About this episode
In this episode of the RPGBOT.Podcast, we discuss flight. We examine the state of flight rules in DnD 5e and PF2 and take a peek at DnD 3.x and PF1 for comparison, then we explore how to handle flying enemies from a player's perspective and how to handle flying players from a GM/DM perspective. We also take a brief aside into how cool airships are. Special thanks to @SenChatterton on Twitter for the question of the week this week. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.podcast Episode 2 – Mounted Combat RPGBOT.Podcast Episode 6 – The Tarrasque Dungeons and Dragons 5e Player's Handbook ( affiliate link ) Eberron: Rising From the Last War ( affiliate link ) Pathfinder 2e Core Rulebook ( affiliate link ) Gamemastery Guide ( affiliate link ) DnD 3.5 DnD 3.5 Flight Rules Races of the Wild ( affiliate link ) Savage Species ( affiliate link ) Other Stuff BESM d20 Revised Edition ( affiliate link ) Final Fantasy 6 My Little Pony: Friendship is Magic Roll20 Equation for range while flying: [[[[(?{vertical distance|0}**2)+(?{Horizontal distance|0)**2)]]**.5]] X-Men: Fastball Special