About this episode
Railroading isn't such a bad thing, and this week we mount the argument why when discussing running campaigns for uncreative dungeon masters. We also answer email questions about satisfying endings and how to make it fun to outlaw magic. Ben: @Melb_DM Dael: @DailyDael Shawn: @shawnmerwin Logan: @the_runesmith Topics: 00:00 - Intro 10:08 - DMing adventures when you're not creative 18:32 - How do you generally prep and run modules? 25:14 - It's Good to Railroad 31:45 - Ending a long campaign 42:15 - World Building: Magic is Illegal