find out! Joining hosts Martijn ("Tijn") and Florian ("rnlf") is first of all of course Mike ("toasty") himself. He was a guest on the very first episode (on DOOM) and he's back now to answer all our cricket questions. Also joining is Jon ("BogusMeatFactory"), who was previously on the Jones in the Fast Lane episode (number 66). Jon is not only a keen and long-time streamer of obscure videogames (see link in the shownotes for his Twitch channel), but also recently became interested in cricket as a sport. Enjoy! https://www.dosgameclub.com/podcast/2025/01/ep98.mp3 [ download mp3 ] (103 mins, 118 MB) Many thanks to DGC member Richard ("Pix") who helped produce the show. We're still quite a bit behind schedule, but we are catching up and hope to be back on track sooner rather than later. RELEVANT LINKS: * twitch.tv/bogusmeatfactory where Jon regularly streams games * Ball in Play by Warehouse Games on YouTube * English Sports skit by Dutch comedy group Jiskefet on YouTube * Mark Carter's Cricket Games Homepage with information and screenshots of the cricket games he and his brother have made * Mark Carter's github page which has source code for his cricket games * DOS cricket games on Mobygames * Mike's forum thread asking for a DOS cricket games from 2017
Niccolò Machiavelli was a Florentine diplomat, author, philosopher, and historian who lived during the Italian Renaissance. He is best known for his political treatise The Prince (Il Principe), written around 1513 but not published until 1532, five years after his death. None of this is in any way relevant for Microprose's 1995 strategy game "Machiavelli The Prince", in which you assume the role of a Venetian merchant prince between the year 1300 and 1492. In fact, the game is a remake of 1994's "Merchant Prince" by Holistic Design, in which Machiavelli is never mentioned at all. What is very "Machiavellian" however is the way you conduct your business: gameplay doesn't limit itself to mere exploring and trading, but also involves managing your popularity by hosting parties and commissioning art, gaining influence in politics and the church by bribing senators and buying cardinals, as well as less savoury activities such as hiring arsonists and assassins to hurt your competitors. All in all it's a very intriguing historical 4x turn-based strategy game that seems to have flown under the radar a bit and is definitely less well-known than some of Microprose's other releases. All the more interesting to check it out now! Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have three guests who are all brand new to the show. First of all there's Greg, who is a big fan of play-by-mail games and has a Machiavelli the Prince multiplayer game going for 4 years now. Next up is Leon, who is the creator of one of the very few if only surviving fan websites about Machiavelli the Prince (see links below if you want to check it out). And last but not least we have John aka "Dr. Riley" who is a history teacher and as such can help us determine the historical accuracy of this game. We also received a voice message from DGC member Juan ("Reidrac"), who has fond memories of playing Machiavelli the Prince back in the day along with his sister. Juan also creates retro games himself, do check out his website linked below for those. Enjoy! https://www.dosgameclub.com/podcast/2024/12/ep97.mp3 [ download mp3 ] (112 mins, 128 MB) Many thanks to DGC member Pix who helped produce the show, as well as DGC member console who edited the episode. Many thanks to them and all who make this show possible! RELEVANT LINKS: * Machiavelli the Prince fan website by Leon * <a href="https://www.youtube.com/watch?v=RoZGLiN__rY" target="_blank" rel="noopener n
!!!Newsflash!!! A huge City Minecrawler is headed straight for the gaming community of DOS Game Club, DGC And you are Kurt Hectic, janitor on board the space station Jim Dandy and Earth's only hope. So get into your "Doctor Hawkins' Amazing Coil Suit" and strap on your "Doctor Hawkins' Incredible Ribbon Chute" and start skydiving down towards the planet, evading incoming missiles and start kicking some alien rear ends, not least thanks to the world's smallest nuclear explosion. Is Shiny Entertainment's 1997 DOS classic still worth a play today? What does M.D.K. stand for? Who is Max? What is a Streamrider? And what does that all have to do with a handful of tiny villages in England and Scotland? Find out the answers to all of these questions (and more) in this episode. Joining hosts Martijn ("Tijn") and Florian ("rnlf") are Richard ("Pix"), who's been on the show so often, he actually started helping us out with getting the show produced now (thank you so much!), and Nick ("Martli"), who is entirely new to the show and is joining us all the way from New Zealand. Once again, no voice message this time. What's wrong with all of you? Enjoy! https://www.dosgameclub.com/podcast/2024/11/ep96.mp3 [ download mp3 ] (106 mins, 122 MB) We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible! RELEVANT LINKS: * Richard (Pix) scanned in some UK magazine reviews and posted them on our forums * MDK: The Complete History YouTube video by Slope's Game Room * Various patches for MDK including a fix for the F2 save bug * Interview with MDK designer Nick Bruty by MDK fan site Hectic HQ
In 1992, Nintendo released Super Mario Kart and all we PC gamers were terribly envious of our friends with a Super Nintendo. In 1994, Beavis Soft came to rectify the situation and gave us our own Mario Kart clone "Wacky Wheels". People rejoiced and everybody thought it was a really great game. But was it really? Or were we just happy to see the PC finally being able to handle games console players had had for several years at that time? While obviously a clone, there are several major differences between the original and Wacky Wheels. Is it still a good game? If not, does the nostalgia help? Joining hosts Martijn ("Tijn") and Florian ("rnlf") are Lars ("fastwinstondoom"), who's returning from the Dungeon Keeper episode, and Rees (from "ctrl-alt-rees") who made a video on Wacky Wheels some years ago (see links below). No voice message this time, shame on all of you! (Just kidding, but not really). Enjoy! https://www.dosgameclub.com/podcast/2024/10/ep95.mp3 [ download mp3 ] (85 mins, 97 MB) We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible! RELEVANT LINKS: * Wacky Wheels review & history by ctrl+alt+rees * Phil’s Wacky Wheels Site (archived, updated until 2015) * Big Wacky Wheels FAQ on gamefaqs.com * Wacky Wheels HD on Steam (discontinued) and itch.io * The Skunny Extended Universe which includes Skunny Kart * Kart Race obscure South Korean kart racing game that resembles Wacky Wheels a lot * Epic MegaGames was discussed earlier on DGC in episodes 19 (Tyrian), <a href="https://w
After successfully keeping the Holy Grail out of Nazi hands, Indiana Jones returned in 1992 with a brand new adventure. And unlike 1989's The Last Crusade, Fate of Atlantis is not based on any of the films, but instead presents us with an entirely original story! With two playable characters (sometimes), three possible paths, randomised and optional puzzles (a few), a lush iMuse-powered soundtrack and full "talkie" voice acting, this is definitely LucasArts' most ambitious point & click adventure to date. But is it fun? Let's find out! Joining hosts Martijn ("Tijn") and Florian ("rnlf") are DGC veteran and adventure game fan Esko ("FireFyte"), as well as newcomer Dreamkid, for whom Fate of Atlantis was one of their earlier PC games and made a big last impression. We also got a voice message from Watchful and last but not least the episode was expertly edited by Console. Thanks all for your effort, we can't do this without you. Enjoy! https://www.dosgameclub.com/podcast/2024/08/ep94.mp3 [ download mp3 ] (144 mins, 165 MB) RELEVANT LINKS: * There was quite some activity on the Fate of Atlantis forums for this month, and there are many great threads with scanned in magazine reviews, unofficial special editions, and much more. * FiniteArts.com is FoA director Hal Barwood's personal website, where you can find some of his earliest games as well as many other things. * Noah Falstein's blog which he kept until 2017 contains some interesting insights from the mind of FoA's co-designer. * Daniel Abu has been doing great work interviewing game industry legends on YouTube, including Hal Barwood and Noah Falstein. * Indy Guide is a walkthrough for both Indiana Jones adventure games and has been online since the year 2000. * DREAMM emulator for LucasArts games by Aaron Giles * Mor
You're in a Nazi prison, with a dead guard on the floor in front of you. You take his gun. Now you can fight your way out. This is the exciting premise of 1992's Wolfenstein 3D, developed by id Software and published as shareware by Apogee. Now we all know Wolfenstein 3D was not the first FPS game ever made, or the first FPS id Software made, or even the first Wolfenstein game. But it's definitely one of the most foundational games for the first-person shooter genre, so all the more reason for us to finally check this one out for March, which is when we try to do a big blockbuster FPS game every year. We have two guests joining Martijn ("Tijn") and Florian ("rnlf") for this episode. First of all long-time DGC veteran Bjorn ("TigerQuoll"), who not only joined the discussion on the forums for this month, but who also made a Wolfenstein 3D level pack for us all to enjoy! See the links below to get these. Also joining is first-time podcast participant Jake, for whom Wolfenstein 3D is one of their favourite games ever. We also got two voice messages, one by watchful and one by Albrot. Thanks a lot for those! Also many thanks to DGC member console, who helped us again to edit this episode. All your support is much appreciated, we couldn't make this show without it. Enjoy! https://www.dosgameclub.com/podcast/2024/07/ep93.mp3 [ download mp3 ] (133 mins, 153 MB) RELEVANT LINKS: * DGC level pack by TigerQuoll * Scanned in magazine reviews by Pix and others * Official Wolfenstein 3D website by Apogee, now 3DRealms * Many Wolfenstein 3D downloads including MapEdit and Creator * List of official releases showing the wide range of systems this game is available for * What genre is Doom? a YouTube video by Ahoy about early first-person shooter genre naming * More id Software and/or Apogee in DGC episodes: <a href="https://www.dosgameclub.com/episode-1-doom/" target=
You start out with a single city on a map that's mostly covered in a fog of war. Use the city to produce units. Use the units to explore the map, seize more cities as you grow your army and eventually conquer the map by beating the AI. Sounds familiar? Before Sid Meier's Civilization there was... Empire, a very early example of a turn-based strategy war game, that turned out to be quite influential on the genre. Originally developed by Walter Bright in the 1970s for the PDP-10, later incarnations of the game were released for various systems, including MS-DOS with 1987's Empire: Wargame of the Century and 1993's Empire Deluxe. What's it like to play this now? Let's find out! Joining Martijn ("Tijn") and Florian ("rnlf") is DGC veteran Hannes ("Mr Creosote"), who has been a long-time fan of the game and has written about it on his website The Good Old Days. Thanks to Wesley for sending in a voice message, and to DGC member console for editing this episode. It's much appreciated, we couldn't make this show without all the help and support we receive. Enjoy! https://www.dosgameclub.com/podcast/2024/06/ep92.mp3 [ download mp3 ] (106 mins, 122 MB) RELEVANT LINKS: * The Good Old Days has reviews of both Empire: Wargame of the Century and Empire Deluxe * Classic Empire is Walter Bright's own website on Empire, which has been online since 1997, and contains a wealth of great information as well as downloads of various versions * Killer Bee Software is the current owner of the Empire license, and is responsible for Empire Deluxe on Steam and itch.io
