About this episode
You can have too much of a good thing, which is why Mark always tries to interrupt Walker before he can finish a single sentence. Of course, "too much" is a highly subjective idea, whether applied to game length or pie. This week Keyflower is discussed, which is not too long but can feel too short--except if it were not too short it would be too long. Clear enough. Games Played Last Week: -Star Wars: Imperial Assault 3m25s (Justin Kemppainen, Corey Konieczka, & Jonathan Ying, Fantasy Flight, 2014) -Lords of Vegas 5m31s (James Ernest & Mike Silenker, Mayfair, 2010) -Sagrada 6m41s (Adrian Adamescu & Daryl Andrews, Floodgate Games, 2017) -Thunderbolt Apache Leader 8m12s (Dan Verssen, DVG, 2012) -Ginkgopolis 9m57s (Xavier Georges, Pearl Games, 2012) -Ora et Labora 11m46s (Uwe Rosenberg, Lookout Games, 2011) -Dungeon Alliance 15m11s (Andrew Parks, Quixotic Games, 2018) -Spheres of Influence 20m33s (Josh Lamont, Little Nuke Games, 2016) News (and why it doesn't matter) -Jetpack Joyride 24m45s -Spring Meadow 25m22s -Contest Results! 25m55s -Mark on The Long View (again) 26m36s Feature Game: Keyflower 27m57s (Sebastian Bleasdale & Richard Breese, R&D Games, 2012) Topic: Games that Are Too Long 51m45s Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices