About this episode
In this episode of the RPGBOT.Podcast, we discussing movement mechanics in TTRPGs. We discuss the differences in how different games handle movement, how movement fits into the action economy, and complex tactical things like opportunity attacks and how they fit into the design of games. We also offer a simple, usable solution for tactical movement in theater of the mind. If you've enjoyed the show, please rate and review us on Apple Podcasts , and rate us on Spotify or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. Materials Referenced in this Episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random Encounters RPGBOT.News – The One Ring 2nd Edition Mörk Borg Cult: Heretic – RPGBOT.News S2E32 ALIEN RPG – RPGBOT.News S2E34 Articles from RPGBOT.net PF1 Area Control Defender Handbook DnD 5e Dungeon Master's Guide ( affiliate link ) Other Stuff A Knight's Tale Alan Tudyk Alien RPG d20 Star Wars RPG DnD 3.x Fantasy Flight Star Wars RPG ( affiliate link ) Lord of the Rings Mork Borg Pathfinder 1e Pathfinder 2e The square root of 2 is 1.41421356237 Vampire: The Masquerade ( affiliate link ) Cover Image by Danny Springy from Pixabay .