Do you ever feel the world is just too... nice? If so, perhaps Dungeon Keeper scratches that itch, because even though it's a classic game of heroes vs demons, in this case you are the demon! Dungeon Keeper was a big hit for Bullfrog Productions back in 1997, but by no means their first. After Populous, Syndicate, Magic Carpet, Theme Park and many others, they were truly at the peak of the powers when Dungeon Keeper hit the shelves. Does that mean the game holds up now though? Let's find out! Joining Martijn ("Tijn") and Florian ("rnlf") are DGC veteran Richard ("Pix"), as well as new-to-the-podcast DGC member Lars ("fastwinstondoom"). We also got a voice message for this one from DGC member David, aka EvilCommieDictator. Thank you! Enjoy! https://www.dosgameclub.com/podcast/2024/05/ep91.mp3 [ download mp3 ] (140 mins, 161 MB) RELEVANT LINKS: * Alakajam! is the game jam community founded by DGC member wan, who suggested Dungeon Keeper through the suggestion forum * Dungeon Keeper Resurrection Diary kept by Dungeon Keeper development team member Dene Carter documents how some of Dungeon Keeper was put together * Some Dungeon Keeper spiritual successors include War for the Overworld and Dungeons * KeeperFX is a modern engine for playing Dungeon Keeper, which adds many quality of life features * Dungeon Keeper magazine reviews scanned in by DGC member Pix
Can you believe we're 90 episodes into this show and still haven't looked at Lemmings? Lemmings! What a classic! When Lemmings (by DMA Design, published by Psygnosis) arrived on the scene in the early 90s it was an instant hit. Everyone's played this game, apparently over 15 million copies were sold over the span of its life time. Amazing, let's check it out! Joining Martijn ("Tijn") and Florian ("rnlf") is Simon, from LemmingsForums.net. He's been active in the custom Lemmings levels scene for many years and is even responsible for his very own Lemmings game, called Lix. Please check out the links below to learn more. We got voice messages for this one from DGC members Firefyte and Watchful. Thank you! Also big thanks to DGC member console for editing the episode! Enjoy! https://www.dosgameclub.com/podcast/2024/04/ep90.mp3 [ download mp3 ] (129 mins, 148 MB) RELEVANT LINKS: * LemmingsForums.net is one of the oldest and biggest active Lemmings communities on the web * Lix is a modern interpretation of Lemmings by our guest Simon * NeoLemmix is the most popular modern Lemmings clone out there, with a focus on building & solving custom levels * The History of Lemmings as laid out by Lemmings developer Mike Dailly * Lemmings Universe is an old-school Lemmings fan site with many links to interesting Lemmings-related stuff * Lemmings documentaries is a thread on our forums containing some links to documentaries and other interesting Lemmings stuff * Custom levels is a thread on our forums where DGC member patric_wd posted the custom levels he made for the month we played Lemmings with the club. Sadly the links have expired now and Patrick couldn't make it onto the episode, but we very much hope he'll upload his levels later and share them with everyone. * Some of the "stand out levels" discussed in the episode are: <a href="https://lemm
We've done Prince of Persia, we've done The Last Express. So when The Making of Karateka was released in late 2023, we figured this was the perfect opportunity to have a look at Jordan Mechner's very first published game. Originally released in 1984 for the Apple II, the PC got a port of this game in 1986. So get ready for some CGA graphics, some PC beeper sounds and a game that runs way too fast at default Dosbox settings. Joining Martijn ("Tijn") and Florian ("rnlf") for this episode are DGC member DRS ("dr_st"), whose first time it is on the podcast, and Chris Kohler, editorial director at Digital Eclipse for The Making of Karateka. Chris picked up a lot of in-depth knowledge about this game while working on The Making Of, so we're very grateful for him to come on to our show and share his stories. Enjoy! https://www.dosgameclub.com/podcast/2024/03/ep89.mp3 [ download mp3 ] (107 mins, 123 MB) RELEVANT LINKS: * The Making of Karateka by Digital Eclipse * Karateka rotoscoping raw footage * Prince of Persia rotoscoping raw footage * Karateka upside-down easter egg * The 2012 Karateka remake * More Jordan Mechner games on DOS Game Club: episode 20 (Prince of Persia) and episode 71 (The Last Express) * Recent & in-depth interview with Jordan Mechner by Daniel Albu
For the Halloween season we try to pick suitably scary games, so back in October (welp) we took a look at Realms of the Haunting (1996, Gremlin/Interplay). This game ticks a lot of boxes: haunted mansion, ghosts, scary monsters, but also... Time travel? A psychic partner? Interdimensional portals? Building a bong?? It's no exaggeration to say this game covers a lot of ground, as well as genres, as Realms of the Haunting is best described as a, uh, first-person shooter full-motion video point & click adventure game. And despite this was a major production of British powerhouse of gaming Gremlin Interactive, it seems to be quite an obscure game nowadays. But we're here for it! Joining Martijn ("Tijn") and Florian ("rnlf") on this episode are DGC veteran Richard ("Pix"), who jumped onto this game right when it came out, and Ross (who you might know from his YouTube channel "Accursed Farms") who made a video on Realms of the Haunting for his "Ross's Game Dungeon" series. We also got sent a voice message by Wesley ("Wesbat"), thank you! And last but not least many thanks to DGC member console for helping us edit this podcast. Enjoy! https://www.dosgameclub.com/podcast/2024/02/ep88.mp3 [ download mp3 ] (87 mins, 100 MB) RELEVANT LINKS: * Ross's Game Dungeon episode on Realms of the Haunting * Adventure Game Club podcast episode on Realms of the Haunting on which Richard ("Pix") was also a guest * UK magazine reviews scanned in by Richard ("Pix") * YouTube documentary on Gremlins Interactive by Kim Justice * realmsofthehaunting.com early 2000s fan site that's still online * Digital Antiquarian on Realms of the Haunting
