About this episode
Fresh off his article on The Bouncer, Christian Nutt joins the gang to discuss unkept Fable promises, using the -san suffix in English writing, and Charizard. Questions this week: In game design, where is the line between difficult and unfair? (03:30) How has the beat-em-up genre evolved in the past 20 years? (09:35) Who would win in a fight: Master Chief or Charizard? (15:53) Design a game for the Oculus Rift visor. (21:57) Why is the Tales Of series worth my time if I've played literally any other JRPG? (28:10) What's the prettiest looking video game ever made? (36:36) Cavia was originally founded to make video game adaptations of Studio Ghibli movies. Would that have been a good idea? (42:53) How did you envision the falsely prophesied perfect Fable game? (49:10) LUKE MAXWELL: Why is Dragon Quest X the way that it is? (55:30) What is the most embarrassing article you've ever written? (01:02:05) LIGHTNING ROUND: Spoil as many video game endings as you can in the next 3 minutes. (01:09:22) Edited by Andrew Toups .