About this episode
My guest today is a Canadian video game designer and director. After graduating from the University of British Columbia with an MFA in creative writing, he joined Ubisoft Montreal where he co-wrote the script for Tom Clancy’s Splinter Cell . In 2005 he directed a sequel to that game, Splinter Cell: Chaos Theory , and three years later released the oppressive and acclaimed sandbox shooter, Far Cry 2 . In 2010 he left Ubisoft and joined LucasArts , then Valve , then Amazon Game Studios , before finally returning to Canada to work as creative director on the Ubisoft game Watch Dogs: Legion . A keen thinker on video games, my guest coined the term ‘ludonarrative dissonance’ to describe when a game’s story and mechanics sit at odds with one another. Today, he serves as creative lead at Ubisoft Montreal, the studio he first joined as a graduate, where is he working on Assassin’s Creed Infinity . Play the console: Lode Runner Unreal Tournament System Shock 2 The Elder Scrolls III: Morrowind Minecraft Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.