Everybody know The Secret of Monkey Island. But few people have ever heard of Donkey Island. This game was made by two Czech teenagers on their school computers in 1994 and ended up being the first commercial game to be developed and published in Czechia. Besides a sub-par and, frankly, weird German translation, this game has so far only been available in Czech language - until Emmy and sonneveld came along and decided to translate the game to English and make it available to everyone for free! So join us on our journey to find out why being shipwrecked became a trope in the Czech game industry as host Martijn (Tijn) discusses The Secret of Donkey Island with returning participant Jozef ("yozy" - who was born in Czechoslovakia), as well as Emmy ("Emmxyzzy") & Sonneveld, the team who put the English translation together. Enjoy! https://www.dosgameclub.com/podcast/2024/01/ep87.mp3 [ download mp3 ] (84 mins, 96 MB) RELEVANT LINKS: * Get the game for free at: donkeyisland.zip * Emmxyzzy's website with links to her YouTube and Twitch channels, among other things * Sonneveld on Twitch * AGIdev.com by Sonneveld, which hosts many resources on making AGI games * Donkey Island UHS-style hint guide by Tijn * Article (in Czech) about a possible sequel * Website of Czech game historian Jaroslav Švelch
There is one game that showed everybody that the PC was starting to become as viable a gaming platform as any console on the market. While DOOM was an entirely new experience, Jazz Jackrabbit replicated the experience players had on their SNESes and Mega Drives. Its protagonist even became a mascot for PC gaming at large. But how does this 1994 game by Epic MegaGames (now only Epic Games, apparently they're not Mega anymore) hold up today? Is it still good? Or do you need to put on your rose tinted nostalgia glasses? We played the game in August, trying to find out exactly that. In this episode hosts Martijn (Tijn) and Florian (rnlf) are joined by three guests to discuss this game. First of all there's Tim (LunarLoony), returning from all the way back from our episode about Pinball games (May 2020!). We also have Patrick (patrick_wd), and Wietse (densy) joining for the first time. Wietse is a game historian currently working on an article covering Jazz Jackrabbit, which will be published on his website (see links below) next year when the game hits its 30th anniversary. We also got a voice message by Wouter. Thanks for that, Wouter! Enjoy! https://www.dosgameclub.com/podcast/2023/12/ep86.mp3 [ download mp3 ] (133 mins, 152 MB) We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible! RELEVANT LINKS: * Our guest Tim (LunarLoony) is on Twitch and YouTube * www.gamegeschiedenis.nl is a Dutch game history website run by our guest Wietse (densy) * Overview of Jazz 1 versions * JJ1 version 1.3 community patch (now part of the GOG release) * jazz2online.com Jazz Jackrabbit fan website * Vector Demo (1991) by UltraForce on: Pouet and YouTube * <a href="ht
You're in some sort of cave. A red light eminates from the northern wall, while a green light pours in from the cave's exit. This is Azra, a strange far away world where many dangers loom. You are an acolyte of the Scarlet Lady's Red Court, and have no memory of how you ended up in this cave. But while the game's world and characters are mysterious, the presentation is instantly recognisable as that of a 1980s Sierra adventure game. However, this DOS game isn't 35 years old... it's brand new! In July we took a look at The Aching, a parser-based graphic adventure game released in 2023 by Hadrosaurus Software. Don't be fooled by its release date however, this is an authentic DOS game that has no trouble running on a Tandy 1000. Definitely something we're interested in! In this episode hosts Martijn (Tijn) and Florian (rnlf) are joined by two guests to discuss this game. First of all there's Shawn (DJ_HiP), returning from the Stunts episode, and who is completely new to the world of adventure games. Secondly we have Mike (Zerfall), who is a true veteran of the genre growing up on classic Sierra games, and has YouTube and Twitch channels where he looks at old games. We also got a voice message by TheLobdegg, creator of The Aching, about other modern DOS games. Enjoy! https://www.dosgameclub.com/podcast/2023/11/ep85.mp3 [ download mp3 ] (116 mins, 132 MB) We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible! RELEVANT LINKS: * The Aching on itch.io and Steam * DGC episode 84 is an interview with the Hadrosaurus Software devs * YouTube video by Zerfall and MysteriousJG exploring the latest content patch for The Aching * YouTube video by Martijn playing through The Aching before the content patch was released * Day of the Tentacle comes up in the podcast, which we discussed in DGC episode 54 * Other modern DOS games that are mentioned: <
Making commercial games for DOS nowadays is not a good business model, right? Hadrosaurus Software is hard at work proving this claim to be totally wrong. Their games Acronia and The Aching (which we played in July) are getting a lot of attention from the DOS gaming community, and rightfully so, we think. Company founder Clarissa and The Aching creator Tamsin were so kind to take the time to talk to us about DOS game development from a technical, business and personal perspective and shared some interesting and funny anecdotes. Enjoy! https://www.dosgameclub.com/podcast/2023/11/ep84.mp3 [ download mp3 ] (101 mins, 116 MB) We got help from DGC member console, who helped us out with editing this episode. Many thanks to him and all who make this show possible! RELEVANT LINKS: * Hadrosaurus website * The Aching content patch dev log * DGC episode 41 on DOS Games Jam * RetroTech Chris on YouTube * RAD Tracker by 3eality
The late 80s and early 90s were filled with "true 3D" polygon-based first-person driving games. There was Hard Drivin' in the arcade by Atari, Geoff Crammond released Stunt Car Racer, Spectrum Holobyte published Stunt Driver, to name a few. But the one game that proved to capture the hearts of many and remains being played competitively to this very day is 1990's Stunts (aka 4D Sports Driving), developed by Distinctive Software ("DSi"), famous for making such games as Test Drive as well as Grand Prix Circuit, which we covered in episode 2 of this podcast. We dove deep into the world of Stunts to see what sets it apart from the competition and why it still has an active following to this very day. That's why we're excited that hosts Martijn ("Tijn") and Florian ("rnlf") are not only joined by DGC club members Rob ("Spoonboy") and newcomer Shawn ("DJ_HiP"), but also by two members of the Stunts forum over at stunts.hu. Lucas ("Cas") is the organiser of the Race For Kicks competition and has developed several tools and utilities for the game. Mark ("KyLiE") keeps a detailed list of custom cars on his website, has worked on custom cars of his own and helps out with hosting several Stunts projects. They're both keen racers and have been active in the Stunts community for years. Enjoy! https://www.dosgameclub.com/podcast/2023/09/ep83.mp3 [ download mp3 ] (184 mins, 211 MB) We got help from DGC member console, who edited the majority of this episode. Many thanks to him and all who make this show possible! RELEVANT LINKS: * DGC Stunts Leaderboard * Our Mastodon racing games poll which was won by Stunts * Marco Plays DOS Games is a great YouTube channel on which, well, Marco plays DOS games. He took our leaderboard by storm, dedicating several streams to it! * stunts.hu acts as a Stunts community portal site, with links to many subsites and projects. * stunts.kalpen.de is a very old Stunts fansite that's still online * The forum at stunts.hu is one of the central
The original Speedball from 1988 was already a highly acclaimed futuristic sports game, lauded for its action-packed arcade-style gameplay and superb audiovisual presentation. But when the Bitmap Brothers released the sequel in 1990 for Amiga and Atari ST they truly outdid themselves. Both horizontal and vertical scrolling at a blistering pace was an achievement rarely seen on home computers at the time, let alone combined with an excellent AI. It's still remembered as one of the Amiga's greatest games. But less well-known perhaps is the 1991 PC port, also by Bitmap Brothers. How does the DOS version hold up to its famous Amiga counterpart? That's what we're here for to find out! Joining hosts Martijn ("Tijn") and Florian ("rnlf") to talk about this game is DGC veteran Hannes ("MrCreosote") and DGC newcomer Jeremy ("ZorroBandito"), who both played tons of the Amiga version back in the day and know all the ins and outs of what makes this game great. A big shout out to DGC member Niklas ("killershrew") who was previously on the Dark Forces episode and had planned to be on the Speedball episode as well. He's a big football games fan and we would have loved to have him on, but sadly he has suffered a sudden medical condition and is recovering from that for the foreseeable future. We all wish him the best and are thinking of him. We hope to see him back on for a future episode as soon as he his able. Take care, Niklas! https://www.dosgameclub.com/podcast/2023/07/ep82.mp3 [ download mp3 ] (163 mins, 186 MB) We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible! RELEVANT LINKS: * Chapter from the Bitmap Brothers book on the making of Speedball 2 * DGC episode 47 on Z in which we talk more about the history of the Bitmap Brothers * Famous chiptune artist Master Boot Record did a cover of the Speedball 2 theme tune * DGC episode 18 on Death Rally which was mentioned in passing as having a relatively similar gameplay loop as Speedball 2 * twitch.tv/martijnf where host Martijn streams DOS Game Club games about once a week <p
The official Terry Pratchett-approved Discworld point & click adventure game has been pinned on our forums for over two years, as April 2023 would have been his 75th birthday, had he lived to experience it. Although Pratchett was initially apprehensive about the project, after been shown early demos he gave his approval and by 1995 the game was released to much fanfare. It was a big production, with famous British actors and comedians providing the voices, such as Eric Idle from Monty Python voicing Rincewind, the protagonist of the story. All in all a very interesting game and a good moment for us to check it out! Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC veterans Richard ("Pix") and Esko ("FireFyte"), as well as first-time guest Ben ("PS_Garak"), who is an avid adventure game streamer on Twitch. On top of this we received two lovely voice messages: one from Ben Chandler, the game artist who was also on our Albion episode, and James Woodcock who is both an adventure game fan and music composer, and made an enhanced soundtrack for Discworld which is compatible with ScummVM (see the link in the list below the post). https://www.dosgameclub.com/podcast/2023/06/ep81.mp3 [ download mp3 ] (154 mins, 176 MB) We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible! RELEVANT LINKS: * DGC member Pix scanned 4 Discworld reviews from his UK magazine collection * twitch.tv/ps_garak: Ben's Twitch channel, where he and his friends stream adventure games regularly * Ben Chandler's art blog, a link to one of many posts in which Discworld is mentioned as an example * Enhanced Discworld soundtrack by James Woodock * DGC episode 69 about KKnD in which we talk about Melbourne House, which has some historic ties with the developers of Discworld * twitch.tv/martijnf where host Martijn streams DOS Game Club games about once a week
"It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the DEATH STAR, and space station with enough power to destroy an entire planet." - Sound familiar? Well, in our game of the month, you play Kyle Katarn for whom this theft of plans is such an easy task that he can do it as the first level! But obviously, the Empire has other evil plans, or shall we say, "Dark" plans? They are working on a new type of battle droid and heavily armed storm trooper: The Dark Trooper. The Rebels cannot let that happen, so Kyle sets out to destroy this threat before it even becomes one. This all sounds nice and well, but is Lucas Arts' 1995 hit game also a good game? Is it fun? Discussing this game with host Martijn ("Tijn") and Florian ("rnlf"), we have returning member Björn ("TigerQuoll") and new member Niklas ("Killershrew") as well as a voice message by watchful, who has sent uncountable brilliant messages over the years. https://www.dosgameclub.com/podcast/2023/05/ep80.mp3 [ download mp3 ] (99 mins, 113 MB) We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible! RELEVANT LINKS: * DGC member Pix scanned in no less than five UK magazines reviewing Dark Forces * The Force Engine: Open source reimplementation of the Jedi engine * Orchestral Remix of the Dark Forces theme * The demo's "Rambo style" intro sequence that's cut from the full game
In 2119 the United Nations Seedship Calypso was launched. Headed for Beta Caeli, the farthest star yet attempted, this ark ship holds thousands of people in cryogenic sleep ready for colonising this remote system. Ever since the first interstellar war with the Centaurians broke out in 2043, the future of Earth and therefore the human race has been under threat. In 2135 the faster UNS Tantalus was launched with the same destination as the Calypso. Despite leaving years later, due to its faster engines it was projected to arrive 21 years before the Calypso would. But when the Calypso arrives and its crew is awakened, there is no sign the Tantalus was ever even here. In Alien Legacy it's your job as head of the Calypso to find out what happened to the Tantalus, and more importantly ensure humanity's future by establishing a thriving colony far away from Earth. Developed by Ybarra Productions and published in 1994 by Sierra On-Line, this game offers a mix of management/strategy and narrative which is pretty unique. Discussing this game with host Martijn ("Tijn") we have an interesting lineup of newcomers to the show for you! Sadly co-host Florian ("rnlf") couldn't make it, but he'll be back next time. First of all there's Tamsin ("TheLobdegg") who suggested we play this game. Then there's Chris, who's been a long-time fan of Alien Legacy and as Tamin's friend recommended it to them. And last but not least we have Brian ("SpaceGameJunkie") who got Alien Legacy on launch day back when it was originally released. Tamsin is part of Hadrosaurus Software, who are working on Acronia, a newly made real DOS game we've talked about before in our episode about DOS Games Jam and modern DOS culture. They recently released The Aching, a Sierra AGI-style adventure game designed for Tandy 1000 computers and up. It's available on itch.io and Steam. Brian has YouTube & Twitch channels dedicated to space games old & new and runs an active Discord community as well. Links can all be found in the list below. https://www.dosgameclub.com/podcast/2023/04/ep79.mp3 [ download mp3 ] (115 mins, 132 MB) We got help from DGC member console editing this episode. Many thanks to him and all who make this show possible! RELEVANT LINKS: * The Aching on <a href="https://hadrosoft.itch.io/the-achin
Europe, 1943. World War II is in full rage, the United States joined the war effort and are now supporting the British air raids against German occupied western Europe with their legendary B-17 Flying Fortress bombers. Can your crew help end the war by successfully bombing strategically important targets while German fighters and Flaks turn the sky into a death trap? Microprose's 1992 flight simulation is special in many ways. While other sims let you focus on one job and often on dogfights, a B-17 requires a much larger crew of ten soldiers - and you can take over each one of the important jobs they carry out: piloting, bombing, firing machine guns, navigating, first aid, repairs - you name it. But is it also fun to let the AI do all the other jobs you're not currently involved with? Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined on this mission by experienced flyboys Rob ("Spoonboy") and David ("EvilCommieDictator"). https://www.dosgameclub.com/podcast/2023/03/ep78.mp3 [ download mp3 ] (164 mins, 187 MB) RELEVANT LINKS: * Spoonboy's B17 beginner's guide * UK magazine reviews scanned by Pix * Article from CRASH covering the origins of B17 developer Vektor Graphics * B-17 Flying Fortress credits on Mobygames showing how many people who worked on this have also worked on many other famous Microprose titles * The famous dive scene from Memphis Belle * Microprose was previously discussed in episode 32 (Knights of the Sky) and episode 35 (Sid Meier's Pirates!)
In 1995 Blue Byte released Albion, an ambitious 2D/3D scifi/fantasy RPG, exclusively for MS-DOS PCs. It's made by some of the same people who previously, under the banner of Thalion Software, made Amberstar and Ambermoon, an ambitious series of RPGs that shares some cosmetic similarities with Albion. But despite this overlap, Albion is very much its own game and story. The story revolves around Tom Driscoll and Rainar Hofstedt, who take a shuttle from the interstellar spaceship Toronto to the remote desert planet of Albion. It's the year 2227 and the DDT corporation is planning to stripmine the planet for its resources. A shuttle malfunction causes Tom and Rainar to crashland onto the planet surface where they are rescued and welcomed by the Iskai, an intelligent cat-like species with a rich history and culture. Tom & Rainar quickly find out the planet is far from the deserted wasteland they were lead to believe and it's up to them to save it from DDT's plans. Sadly our regular co-host Florian ("rnlf") decided to skip this month because it's a very big game and he couldn't find the time to play it enough to do it justice. Helping out host Martijn ("Tijn") instead is veteran DGC member Jozef ("yozy"), who is a long-time fan of Albion and even suggested we play it. Our two guests also have a long history with Albion: first of all returning from a while ago we have David ("DavidN") back on to join us. And last but not least Ben Chandler delighted us with his presence, who you might know as the graphic artist from Wadjet Eye Games among other things. We also got two voice messages, which we're always very happy to receive. Much thanks to Peter ("pointer") and Raphael ("Ninetongues") for sending them in! https://www.dosgameclub.com/podcast/2023/02/ep77.mp3 [ download mp3 ] (141 mins, 162 MB) RELEVANT LINKS: * Thread with magazine reviews on our forums, some scanned by Pix from his own collection * Ambersun (previously Albion), David's power metal band * Ben Chandler's blog * Albion fan Discord * Albion wiki * <a href="http://albion-hra.wz.cz/" target="_b
This is a special extra bonus episode! In December we played Albion, the 1995 fantasy/scifi RPG by Blue Byte. We had the chance to speak to Erik Simon and Jurie Horneman, two of the creative forces behind the game. We discuss everything from the early days at the German demoscene, Thalion software, developing Amberstar & Ambermoon, the move to Blue Byte as well as everything that went into Albion and the legacy it left. Sadly Florian ("rnlf") wasn't able to get into the game and decided to skip this month, but host Martijn ("Tijn") is supported fantastically by veteran DGC member Jozef ("yozy"), who happens to be a long time fan of Albion. We also got a lot of great questions from the community, so we would like to thank: DavidN, number_guro, IS4, HunterZ, sheldo86, Ninetongues and MrCreosote. Enjoy! https://www.dosgameclub.com/podcast/2023/01/ep76.mp3 [ download mp3 ] (107 mins, 123 MB) RELEVANT LINKS: * Blog post on Albion & Avatar by Jurie Horneman
In 2097 the World Aeronautics & Robotics corporation (W.A.R.) is looking for a suitable representative to watch over Ganymede, the Jupiter moon that will soon be colonised. The Board at WAR has decided that the applicants for the position, being equally qualified, should fight for it. Now, the ten applicants must choose which Human-Assisted Robot (H.A.R.) will be their weapon and beat the others in a one-on-one competition. This is how the manual of One Must Fall: 2097 describes the backstory of this iconic DOS robot fighting shareware game that is the subject of this month's podcast. It was developed by Diversions Entertainment and published by Epic Mega Games in 1994. Joining hosts Martijn & Florian are two first-time guests: Ben, who only found us recently, and Biran, who has been a long-time listener. Both have spent tons of time on this game back in the day, so they can tell us all about what makes One Must Fall: 2097 such a cool title. https://www.dosgameclub.com/podcast/2023/01/ep75.mp3 [ download mp3 ] (150 mins, 172 MB) RELEVANT LINKS: * UK magazine reviews scanned by Pix * Diversion Entertainment's website on archive.org with a link to the freeware release of OMF 2097 * OpenOMF.org is a modern remake of OMF:2097 and has links to their wiki and Discord, among other things * Interview with OMF2097 designer / programmer Rob Elam * Interview with OMF2097 music composer Kenny Chou * Kenny Chou on YouTube * Demo group Renaissance on pouet.net of which Kenny Chou was a member * We talked about Epic Mega Games before in episode 19 (Tyrian) and episode 46 (Jill of the Jungle)
British photographer John T. Parker travels to the isolated New England town of Illsmouth in 1910, to take pictures of Halley's comet. During the previous passing 76 years before, Lord Boleskin had made some interesting discoveries, but he subsequently went insane. Parker has three days to finish Boleskin's research before the comet passes in the sky, and it quickly becomes clear the quiet town is not what it seems. A strange cult assembles at night in the forest, a mysterious lighthouse is kept closed off to strangers. What is going on here? Who can he trust? This is the premise of Shadow of the Comet, a Lovecraftian horror/mystery game we played with the club this October. It was developed and released by French developer Infogrames in 1993, just one year after their previous Lovecraftian horror game Alone in the Dark. This title however is a more traditional 2D adventure game, that's not quite point & click. We have two guests joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this game. First there's Robin, an avid Lovecraft fan who used to write and make podcasts for the Swedish edition of PC Gamer, and now streams adventure games on Twitch under the name "RockyDennisTV". Also joining is returning DGC member Hannes, aka MrCreosote, who played both the floppy & CD-ROM editions of this game right when they came out and became an instant fan ever since. We also got a voice message from Nick, which is very cool. If you also want to send a voice message and be part of the show, you can email them to [email protected] Enjoy! https://www.dosgameclub.com/podcast/2022/11/ep74.mp3 [ download mp3 ] (166 mins, 190 MB) RELEVANT LINKS: * Robin aka RockyDennisTV on Twitch * Hannes' review of Shadow of the Comet from 2002 * Original magazine reviews on our forums scanned by DGC member Pix, as well as a machine-translation from the Finnish Pelit magazine posted by DGC member typhoon24 * List of tropes in Shadow of the Comet on TVTropes.org * S
Did you ever want to be in control of the entire hive mind of an ant colony? How about taking over the house of some jerk who doesn't even acknowledge your existence and runs you over with his stupid lawn mower? Still not enough? How about gruesome, explicit and very flowery descriptions of death? In 1991, Maxis released "SimAnt", a genre defying and to this day unique gaming experience, packed with knowledge about ants. It's not an educational title and yet playing it, you somehow learn a lot about these little creatures. Joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this game is DOS Game Club member Phil ("PixelProphecy"). How does the game hold up today? Is it even a game? Or a toy? A simulation? But most importantly, is it fun? Let's find out together. https://www.dosgameclub.com/podcast/2022/11/ep73.mp3 [ download mp3 ] (121 mins, 140 MB) RELEVANT LINKS: * PixelProphecy on: YouTube and Twitch * Digital Antiquarian on Will Wright, SimCity and the history of Maxis * Retro Hour Podcast interviews SimAnt co-creator Justin McCormick * SimAnt full playthrough in 14 minutes by LGR
Evil creatures beneath Waterdeep? We can't have any of this. Time for our party of heroes to investigate. But what's that? Just as we enter the sewers, the corridor behind us collapses and we're trapped down here. Will we survive? Find our way out? Will we succeed in our quest to cleanse Waterdeep of whatever is really going on here? This is the premise of Westwood's 1991 Dungeon Crawler "Eye of the Beholder". We haven't covered any Dungeon Crawlers on the show before, and after more than five years, it's finally time to delve into this iconic genre and see how they influenced our modern RPGs. Joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this game are veteran DOS Game Club members Richard ("Pix") and Björn ("TigerQuoll"). We also got a voice message from Peter ("pointer")! So what's the game like? Does it hold up? Are four AD&D noobs even qualified to talk about it? https://www.dosgameclub.com/podcast/2022/11/ep72.mp3 [ download mp3 ] (114 mins, 130 MB) RELEVANT LINKS: * PC Format issue 4 (Jan 1992), reviewing Eye of the Beholder II scanned in by TigerQuoll * The Digital Antiquarian on the history of grid-based dungeon crawlers (aka "blobbers") * The All-Seeing Eye EotB auto-map tool for Windows
Robert Cath hastily jumps off a speeding motorbike onto the Orient Express, as it departs from Paris on the evening of 24 July 1914. He's been invited to join the train by his friend Tyler Whitney, who apparently has made a remarkable deal and wants to tell Robert all about it. But as soon as Robert enter Tyler's cabin, he finds him on the floor... murdered! Those are the opening scenes of The Last Express, a 1997 first-person adventure game directed by Jordan Mechner (Karateka, Prince of Persia). What follows is a story of early 20th century mystery drama, all set on the Orient Express as it continues its voyage across Europe to Constantinople, using an interesting rotoscoped visual style and with voice actors speaking German, French, Serbian and Russian besides English. Joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this very unique game are veteran DOS Game Club members Richard ("Pix") and Esko ("firefyte"). We also got a voice message from Jozef ("yozy") who actually interviewed his mum for this! So what's the game like? Does it hold up? Who murdered Tyler Whitney? Listen to find out! https://www.dosgameclub.com/podcast/2022/09/ep71.mp3 [ download mp3 ] (126 mins, 145 MB) RELEVANT LINKS: * UK magazine reviews scanned by Pix * Making of The Last Express (1997) from Jordan Mechner's YouTube channel * Interview by Gamasutra with two members of the development team originally posted in 2008, served through The Wayback Machine * Obituary by Jordan Mechner for Tomi Pierce who co-wrote The Last Express and sadly passed away in 2010
Evil dictator Dr. Funfrock is ruling the remote planet of Twinsun with an iron fist. And now that talk of the legend of Sendell has been forbidden, you have even been sent to prison for having strange dreams. What a mess! Luckily your ancestors have hidden various magical items for you, which give you a fighting chance to beat Funfrock and save the planet. This is the premise of "Little Big Adventure", a top-down isometric action adventure game developed by French studio Adeline Software and published by EA in 1994. The team is largely made up of veterans from Infogrames who previously worked on Alone in the Dark. Are there any influences of that found in LBA? And how does it hold up 28 years later? That and more is discussed in this episode of DOS Game Club! Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have two new guests on the show. First of all there's James from the Retro Spectives Podcast, another retro gaming podcast in which they take deep dives into old games. Also joining is Michiel, aka "El Muerte", founder of The Magic Ball Network, one of the biggest fan sites for Little Big Adventure, which has been going for over 20 years now. Enjoy the show! https://www.dosgameclub.com/podcast/2022/08/ep70.mp3 [ download mp3 ] (179 mins, 205 MB) RELEVANT LINKS: * Retro Spectives Podcast * The Magic Ball Network * Martijn's LBA playthrough YouTube series * LBA reviewed in some UK magazines scanned in by DGC member Pix * Interview with Didier Chanfray who worked the original LBA and is now involved with the reboot * Newly-formed studio 21.2 who are currently working on updating LBA Classic and developing new reboots of LBA
FMV cutscenes with very quirky humour? Check! Ridiculously over the top scenario? Check! Giant acid-squirting scorpions vs. six-wheeled flame thrower ATVs? Check! In 1997, Beam Software released the first game in the KKnD series. Is it just an unimaginative Command & Conquer reskin clone? Or did it bring something unique to the then still young real-time strategy genre? Joining hosts Martijn ("Tijn") and Florian ("rnlf") is club member Björn ("TigerQuoll"). This month our shoutout is slightly different, pointing you to a brilliant interview series that Caroline Delbert did with game developers who entered their games into the 2022 Queer Games Bundle over on itch.io. Nothing retro gaming related this time, but definitely worth checking out. That's all for now. Enjoy! https://www.dosgameclub.com/podcast/2022/07/ep69.mp3 [ download mp3 ] (79 mins, 91 MB) RELEVANT LINKS: * KKnD 1997 original website * Magazine review scanned by DGC member Pix * Shout out: Caroline Delbert's Interviews with Queer Game Bundle developers * Itch.io Queer Games Bundle 2022 (now closed)
You're seated in the cockpit, twelve meters above ground, your Mech's 75 tonnes stomping heavily on the desert ground. You're getting close to nav point beta, no sign of the enemy, yet. "Enemy Mech Detected!", your computer tells you in a sterile, cold voice. You arm your missiles and lasers and fire your first salva as you turn your Timber Wolf to the left. More hostiles show up on your radar - this is going to be one hell of a mission. The first of the enemies' missiles miss you by half an inch as you fire all your lasers at their leader. Seconds later, your Mech trembles under the impact of more missiles. A loud explosion and a heavy jolt tell you they must've hit one of your ammo stores. "Heat Level Critical" the same female computer voice tells you, "Core Meltdown Imminent" In 1995, Activision released MechWarrior 2 and sent similar shockwaves through the gaming community. But does the milestone game hold up today? Joining hosts Martijn ("Tijn") and Florian ("rnlf") are club member Hannes ("Mr Creosote") and new participant Emil ("elhammar"), who has studied MechWarrior 2 academically. Also a big thanks to DGC member "TigerQuoll" for sending in a voice message! It's much appreciated. If you want to send in a voice message yourself, you can email them to [email protected]. This month we have two shoutouts, one to Games Studies Study Buddies who make academic games studies accessible to the layperson, and one to HalfBlindGamer, who focuses on obscure games and dissects them earnestly where others resort to jokes and giggles. That's all for now. Enjoy! https://www.dosgameclub.com/podcast/2022/06/ep68.mp3 [ download mp3 ] (182 mins, 208 MB) RELEVANT LINKS: * Emil's "The Art of Battletech & Mechwarrior" on Twitter and Tumblr * Promo Flyer * Original magazine reviews scanned by DGC member Pix * <a href="https://www.youtube.com/watch?v=87tvXIIMJes" target
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